
It seems some people don't understand the term "GRIND" when playing an MMO. Grinding isn't always fun, many times it's not, it's a means to an end... and if you look at every other MMO, they have a 'grind' that many don't enjoy but do it anyway it's inherent in almost every MMO. It seems like that is what this argument is about... people wanting the roulette grind to be fun... without accepting that there are other things they could be doing/grinding that may be more enjoyable. If people are going to quit because they cannot adjust to the game, then that's on them, and clearly this game isn't for them in the first place... but based on the numbers, this game IS working well for millions of others. I'd much rather have the devs spend more time working on content for the majority of players that already love the game, than trying to rework content for the minority who dislike it currently, who in reality, probably wouldn't invest long term in this game anyway.
I've been working on leveling my GC squadron... and guess what, it involves GRINDING the same low level dungeons over and over and over again... and I'm perfectly fine with that. I'm running my level 66 DNC and it doesn't bother me one bit that I suddenly don't have access to all my skills or have to adjust my rotation when moving between dungeons.
That's your opinion. I'm perfectfly fine with old dungeons and hotbars.This is a discussion thread, so keep it civil.
I'd like to leave feedback and propose a suggestion for low level dungeons, particularly:
- Sastasha
- Tam-Tara Deepcroft
- Copperbell Mines
- Halatali
- Toto-Rak
- Haukke Manor
- Brayflox
- Qarn
- Cutters Cry
- The Stone Vigil
- Dzemeal Darkhold
The Aurum Vale
We all met these moments, especially at this time, where everyone is leveling their jobs to 80. We all get a feeling for the new rotation, new gauges, new skills. But once you enter leveling roulette, everything gets significantly lackluster, the rotation isnt working. Some skills dont even make sense, gauges fill up though no skills to use. In some dungeons, like sastasha you end up with 4-5 skills!
And the worst, dungeons themselves are pretty basic, unentertaining, they dont teach any mechanics, they dont require any concentration. Just simply spam a button and be done with it.
I would like to see a rework for these dungeons. They should stay newcomer friendly, yet keep the entertaining and challenge aspect for all others that have visited those dungeons trillion times.
- Add boss mechanics that are common in levels above 60+, yet more forgiving for mistakes.
- Add new playstyles in these dungeons, as in "a treasure appeared inside the dungeon!", "there are some civils held hostage by monsters, find them and rescue at all cost!", "a beast tribe has invaded the dungeon, make haste and clear them all".
- Enable more abilites but with synced potenices! The combat feels so slow... and limiting.
- How about more Duty actions and ATM's?
Which should only work for sync runs, or preferbly roulettes. With rewards ofcourse!
After many years, not only me but many other veterans experience fatigue inside these dungeons. Sometimes even fall asleep mid pull, which is a sign for... boredom.
I would be happy to to see people commenting, discussing, voting even. I believe, it is due time that old content and especially old dungeons get revisited.



Well, it's "leveling" roulette.
It's to help newbies get through dungeons otherwise no vet would go again.
The reward for you having sync skills is the massive EXP you get at the end.

In my opinion the challenge aspect in this game is mostly dependent on the type of party you get thrown into.


When I get a low level dungeon and I'm high level, my reaction is to simply do the dungeon. It won't take very long and there is nearly always a new player in the party. I'm happy to help them clear it for the first time since that's literally what the roulette is for.
I admit I do sometimes get annoyed that I'm missing certain skills, but I'm never in the dungeon long enough for me to really care since dungeons don't take very long.
I vote no in having high level abilities in low level dungeons. If you don't want to lose your skills for 10-15 minutes or so, then don't use the roulette. If you do use the roulette, don't complain that you lose your skills since that's what you signed up for.


We already know what would happen if they allowed full skill selection in low level dungeons. We see it now in Castrum and Praetorium. Pile drive from one boss to the next, turn the entire dungeon to shambles because it gets Vets out of there 5 minutes earlier.
Even if the idea is well intended, it won't end that way. It will be abused and will turn every dungeon in to a bot friendly auto completion process.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
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