I've been playing since 2.1.

In that time, I have watched every single DPS job grow slowly more complex and intricate - and more fun for it.

I watched every tank become more complex and intricate until Shadowbringers, when tanking on the whole was severely simplified.

Healers have gained more tools in our kit over time, this is true, but having played all three jobs now on various alts, I can confirm what I suspected at launch is true: Healers are far too same-y now. Even moreso than tanks. Every single healer has a simple-to-manage mechanic and the same simplistic core healing spells. The only differences are animations, and minor specifics.

Healer DPSing is the most egregious failure at this time. Having played Dancer, I had the realization that Dancer could very easily have just been a healer class. Keep the core mechanics, adjust potencies and cooldowns for OGCDs, add in fundamental required spells, add some synergy and it's suddenly a SUPER fun healer with actual engaging mechanics.

Pressing Dia and Glare is incredibly boring and unfulfilling. Every melee DPS had their AOE expanded beyond one button, as did every tank. Please give healers more to do. I'm already keeping my party healed well enough and no matter how much damage I do it still feels boring to hit the same one button every time through DPSing. I desperately want more interactivity. White Mage at 80 has less going on DPS-wise than any DPS /class/ has. Not jobs - /class/. The fact Scholar has DPS tools taken away from them that Arcanist had feels incredibly irritating.

It is being told: You chose to heal? Then be bored when your team isn't dying.

Tank queues have never been slower since 3.0 launch, and healers have never in my experience been in such high demand. It is not just because DPSes are getting more fun over time, but it's because Healers are actively getting more boring.

Healing should either be more challenging, or DPSing should be more engaging. Or, preferably, both. The only reason to keep healing simple is to draw new players into it, but the queue times and the people jumping ship make it clear this is backfiring. Nobody wants to stick with healing when it's so acutely boring all the way up the chain.

Also, Cure I/Physick/Benefic I are completely superfluous and could easily be removed because they serve practically no valuable purpose.