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  1. #1
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by millktea View Post
    NO, it isn't fine. You thinking it is "extremely simple" doesn't make it fine either. Also, it is only "extremely easy" on a dummy fight.

    I do feel the rotation is simple, yes. I main the job. It is 95% what i play, all day, every day for 2.5 years straight (i technically played it for 3.5, but i was an absolute raid war main for all of SB). What bothers me most about this comment is you offer nothing to back up what you have to say. What is your purpose? to cause issues to be stagnant? A job being simple doesn't make it fine. Nor does it having less offensive skills, which that ALONE makes it NOT FINE. The fact that you brought up "Warrior is too simple to be fun" also means it isn't fine. So, again I ask: What is the purpose of your comment? What do you hope to achieve?

    Maybe instead of getting so angry about a post you should actually read it first, given that what I said is "Warrior is already so simple that advocating for removing ANOTHER one of its buttons would make the class unbearably dull". Given that people like Xeno, whose opinion people love parroting, have actively advocated for the outright removal of Storm's Eye, it might be good to say, in fact, that this should not be done, lest Square Enix decide to take all this feedback at face value and reduce Warrior to a 3 button rotation.

    Quote Originally Posted by millktea View Post
    Samurai was given an extension due to added abilities. The fact that Warrior did not get this same treatment is problematic and an irresponsible oversight. The other three tanks do not need to do a single target combo to go into burst, which means this is a passive dps loss to warrior that the other tanks do not have. Not only does this waste gcds, but it causes the warrior to fall behind the party and party buffs.
    The Gunbreaker opener requires 3 or 4 GCD's before going into its burst phase, which is either exactly the same or slower than Warrior, because you need to generate 1 cartridge to start a Gnashing Fang combo, and its very suboptimal to do that with Bloodfest in the opener, since you want the Bloodfest cartridges to be generated and spent during No Mercy. Dark Knight delays using Delirium by at least 1 combo during its opener so it can use the resources from a Blood Weapon buffed Souleater combo to cast Living Shadow 3 gcds into the fight. The only tank that starts its burst before finishing its first combo is PLD.
    (3)
    Last edited by RadicalPesto; 09-17-2019 at 08:17 PM.

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I don't want to see eye removed. Its fine in single target situations. But having to apply it with the single target combo before being able to maintain it with the aoe combo is a real chore.

    I don't mind lyths idea of making the aoe combo 3 step as long as the last step applies eye.

    Alternatively, if lets say overpower can combo into maim into storms eye. That would be okay too.

    Because then u can overpower to grab the pack, maim and se to apply eye, then overpower and mythril tempest spam.

    This much better and less clunky than the current overpower, heavy swing, maim, eye, AND THEN overpower and mythril.
    (1)

  3. #3
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    What if infuriate gives you eye even 10s for opener
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,985
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Alternatively, if lets say overpower can combo into maim into storms eye. That would be okay too.

    Because then u can overpower to grab the pack, maim and se to apply eye, then overpower and mythril tempest spam.

    This much better and less clunky than the current overpower, heavy swing, maim, eye, AND THEN overpower and mythril.
    This is what I'd been suggesting for a while for both Warrior and Samurai. Let second-tier skills combo from the opening AoE skill in addition to their normal openers.
    (1)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    why not make mythril tempest being able to extend eye buff to a maximun of 40-50s? that will save the job from suffer single target rotation modifications since eye will be still 30s on single target rotation, i don't think WAR need to become a 1 single combo spam, thrust me you wont want to do it just try DRK.
    (0)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    On one hand, I agree with the general sentiment here. A boosted duration is... fine I guess. It's still not interesting though.

    On the other hand, this suggestion runs the risk of them just removing the action completely without replacing it with anything interesting, and I don't think anyone wants even fewer buttons to press.

    They could switch it to a DoT like Goring Blade, but I'm also hesitant to suggest that because I think we've all had our fill of tank-homogenization lately.
    (2)
    Last edited by Raldo; 08-29-2019 at 01:03 AM.

  7. #7
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Wars have 1 job. Maintain a 30 second buff. If that is to taxing om the simplist tank in the game, i dont know what to tell you.

    If younwant to REPLACE eye with a more interesting mechanic, by all means. But just extending wont do anything. If you arent paying attention in a dungeon it will still fall off. There will still be phase jumps that wont play nicely. This wont solve any of your complaints. It will still be a "chore" if you cant manage it properly at 30 sec you wont manage it well at 40. You can already do full IR wothout breaking combos, have extentions for aoe, can plan applications around boss jumps. None of that changes by adding a few seconds to duration.
    (14)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    "Goring blade is a chore. It takes 3 GCDs to put up a 21 second maintenance effect."
    (10)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,985
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izsha View Post
    If you want to REPLACE eye with a more interesting mechanic, by all means. But just extending wont do anything.
    This. Though, I can already think of a handful of things I'd prefer to include, even if further complicating Warrior (in enjoyable ways), over leaving Storm's Eye as is. I'll take old Inner Release for starters...

