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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I am in the camp that says if you want to use your max level skills, then queue up for max level content.

    I would sooner take one new max level dungeon over reworking all the ARR/HW/SB dungeons combined. They're already trimming the MSQ, aren't they? Sometimes it seems like some will never be happy until Yoshi drops another moon on the game.
    (6)

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by linay View Post
    It says people like different things, nothing more. And apparently there are enough people who do ARR content, so yes, the roulettes are doing their job and I'm grateful for that. The people who don't want to do them don't have to and they can do what they prefer to do instead.
    I fail to see how making content more enjoyable is a bad thing though.

    Quote Originally Posted by Gemina View Post
    I am in the camp that says if you want to use your max level skills, then queue up for max level content.

    I would sooner take one new max level dungeon over reworking all the ARR/HW/SB dungeons combined. They're already trimming the MSQ, aren't they? Sometimes it seems like some will never be happy until Yoshi drops another moon on the game.
    Yes. They are trimming the content in the ARR MS because.. guess what.. it's not enjoyable.
    (0)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Hash_Browns View Post
    I fail to see how making content more enjoyable is a bad thing though.
    Because there are people like me who find low level duties enjoyable for what they are. I don't want them changing these low level duties. Focus on making new high level duties.
    (6)

  4. #4
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hash_Browns View Post
    I fail to see how making content more enjoyable is a bad thing though.
    I understand where you are coming from, but you need to remember these early dungeons aren't designed for us who have clearly reached endgame of the third expac, they're designed for new people just coming into the game.

    Giving too many actions for new players is a sensory overload or leads to confusion, and they're not going to be able to refine themselves if they need to understand managing all of their cds. Let alone the high player mentality of getting these dungeons over asap and it's just going to lead to arguements when they don't understand what you're saying.

    These skills are limited to reflect their progress, and it puts the core fundamentals in place for them. Hell WE the players with experience can also explain to them how to handle certain things or learn their kit so they can start getting into bigger pulls.

    I know there's this argument going around about why they don't give us all the skills we have into the lower level jobs and nerf them for our much igher level jobs. To that end are we really asking the guys who are currently having balancing issues with our endgame ranged jobs to take the time to go and rework lvl 16 dungeons to shave off like 3 minutes a run?

    If you're a group of experienced players who want a challenge then just do Wall to Walls like normal with proper cd management and Tank/Brd aoe. I used to joke a long time ago leveling my jobs in Stormblood using #MakeTamtarafun where I would pull wall to wall in Deepcroft as a WAR using my kit and berserk/overpower spam mobs to pieces. This was before the tank buffs and where aggro was actually something you needed to pay attention to. Things like that are ways you can make the lower level dungeons fun for the experienced players, pushing yourself to get it done as quickly as possible while having fun. Even now with current tank buffs the longest low level dungeons (Satasha and Copperbell) at most last about 17 minutes with a tank aoeing and proper management. That's the usual length of a current expert dungeon run too, so it's not even that long by comparison,
    (3)
    Last edited by Noitems; 09-27-2019 at 11:39 PM.

  5. #5
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Noitems View Post

    Giving too many actions for new players is a sensory overload or leads to confusion, and they're not going to be able to refine themselves if they need to understand managing all of their cds.


    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that. When I am in a Roulette and can not even Corps-A-Corps, so after my 2-skill "rotation" I walk up to the enemy and whack him with my one melee attack and then have to walk back again. Not sure how that helps the newbie. It is even kinda counterproductive when you read about RDM and what you teach newbies is a lackluster "this-or-that" casting followd by "walk up to the enemy, do 3x some funny arm movements and then walk out" situation.

    I would have less of a bonus. We get the bonus because these dungeons are terribly boring to play, but then we are supposed to come and help. Instead of making it fun, they slap a bonus over it. Eh...I am here to play and enjoy my fights, thanks. There is literally no difference between me doing a 120-damage Verflare or 15,000 - because the HP and everything scales. The dungeon would take the same time, the newbies keep their smaller skillset, we still keep the wait times low but I have fun meanwhile.

    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.

    And let's be honest: Do you really care how your mates manage their skills? Do you really get distracted from that? No? Me neither. Why should a newbie then?

    Sincerely,
    (0)

  6. #6
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MrKusakabe View Post


    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that. When I am in a Roulette and can not even Corps-A-Corps, so after my 2-skill "rotation" I walk up to the enemy and whack him with my one melee attack and then have to walk back again. Not sure how that helps the newbie. It is even kinda counterproductive when you read about RDM and what you teach newbies is a lackluster "this-or-that" casting followd by "walk up to the enemy, do 3x some funny arm movements and then walk out" situation.

    I would have less of a bonus. We get the bonus because these dungeons are terribly boring to play, but then we are supposed to come and help. Instead of making it fun, they slap a bonus over it. Eh...I am here to play and enjoy my fights, thanks. There is literally no difference between me doing a 120-damage Verflare or 15,000 - because the HP and everything scales. The dungeon would take the same time, the newbies keep their smaller skillset, we still keep the wait times low but I have fun meanwhile.

    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.

    And let's be honest: Do you really care how your mates manage their skills? Do you really get distracted from that? No? Me neither. Why should a newbie then?

    Sincerely,
    It will just create a mess, no thanks. I'm fine the way it is now. It has a balance, not like others mmos... Ffxiv is the best for making everyone work as a team in dungeons.
    (5)

  7. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.
    So since you've put this forward yourself, why not just opt to not do the roulette at all if that's better?
    (4)



    Baby, tell me, what's your motive?