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  1. #51
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LariaKirin View Post
    It's those silly professional devs who have been grappling with the balance problem for years who don't know anything about it. But we here on the forum, we know better. Balance is easy.
    Those silly devs who released 5.0 healers in a ridiculously unbalanced state (despite a lot of outcry after the media tour reveals) , and then spent most of 5.01-5.1 fixing or outright undoing the 5.0 changes? Yeah, I'm sure they knew exactly what they were doing.

    They totally planned to remove and then re-add Energy Drain, to dramatically nerf and un-nerf Combust and Collective Unconscious, to make AST underperfoming in every field for an entire patch before putting it on top again, and of course the SCH ghosting issues were totally planned, else the class would be too powerful!


    "Feedback from healers? What's that? Oh, shut it and have some extra range on Asylum, you're distracting me from my NIN rework."
    (12)

  2. #52
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Give healer secondary identity more weight in their design.

    WHM: Nuker. Let them weave oGCD heals with GCD damage and viceversa. High personal dps and healing.
    AST: Buffer. Let them throw cards more often and let them extend, spread or ugrade buffs.
    SCHebuffer. Let them weaken enemies with debuffs, weakening their attacks and exposing their weakpoints for increased damage taken.
    I do like this stereotyping, it's how I envisioned them for the three of them for the longest time:
    WHM = Scalpel, hits and heals harder and harder with precision.
    SCH = Fat Army knife, almost overburdended with tools, but got something for every situation aswell as fairy control panel.
    AST = Fortune Army knife where you can't pull out in individual tools, gotta press a button that flips up a random powerful tool, then you MacGuyver the most out of it.



    Quote Originally Posted by LariaKirin View Post
    It's those silly professional devs who have been grappling with the balance problem for years who don't know anything about it. But we here on the forum, we know better. Balance is easy.
    We talk and theorize and joke, as the developers surely isn't saying anything. I mean, this is SE we're talking about. The developers that didn't shy away from talking about the notorious shaded pot plants and nightmares of 1.0, "Laboard/Starboard" translation, Rhauban extreme server congestion, explaning inventory limitations due to packet size, the concerns that tank stance came in the way of rotations and the current acknowledgement of BRD, SMN, NIN and SAM's concerns. I still don't know why the 5.0 healer balance we got in stead of a new healer took away more than it added Can barely remember vague mentions of any of the healer's new skills from SE.

    And that's just silly of them at this point.
    (4)

  3. #53
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by HyperiusUltima View Post
    I’ve played all the Healers and see your take on this; however, we must consider complexity vs. Player skill, lest we repeat how things were in Heavensward(skill bloat, staring at buff bars/timers). If you want to add complexity, it needs to be accessible as well as have a purpose in the kit.

    Generally, AST is an example of that complexity currently. It’s difficult to play when Sleeve Draw is overflowing your oGCDs and in a raid setting you’re having to sometimes double-weave them to get them off.

    If anything, it’s WHM, SCH, then AST in this order of how complex they are with WHM/SCH being more flexible due to how accessible their oGCDs and heals are. If you want to appeal to the playerbase with Healers, you’ll want to make it more engaging by adjusting what we already have in some way or form to make it fun for the player.
    Underrated post and I dig it. A lot of complaints come from a small pool of people on the wildest sides of the spectrum and many dont see things from what could be discussed on the drawing board. Like this.
    (1)

  4. #54
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Sloprano View Post
    In a weird sense, I think that is what they were hoping to achieve with the 5.0 changes: To make more people pick up the role to make up for the lack of a new healer job in four years by making the existing ones more desirable. From reading here only thing they achieved was making SCH and AST have the same problems WHM have been dealing with for years: Stuck with 1 nuke/1 dot and very few other options when no healing is required.

    Maybe it was to streamline everything to be balanced around the <1% of content or bring new players in, but I thought they dropped that latter way of thinking when they introduced Dark Knight to help tank queues and only saw people who already played WAR/PLD picked up DRK.
    Don't forget that one of those DoTs was a pretty potent AOE (and could be stacked up with Aero I-II before the merge). I don't care how strong Dia is, I miss Aero III.

    I feel pigeonholed into role because nobody I know wants to be a healer/get on their healer. That is a telling sign, because during Stormblood, it seemed like I had to fight for healer spots.
    (7)

  5. #55
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by GrimGale View Post
    Give healer secondary identity more weight in their design.

    WHM: Nuker. Let them weave oGCD heals with GCD damage and viceversa. High personal dps and healing.
    AST: Buffer. Let them throw cards more often and let them extend, spread or ugrade buffs.
    SCHebuffer. Let them weaken enemies with debuffs, weakening their attacks and exposing their weakpoints for increased damage taken.

    WHM could use a more complex dps rotation they could weave with healing.
    AST doesnt need more dmg spells rather having more options to work with their cards.
    SCH doesnt need more dmg spells rather having more options to work with their debuffs.

    There, solved healer identity without messing balance. The three can now contribute to group dps with either personal dps that doesnt stall healing, buffing teammates or weakening enemies.
    quit playing games with my heart LOL. i would LOVE to see healers become this ... as a healer from other games i don't want MORE damage. I want more interesting ways to impact a fight by helping my team. whether its a big debuff to the mob that increases my teams damage or throwing a big buff on a DPS that is doing well.
    (3)

  6. #56
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Why are you asking for dps to be more engaging, shouldn't you be asking for Healing to be more engaging, you do know what your role is right ? a monotonous hp bar filler.
    (1)

  7. #57
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Adventica6 View Post
    Why are you asking for dps to be more engaging, shouldn't you be asking for Healing to be more engaging, you do know what your role is right ? a monotonous hp bar filler.
    obviously a troll.not worth commenting.
    (8)

  8. #58
    Player
    Menardy's Avatar
    Join Date
    Oct 2014
    Location
    Somewhere over the Rainbow~
    Posts
    95
    Character
    Menardy Winternight
    World
    Shiva
    Main Class
    Astrologian Lv 90
    while I don't agree that we are "monotonous hp bar filler" I do agree that we should not ask (only) for dps.
    there should of course be a more engaging healing in this game, because, yes, thats what healers are for and healing is not that much fun atm.
    and imo there should be one (!) healer with a nice engaging dps rotation for ppl who are into that kind of thing.
    but imo there should be also focus on buffing and debuffing rotations instead of raw dps...
    this would also solve the war between the healers who like to dps and the ones who despise dpsing but like to contribute in a different way (de-/buffing).
    (4)

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