Quote Originally Posted by Verlyn View Post
Unfortunately, even homogenizing all of our tools did not bring this coveted balance. Behold, people complaining about double WHM on a single fight.
But one job being better than the others on a fight-by-fight does not mean the others are bad or even that they cannot do those fights. There is a false notion going on that somehow if every healer were in perfect parity, a meta would not form and everything outside of that meta cannot function. I promise you, that is not the case. People will hang onto 1-5% of a numbers difference as somehow The Entire Reason They Are Failing A Fight when the actual reason is probably execution.

This is not a call to throw balance completely out the window ala FFXI. But I'm saying Savage fights do not matter enough, in the grand scheme of this entire game, to rework entire jobs solely around performance in them. We're at a point right now that Savage raid bosses are dictating the design of jobs and roles. I feel that's the wrong way to go about things.

Bring the numbers as close as you can to encourage people to bring the player and not the class, sure. But don't tip the scale so far in that direction that you forget that more than Titania EX, Innocence EX, Eden 1-4 and S and upcoming Ultimate are supposed to engage players.
Not to mention that the entire leveling and tomestone system revolves around replaying old content over and over. I'm sure plenty of people got their last level (or the last tomestones they needed) in Sastasha.

And below level 80, balance... doesn't really exist. There's been so many changes that depending on the level, some classes are ridiculously overpowered compared to the others.