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  1. #1
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lodi View Post
    Not to mention that the entire leveling and tomestone system revolves around replaying old content over and over. I'm sure plenty of people got their last level (or the last tomestones they needed) in Sastasha.

    And below level 80, balance... doesn't really exist. There's been so many changes that depending on the level, some classes are ridiculously overpowered compared to the others.
    Believe a solid class foundation available from level 16 and defining core gameplay unlocked as you get your job stone would help this. Then add a slow trickle of new skills and traits that further builds on this as you level. Where doing Sastasha at level 16 feels good, and being max level feels great.

    That's where my fascination with old Arcanist/Scholar combo came from: It aready did the foundation and core gameplay from an early level. Arcanist brought base gameplay with dots, debuffs, Aetherflow and Scholar built on this with pet and shields (and Conjurer for some more). So as Scholar in Satasha you'd at least have Ruin, Bio, Miasma, 1 Aetherflow + ED, Virus and you could have Cleric Stance, Aero and Protect. For heals you got your physick, Embrace and WD. Then at level 30, where you get the cornerstone ability Adlo, you also get Bane. Now they're doing another bout of making older content enticing with Moogle tomes which just reminds me of how little I can do there.

    Keeping on posting hopefully make SE come out and let us in on the thought process about non-<current expansion> content with this skill readjustment or let us know that one nuke/one dot is exactly what they wanted.
    (6)
    Last edited by Sloprano; 09-29-2019 at 02:10 AM.

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Talking of keeping DPS and healing engaging. I've decided to monitor what I'm doing the last couple of days - just doing roulettes, because they're a daily thing. I worked out that on my SCH, which isn't that well geared my downtime looked like this:
    Expert Roulette (The Twinning): ~45% downtime (average pulls)
    Expert Roulette (Amaurot): ~35% downtime (high to full pulls)
    Levelling Roulette (Sirensong Sea): ~55% downtime (average pulls)
    Trials Roulette (Susano): ~30% downtime

    Susano is a trial that has more raid wide AoEs and also hug mechanics and mechanics people easily get clipped on. So this meant I healed more. Plus IMO SB trial encounters were well designed. But the healing aspect was still very straight forward.

    Amaurot: The tank did good pulls, not quite wall-to-wall, this was little more engaging than those who don't, especially towards the end of the dungeon where the pulls are bigger and deadlier. But on the second boss I was doing like 65% Art of War, that encounter wasn't engaging as a SCH. Healing again, was super easy, less so at the end section with the wall-to-wall pull - that's the only point I felt I was doing something as a healer and this was brought on by having to move around a lot (lots of AoE's), people getting hit by AoE's and the tank taking a good amount of damage because he's got everything he could pull.

    But I feel given the lack of variety in our DPS rotations, 30+% is a high margin of downtime. Plus I only consider myself or medium to high skill, I don't even do savage and I wouldn't rate myself highly. But 30-35% still can be kinda engaging depending on how it's spaced out, but when it gets past that, then I find it's not.

    Quote Originally Posted by Sloprano View Post
    Believe a solid class foundation available from level 16 and defining core gameplay unlocked as you get your job stone would help this. Then add a slow trickle of new skills and traits that further builds on this as you level. Where doing Sastasha at level 16 feels good, and being max level feels great.
    See this is the kind of thing I think something like GW2 does right. Early on you get the core and defining skills of your class, then you learn more as you progress. It meant I could get stuck in pretty early and get an idea of how something plays without investing too many levels into it. And at the same time, you have abilities on top you can invest in picking up. Though their system of course is very different to FFXIV, but I think at least the principle here is compatible. Low level stuff may not necessarily have to push you to use your full kit because you might still be learning at a lower level, but then in MMO's in general, lower level stuff is forgiving anyway to accommodate this.
    (4)

  3. #3
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Saefinn View Post
    Talking of keeping DPS and healing engaging. I've decided to monitor what I'm doing the last couple of days - just doing roulettes, because they're a daily thing. I worked out that on my SCH, which isn't that well geared my downtime looked like this:
    Expert Roulette (The Twinning): ~45% downtime (average pulls)
    Expert Roulette (Amaurot): ~35% downtime (high to full pulls)
    Levelling Roulette (Sirensong Sea): ~55% downtime (average pulls)
    Trials Roulette (Susano): ~30% downtime

    Susano is a trial that has more raid wide AoEs and also hug mechanics and mechanics people easily get clipped on. So this meant I healed more. Plus IMO SB trial encounters were well designed. But the healing aspect was still very straight forward.

    Amaurot: The tank did good pulls, not quite wall-to-wall, this was little more engaging than those who don't, especially towards the end of the dungeon where the pulls are bigger and deadlier. But on the second boss I was doing like 65% Art of War, that encounter wasn't engaging as a SCH. Healing again, was super easy, less so at the end section with the wall-to-wall pull - that's the only point I felt I was doing something as a healer and this was brought on by having to move around a lot (lots of AoE's), people getting hit by AoE's and the tank taking a good amount of damage because he's got everything he could pull.

    But I feel given the lack of variety in our DPS rotations, 30+% is a high margin of downtime. Plus I only consider myself or medium to high skill, I don't even do savage and I wouldn't rate myself highly. But 30-35% still can be kinda engaging depending on how it's spaced out, but when it gets past that, then I find it's not.
    And these aren't even the most downtime-y content. Some dungeons, like Swallow's Compass, can be done without a single GCD heal.
    (1)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lodi View Post
    And these aren't even the most downtime-y content. Some dungeons, like Swallow's Compass, can be done without a single GCD heal.
    Things survive through more than 3-5 Holy's in there? /s
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]