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  1. #51
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MrKusakabe View Post
    It's more the opposite: I would be confused why a RDM can not raise or heal or do even a real melee rotation or when a White Mage with glowing weapons restricts him- or herself to the very basic first aid skills and you die from "something" you have skills for in your bar but greyed out.
    Why would a new player be confused? The new player isn't going to know what's part of the job toolkit.

    The irony is that always it's the higher level players who are ignorant about other jobs that start screaming for the RDM to rez a healer in low level dungeons.

    If you are dying from something in a low level dungeon, that's a learn to play issue. Dungeons are designed for players to survive on what they have in their toolkits at the dungeon's level, not what's in the toolkit 30 levels later. Making those later abilities available would break the dungeon experience because you'd be nigh invincible.
    (1)

  2. #52
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Eh, just give some aoe to most jobs at level 20 or so. It's kinda ridiculous on NIN, when earliest you have some sort of aoe is Quarn, and that's on 20 seconds timer.
    (0)
    Sometimes rumors are just... rumors.

  3. #53
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Does that matter though in the long run? If this game already want veterans side by side with rookies, then it should make the full deal out of it. I would rather have less bonusses and more actual gameplay. I mean, I love Red Mage for what it is: The gameplay. If I want it for the bonus only and watch a bar and a number going up, I could play a numbers game.


    Story-wise for those newbies it is also fitting: Warriors of light - in plural. It nowhere says all the player characters must all be level and skill restricted newbies, it says "Duty Finder" and not "Equally levelled players" and as said before, I would not be confused if high-levelled players use their skills. It's more the opposite: I would be confused why a RDM can not raise or heal or do even a real melee rotation or when a White Mage with glowing weapons restricts him- or herself to the very basic first aid skills and you die from "something" you have skills for in your bar but greyed out.
    1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    - same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
    - increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)

    Pick your poison, because all of them are terrible.

    2.) Oh boy, lore justification.

    Doing old content is not us actually "doing" the content but rather regalling in memories of it, reimagining party members and results. The reason why we dont reimagine high lv abilities is because we didn't have them there to begin with. What you ask for is us going full Wandering Minstrel and pull a Minstrel's Ballad out of our <KUPO>, vastly overexaggerating how impactful our memory is as is wont if done by our favourite Bard.

    Frankly, we are no poetic minstrel, we're adventurers.
    (4)

  4. #54
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Yes dev's spend all that time to cater to a few in the community who need their level 80 skills while running Satasha baby. Your time couldn't be better spent.
    (4)

  5. #55
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    PLEASE GOD THIS MY ROTATION IN LOW LEVEL CONTENT IS:

    Total Eclipse -> Fight or Flight -> Total Eclipse (x1000)

    Quote Originally Posted by LaylaTsarra View Post
    Yes dev's spend all that time to cater to a few in the community who need their level 80 skills while running Satasha baby. Your time couldn't be better spent.
    Can't spare any dev time. The SE devs are hard at work in lab coats wondering how much potency to give Ninjas next, and on what skills. They are also toying with a few ways to F up the healers even further.

    Will the devs ever figure out that Monk does more damage then SAM, while it also has more utility then SAM? The world may never know, but rumors are out that then plan on taking away a SAM skill, giving like.. 50.. sure 50 more potency on some other skills, and then giving back the skill they took away later!

    Godspeed devs, GODSPEED..
    (1)

  6. #56
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I thought the most limited content was BLU
    (1)

  7. #57
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    - same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
    - increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)

    Pick your poison, because all of them are terrible.
    It's more fun and far easier to work with than the current situation.

    Even when scaled down to level 15-50 a fully geared level 80 character is going to do much more DPS/healing/mitigation than a normal geared level 15-50 character.
    So we are already at the "increased damage" option.

    And there are a few jobs that are doing relatively good at level 50 content (for instance DNC and MCH), while others are missing such important parts of their toolkit they are much less useful (like SMN).
    Giving jobs access to their full toolkit will make balancing that far easier.
    While super strict balance might not be overly important for lower level content, it's certainly not a bad thing to have either.

    And of course with every expansion more low level skills have been removed to make room for new high level skills.
    So running the "boring not fun old low level dungeons" is now objectively more boring than in the past, and that will probably only get worse every expansion.
    (0)

  8. #58
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Mavrias View Post
    What new player needs to both get a feel of basic abilities and also is level 70?

    Also just sit in front of a striking dummy for five or ten minutes.
    I specifically mentioned 60 or 70 because of jump potions.

    Quote Originally Posted by Edax View Post
    But I can relate something that happened to me this week. I just restarted Ninja this weekend which I had left at level 70 and had to fix hotbar. I did a normal raid duty which helped me get a feel for it again, but then in the leveling roulette I ended up with Sastasha with 90% of the buttons disabled and if anything I was losing the feel for the class because I wasn't able to practice the rotations anymore.
    that's relearning a job you forgot, not learning a class for the first time.
    (1)

  9. #59
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by YojimboM View Post
    Games are supposed to be fun, but I doubt anyone will say getting Sastaha or Toto-Rak as a level 78 trying to get to Mt. Gulg is "fun" for their roulette when they're locked out of playing their job.
    It's fun for me, now deal with that and just don't do it if you don't want to do low level dungeon rather than wanting SE to change low level dungeons.
    Getting a low level dungeon essentially takes your job away from you because you lose all the skills that define the rotation.
    It doesn't take my job away because my job (or class) starts at level 1 the moment I have my first ability to attack an enemy.

    Quote Originally Posted by GrimGale View Post
    Why is my full 4 man 70+ party shoved into Sastasha when queueing for Leveling roullette, then? There is no lowlevel newbie to help. It's just needlessly frustrating.
    Because it's random. When you sign up for a roulette, you sign up to get any of the duty that is available from that roulette.

    Also, if you can ensure certain dungeons by doing it as a full party, people might try to do that more often rather than filling in the queue.

    Quote Originally Posted by Hash_Browns View Post
    We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content. The dungeons would still go at the same pace - the difference would be that high level players would have access to more tools, and require to do a proper rotation for the same damage.
    I don't find it fun to have my high level skills be nerfed just so I can use it in low level dungeons. I also don't find it fun to have low level enemies in instanced duties that I could beat with low level skills to now require me to beat them with higher level skills.
    (2)

  10. #60
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hash_Browns View Post
    Godspeed devs, GODSPEED..
    Yes I'm sure they're listening to all you have to say and will adjust all future content to meet your expectations. Don't worry you got their attention.
    (0)

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