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  1. #61
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Why are we complaining about storm's eye now? Seriously? Have you guy not played WAR at all in SB? Nothing changed basically when it comes to the flow of the job in ShB, its the same darn thing. Don't touch storm's eye until about 6 seconds left then reapply it. It gets priority over everything else. Make sure you IR with at least 16 secs left on storm's eye. Delaying it by 1 whole rotation once isn't going to kill you unless you got a MNK in your group. If so then just IR on cooldown if you are lining up with brotherhood then reapply it.
    Shortening the combo of it would be nice, that's all. We don't need it to be a OGCD skill. We just become DRKs at that point where we have 1 combo and must OGCD our damage buff. WAR has enough problems as it is with a LACK of skills, we don't need to be removing what little we do have to make things even easier on the easiest tank to play in the game now.
    Complaining now because we have an aoe combo now. Before it was fine because you would just overpower to grab hate, the single target combo. You would never spam overpower nonstop would you?

    Now, that wars have an aoe combo, it creates the clunky scenario where if eye drops off in between pulls, the warrior has to grab hate with overpower, then single target combo, then go back to overpower and m.tempest.

    It is not fun.
    (0)

  2. #62
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I would. You'd have just dumbed down my tank that was already most lacking in complexity.
    You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
    (0)

  3. #63
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
    If I and others enjoy it because we find it interesting, then it does add something interesting to the job. I find it interesting. Most Warriors I've met in game find syncing skills to IR and milking it for all its worth among the last redeeming features of the job's gameplay. That's not nothing.

    And why are you acting like WAR is the only job to experience combo-sync delays to its main damage cooldowns? Gunbreaker has the same problem if at too high or too low of SkS in regards to Gnashing Fang, Sonic Thrust, and Bloodfest sync to No Mercy. Dark Knight has the same issue in Delirium.

    Now, I'll admit, Warrior sees a higher opportunity cost from delaying Inner Release than either other see from delaying their CDs, from letting Storm's Eye drop during that window or immediately following it than losing Blood Weapon hits or potency within No Mercy due to sync, etc., etc. But you can't pretend this is a fundamentally unique issue.
    (1)

  4. #64
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Delete storm eye and give us offensive oGCD which would deal damage and give us 10 sec bonus granting us true damage (we would damage as if enemy have 0 def stats).
    (0)

  5. #65
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Delete storm eye and give us offensive oGCD which would deal damage and give us 10 sec bonus granting us true damage (we would damage as if enemy have 0 def stats).
    What? There is no "defense" in this game in PvE outside of fights specifically desinged around playing with vunlerability mechanics.
    (0)

  6. #66
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by BarretOblivion View Post
    What? There is no "defense" in this game in PvE outside of fights specifically desinged around playing with vunlerability mechanics.
    How do we know mobs doesnt have any?
    Anyway the buff could be just plain dmg buff 20% for 10 sec to make it more intersting and the skill itself could be aoe damage dealing oGCD with 25 sec cd.
    Warrior would make a use of one extra ability to rotate in.
    (0)

  7. #67
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    How do we know mobs doesnt have any?
    Anyway the buff could be just plain dmg buff 20% for 10 sec to make it more intersting and the skill itself could be aoe damage dealing oGCD with 25 sec cd.
    Warrior would make a use of one extra ability to rotate in.
    Yes because lets just make WAR a DRK clone now fully! Heck we even will have only one Melee rotation now!
    *facepalm*
    (2)

  8. #68
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    This is a fun game. Let's apply it to other classes.

    SAM
    Shifu and Jinpu are a chore. Kenki is a chore. I just want to be able to Midare Setsugekka all the time without worrying about keeping buffs up. Let's just add the buffs naturally to the job as a passive and reduce the combo to a simple Kasha > Gekko > Yuki so I can Midare every 4th GCD.

    WHM
    Using Lilies to get Afflatus Misery is a chore. Can we just make it so spending a Lily automatically nukes everything around us for 900 potency? And lower the CD on Lilies down to 1.5s while we're at it too. It's such a chore to have to wait 30 seconds.

    BLM
    Dodging aoe is a chore. Can we just make it so that BLM is immune to all damage so I can sit there and spam fire 4 the entire time? And make it so that fire 4 costs no mana and refreshes Astral Fire, and every 8th cast uses a Thundercloud proc too. It's such a chore to press buttons other than fire 4.

    NIN
    Using Trick attack is such a chore. Can we make it so that NIN just automatically applies Trick Attack all the time with every weapon skill? Let's also bake the ninjutsu effects into their weaponskills. Then we can take the average potency of all of that and slap it on a single weapon skill so there's only one button that does everything. This way I can bind that attack to every key on my keyboard, wear a hard helmet IRL, and roll my head across the keyboard and still end up playing optimally. Oh, also, lower NIN GCD to one second so we can maintain the highest APM still too. Gotta keep the skill ceiling high.

    Ok, someone else do it now.
    (6)

  9. #69
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Quor View Post
    Ok, someone else do it now.
    Healing is a chore. Can't my Blood Lily come from people around me dying?
    (6)

  10. #70
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nedkel View Post
    How do we know mobs doesnt have any?
    Anyway the buff could be just plain dmg buff 20% for 10 sec to make it more intersting and the skill itself could be aoe damage dealing oGCD with 25 sec cd.
    Warrior would make a use of one extra ability to rotate in.
    Because you can walk outside, hit a level 1 monster, then teleport to to a lvl 80 area and hit a monster, then go hit e4s and attack the hardest thing in the game and they all take the same damage from your attacks.
    (5)

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