    As for Storm's Eye just feeling that little bit "off" in AoE... I'd like the same thing for it as for SAM, combo overlap between single-target combos and AoE combos:
    • Give SAM Art of the Swell, allowing Fuga to combo into Jinpu and Shifu and for single-target and AoE combos not to interrupt each other. Additionally, your AoE skills will decrease the GCD recast time incurred by your next two single-target skills within 5 seconds by 10% per target struck, to a maximum of 30%, while your most recent non-Iajutsu single-target weaponskill will duplicate 30% of its damage dealt into your next AoE. (Potency changes necessary.)

    • Give WAR Storm's Wake: Overpower and Mythril Tempest may now combo to or from their respective single-target combo steps and your Overpower and Heavy Swing combo lines no longer interrupt each other. Thus, Overpower may now combo into Maim and Mythril Tempest into Storm's Eye or Storm's Path and Heavy Swing or Maim into Mythril Tempest. (No potency changes necessary, as this would only affect ST-AoE transitions and initial AoE openers, neither of which are significant in raids.)
    (0)

  10. #10
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    99
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Wars have 1 job. Maintain a 30 second buff. If that is to taxing om the simplist tank in the game, i dont know what to tell you.

    If younwant to REPLACE eye with a more interesting mechanic, by all means. But just extending wont do anything. If you arent paying attention in a dungeon it will still fall off. There will still be phase jumps that wont play nicely. This wont solve any of your complaints. It will still be a "chore" if you cant manage it properly at 30 sec you wont manage it well at 40. You can already do full IR wothout breaking combos, have extentions for aoe, can plan applications around boss jumps. None of that changes by adding a few seconds to duration.
    No, war doesn't just have one job and it being just maintaining eye. Warrior isn't necessarily "simplistic" as if one messes up on this rotation it is the most punishing out of all four of the tanks. Simplistic doesn't justify being clunky or having imperfections.

    The fact that you believe an extension will not help calls into question your skill with warrior as well as your experience with content. It can be assumed that you do not play it enough or that you don't have a strong enough understanding of its kit. It's very noticeable and it starts being so at around lv 74, but you won't fully realize just how bad it is until lv 80.

    More actions/ gcds were added in these windows (cyclone and chaos) without thought that this extended the time. However, this issue is *not* new. Based on the rotation itself, there were times you needed to do eye twice just to make sure it didn't fall off during IR's duration.

    There are ways to keep eye up in dungeons which includes forced downtime. Many jobs have ways to keep this up: umbral soul and formshift are two examples. A dark knight can just hit flood to reapply. Warrior doesn't have this leisure and it's a dps loss (doing a single target rotation only to buff yourself to do it again is an unnecessary dps loss). This problem existed for years, it's just now its too obvious to ignore that players are realizing it (many players believed that overpower was not one of wars actual aoe. It wasnt just for aggro).

    An example of a jump is leviathan savage. Maelstrom is about 20s. It takes about 8 to 10s to reapply eye (and you cannot target leviathan right away and based on the mechanic, you may be far away and unable to onslaught). This forces the warrior to be out of sync with the party and party buffs. And this happens more than once.

    It is a chore not because its difficult, but because it is an unnecessary dps loss that no other tank needs to go through. This and the fact that inner chaos pushes the rotation back further means that it *absolutely* benefits from a buffed duration.

    This shows that you do not have enough understanding nor skill to understand how damaging eye is with the added gcds and its duration not being adjusted to accommodate this change. This was an issue with blm for 2 years in stormblood (especially for players with latency or ping issues) , it was fixed. This was an issue with samurai (who has their own form of eye) and it was adjusted (and their buffs flow into their rotation. Eye is just a self buff that provides less BG.

    No other tank needs to waste 3 gcds to go into their window. This is a problem.

    The rebuttal that losing eye would make one combo is pedestrian and lackluster. If it is removed, it needs to be compensated by providing something in its place. This is another issue that warrior has faced with SHB addition.
    Warrior lost too much and gained nothing.

    Btw: someone said not to reapply eye in aoe. This is erroneous. It is dependent on how fast the enemy will die. So reapply it. The fact that the player said not to do it is to admit how faulty this buff is. 10s added is ridiculous when you need at least 20 to 22s to go into IR (without including IC). If this isn't the case, then this player is giving improper advice. Unless its going to die really soon, reapply it.
    (0)
    Last edited by millktea; 09-06-2019 at 02:15 AM.

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