I mean, DA via TBN was nearer to a one-GCD IR before the change -- it effectively gave a free gauge skill. Now it, more helpfully, gives a free oGCD always of greater potency than either gauge skill.
I also never saw this suggestion. I'd seen it suggested that Delirium copy IR (either version), which... we got, but I'd never seen one suggest that so frequent an oGCD create free gauge skills, muddying our main gauge building-spending concept.
Oh no, it was obviously not while keeping the DA's frequency(or pretty much anything that made it DA besides name and animation), it was part of the whole "make DA into a timed buff cooldown" series. Might've been just FoF-like buff for DA and IR mechanics on Delirium, I don't remember. Regardless, some people deffo asked for IR on DRK and SE listened to those along with the "remove DA" memes.I mean, DA via TBN was nearer to a one-GCD IR before the change -- it effectively gave a free gauge skill. Now it, more helpfully, gives a free oGCD always of greater potency than either gauge skill.
I also never saw this suggestion. I'd seen it suggested that Delirium copy IR (either version), which... we got, but I'd never seen one suggest that so frequent an oGCD create free gauge skills, muddying our main gauge building-spending concept.


Managing Aetherflow stacks are a chore. Can we make it to where my Aetherflow heals no longer consume stacks and casting aetherflow restores 10000 MP? Also make Indom and Excog 1 sec recasts incase the black mage stands in fire?This is a fun game. Let's apply it to other classes.
SAM
Shifu and Jinpu are a chore. Kenki is a chore. I just want to be able to Midare Setsugekka all the time without worrying about keeping buffs up. Let's just add the buffs naturally to the job as a passive and reduce the combo to a simple Kasha > Gekko > Yuki so I can Midare every 4th GCD.
WHM
Using Lilies to get Afflatus Misery is a chore. Can we just make it so spending a Lily automatically nukes everything around us for 900 potency? And lower the CD on Lilies down to 1.5s while we're at it too. It's such a chore to have to wait 30 seconds.
BLM
Dodging aoe is a chore. Can we just make it so that BLM is immune to all damage so I can sit there and spam fire 4 the entire time? And make it so that fire 4 costs no mana and refreshes Astral Fire, and every 8th cast uses a Thundercloud proc too. It's such a chore to press buttons other than fire 4.
NIN
Using Trick attack is such a chore. Can we make it so that NIN just automatically applies Trick Attack all the time with every weapon skill? Let's also bake the ninjutsu effects into their weaponskills. Then we can take the average potency of all of that and slap it on a single weapon skill so there's only one button that does everything. This way I can bind that attack to every key on my keyboard, wear a hard helmet IRL, and roll my head across the keyboard and still end up playing optimally. Oh, also, lower NIN GCD to one second so we can maintain the highest APM still too. Gotta keep the skill ceiling high.
Ok, someone else do it now.
I would change delirium into 12 seconds of infinite mana and any mana thats restored turn into potency bonus for the skill that restore it.
That would give some depth for drk.
How? That's literally just swapping Bloodspiller spam for EoS spam and a free TBN. Not to mention it'd be about four times as strong, given that an oGCD has no opportunity cost.
Last edited by Shurrikhan; 10-10-2019 at 07:08 PM.
Both oGCD share the CD which is 2 seconds.
It would add to the APM, but i would also make delirium cost 100 blood gauge in this case.
New delirium:
For 12 seconds your MP abilities does not cost anything, MP generating skills gets 50 potency bonus when MP is above 5000.
Cost: 100 gauge
Cooldown: 90 seconds
Last edited by Nedkel; 10-11-2019 at 04:16 AM.



if you want the cost being high it need to be 80 as maximun and leave those 20 left to be a room to avoid overflowing, 100 will make you overflow pretty often since all the gauge spenders are 50 so you can be in a situation you overflow 10 gauge.Both oGCD share the CD which is 2 seconds.
It would add to the APM, but i would also make delirium cost 100 blood gauge in this case.
New delirium:
For 12 seconds your MP abilities does not cost anything, MP generating skills gets 50 potency bonus when MP is above 5000.
Cost: 100 gauge
Cooldown: 90 seconds
Consider, what is the actual potency of a Bloodspiller once including its GCD opportunity cost? (Hint: a bit less than 200 potency.) You used to just barely get 5 of these over the 10 seconds. That's worth roughly 1k potency.Both oGCD share the CD which is 2 seconds.
It would add to the APM, but i would also make delirium cost 100 blood gauge in this case.
New delirium:
For 12 seconds your MP abilities does not cost anything, MP generating skills gets 50 potency bonus when MP is above 5000.
Cost: 100 gauge
Cooldown: 90 seconds
At a 2-second CD, every GCD would include a EoS. Potentially more often, actually, since it'd be better practice to clip your GCD for the opportunity cost of a partial GCD than waste a potential free EoS. That's worth 2500 potency. Or, 3000 with your suggested extended duration. (If you double the gauge cost, ~2800 potency and now you've forced Delirium to delay Living Shadow, or vice versa, where they'd otherwise be synced. Of course, if we also grant your bonus potency for having 50+% MP despite the skill causing nothing to cost MP, you'd then have up to 3000 potency again via two SSs and a C&S.)
So what are you gutting to support that, since DRK is certainly not a whole 1333 ppm short of GNB?
Last edited by Shurrikhan; 10-11-2019 at 06:31 AM.

No thanks on old IR X 1000
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