Quote Originally Posted by Saefinn View Post
Talking of keeping DPS and healing engaging. I've decided to monitor what I'm doing the last couple of days - just doing roulettes, because they're a daily thing. I worked out that on my SCH, which isn't that well geared my downtime looked like this:
Expert Roulette (The Twinning): ~45% downtime (average pulls)
Expert Roulette (Amaurot): ~35% downtime (high to full pulls)
Levelling Roulette (Sirensong Sea): ~55% downtime (average pulls)
Trials Roulette (Susano): ~30% downtime

Susano is a trial that has more raid wide AoEs and also hug mechanics and mechanics people easily get clipped on. So this meant I healed more. Plus IMO SB trial encounters were well designed. But the healing aspect was still very straight forward.

Amaurot: The tank did good pulls, not quite wall-to-wall, this was little more engaging than those who don't, especially towards the end of the dungeon where the pulls are bigger and deadlier. But on the second boss I was doing like 65% Art of War, that encounter wasn't engaging as a SCH. Healing again, was super easy, less so at the end section with the wall-to-wall pull - that's the only point I felt I was doing something as a healer and this was brought on by having to move around a lot (lots of AoE's), people getting hit by AoE's and the tank taking a good amount of damage because he's got everything he could pull.

But I feel given the lack of variety in our DPS rotations, 30+% is a high margin of downtime. Plus I only consider myself or medium to high skill, I don't even do savage and I wouldn't rate myself highly. But 30-35% still can be kinda engaging depending on how it's spaced out, but when it gets past that, then I find it's not.
And these aren't even the most downtime-y content. Some dungeons, like Swallow's Compass, can be done without a single GCD heal.