If you give a job most of its skills at a low level, what are you going to give jobs at higher levels to prevent leveling from feeling pointless?While the level sync isn't the greatest system, it achieves its job on creating parity for the most part, the only outlier being stat syncing. A better solution would be to maintain parity by having jobs learn a lot more of their skills at lower levels; I've always vouched for the idea that a job's core fundamentals should be finished by level 50, with 51+ stuff only being additions/changes/etc to the core rotation. Also every job should have aoe by level 15 tbh.
Do what they did for PLD in SHB.
At level 70, the core of your PLD rotation is complete. as you go up to level 80, you don't get any abilities that drastically change the PLD rotation; only moves that complement it and add to it OGCD wise (Intervene), or swap out current abilities with new things that still keep your rotation the same functionally (Confitteor, Attonement). None of the new PLD abilities change up the rotation; merely add to it as you level up. If they make it so that every job is functionally capable before 50, with all moves you learn past 50 to simply augment and complement the rotation as you level up, you preserve leveling being important while making a much funner kit to use at lower levels.
BLM is also similar. Your rotation is extremely similar to as it was at level 70 functionally, just with small additions or new functional elements to spice up the job while keeping its core gameplay the same.
heck, even Dancer is a great showcase for this. Your rotation is basically finished as soon as you unlock it, with most of the 60+ skills merely being extensions of current abilities or OGCDs to help supplement the job.
Also, being able to do max level content is a pretty powerful motivator for getting a job to 80 and making leveling important regardless of what moves I'd learn along the way, but that's just me.
TLR, front load the most important rotational skills below 50, move skills that complement the rotation and not drastically change it to after 50.
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R, front load the most important rotational skills below 50, move skills that complement the rotation and not drastically change it to after 50.


