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  1. #1
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80

    Storm's Eye Is a Chore

    Storm's eye has not changed and is not one iota easier to deal with in ShadowBringers. It take's 3 GCD's just to put up a 30 second buff, the whole process is so tedious and hard to optimize. It can also cripple your dps if the boss becomes untargetable for a phase change and even more so when you throw Inner Release into the mix. Extending the duration of the buff would make aligning things much better and would make mechs that hinder uptime much easier to deal with. Maybe have Beast Gauge actions increase the duration or make it like how passive crit was in StormBlood where it would reward the player for keeping their gauge high. For example, having 20 Beast Gauge would make the next Storm's Eye duration increase to 40 seconds instead of 30 and having 40 Gauge would it increase it to 50 and so on. Let me know how you would want to see Storm's Eye changed, as it is too flawed in it's current state.
    (3)
    Last edited by RavenFall_; 08-28-2019 at 03:30 PM.

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    It really should be 40 seconds if not longer. Jinpu and Shifu were both jumped to 40 seconds. I see no reason Storm's Eye remains 30. Personally, I would rather they just axe Storm's Eye entirely. Yes, I know, this reduces Warrior to a single combo but really, what is Storm's Eye offering at this point? It isn't like HW Delirium which was actually better outside Dark Arts, and it doesn't apply a DoT like Goring. It's just... there. Personally, I would rather they bring Inner Beast back as a separate action or at least make Storm's Eye do more. I dunno, I just feel Warrior needs more to do in between IR windows.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    It's particularly irritating when it drops off in a dungeon forcing the war to overpower to grab aggro on the next pack, then mythril tempest, then single target combo for eye, then GO BACK to overpower and mythril tempest.

    Also, overpower being a conal aoe os super irritating now too. Before it was okay because you'd only use it a few times to grab hate. But now, having to spam it over d over and having to adjust positioning several times in a single pull to get all the monsters in range is super, super not fun...
    (3)

  4. 08-28-2019 08:31 PM

  5. #5
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
    (18)

  6. 08-28-2019 08:33 PM

  7. 08-28-2019 08:44 PM

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NyneSwordz View Post
    It's particularly irritating when it drops off in a dungeon forcing the war to overpower to grab aggro on the next pack, then mythril tempest, then single target combo for eye, then GO BACK to overpower and mythril tempest.

    Also, overpower being a conal aoe os super irritating now too. Before it was okay because you'd only use it a few times to grab hate. But now, having to spam it over d over and having to adjust positioning several times in a single pull to get all the monsters in range is super, super not fun...
    Never do this on big pulls. If it falls off, just leave it off until the pack is whittled down to two or so left at very low HP. Trying to get Eye up when you have 8+ mobs on you is a massive loss.

    Quote Originally Posted by RadicalPesto View Post
    Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
    Why did Samurai have both its buffs increased to 40 seconds? What about Dragoons who complained about Disembowel until that was brought back up to 30 seconds? There is nothing "fun" about maintaining Storm's Eye. Increasing it to 40 seconds isn't going to make Warrior any more simplistic than it already is.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Why did Samurai have both its buffs increased to 40 seconds? What about Dragoons who complained about Disembowel until that was brought back up to 30 seconds? There is nothing "fun" about maintaining Storm's Eye. Increasing it to 40 seconds isn't going to make Warrior any more simplistic than it already is.
    SAM did have to make space to fit a new GCD this expansion apart of the job need enouth time to build 3 diferent sen combos during that time and DRG have to fit 2 full combos of 5 steps, compared that WAR that only spam path and nothing more there is no real need to increase the duration of eye since WAR don't have any large rotation to fit during that the duration of eye and the job have plenty maneuverability to reaply it and don't get really punished for it.
    (5)

  10. #10
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RadicalPesto View Post
    Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
    NO, it isn't fine. You thinking it is "extremely simple" doesn't make it fine either. Also, it is only "extremely easy" on a dummy fight.

    I do feel the rotation is simple, yes. I main the job. It is 95% what i play, all day, every day for 2.5 years straight (i technically played it for 3.5, but i was an absolute raid war main for all of SB). What bothers me most about this comment is you offer nothing to back up what you have to say. What is your purpose? to cause issues to be stagnant? A job being simple doesn't make it fine. Nor does it having less offensive skills, which that ALONE makes it NOT FINE. The fact that you brought up "Warrior is too simple to be fun" also means it isn't fine. So, again I ask: What is the purpose of your comment? What do you hope to achieve?

    Multiple players have noticed an issue with storm's eye duration. This many players couldn't possibly be lying. The introduction to the infuriate traits and inner chaos adds 2 to 3 more gcds into the rotation. These extra gcds and the added infuriate charge complicates warrior's rotation, causing it to be clunky (this is especially true with downtime).

    Samurai was given an extension due to added abilities. The fact that Warrior did not get this same treatment is problematic and an irresponsible oversight. The other three tanks do not need to do a single target combo to go into burst, which means this is a passive dps loss to warrior that the other tanks do not have. Not only does this waste gcds, but it causes the warrior to fall behind the party and party buffs. Monk got faster with the removal to RoF's slowdown, meaning that throughout the fight, these two will lose synergy. War can only really use Brotherhood and Embolden (due to the issue with DHC). This is also true for aoe: Warrior's need at least 22 to 25s for IR and to not drop eye. A warrior should not need to Tempest 2 to 3x just to have this safety.

    Again, i dunno why 16 players don't back anything up with this particular comment. Nothing you said was beneficial to the topic or the issue with eye. Simplicity isn't an excuse for a lack of change or adjustment towards a flaw.

    Warrior should be a little more complex, but it's focus is tanking, not pure dps. That said, i don't think it's fair that other tanks have an actual dps rotation, but less CDs. Warrior had an actual rotation at the beginning of SB, and player's complained it was too difficult. Now they are complaining it is too simple (though i have found that many that complain it's "braindead" are those that tend to be... less skilled with warrior or they don't even have it leveled. To fully see Warrior's issues, it must be 80 and it must be played.
    (0)
    Last edited by millktea; 09-16-2019 at 04:22 AM.

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