This is a discussion thread, so keep it civil.
I'd like to leave feedback and propose a suggestion for low level dungeons, particularly:
- Sastasha
- Tam-Tara Deepcroft
- Copperbell Mines
- Halatali
- Toto-Rak
- Haukke Manor
- Brayflox
- Qarn
- Cutters Cry
- The Stone Vigil
- Dzemeal Darkhold
The Aurum Vale
We all met these moments, especially at this time, where everyone is leveling their jobs to 80. We all get a feeling for the new rotation, new gauges, new skills. But once you enter leveling roulette, everything gets significantly lackluster, the rotation isnt working. Some skills dont even make sense, gauges fill up though no skills to use. In some dungeons, like sastasha you end up with 4-5 skills!
And the worst, dungeons themselves are pretty basic, unentertaining, they dont teach any mechanics, they dont require any concentration. Just simply spam a button and be done with it.
I would like to see a rework for these dungeons. They should stay newcomer friendly, yet keep the entertaining and challenge aspect for all others that have visited those dungeons trillion times.
- Add boss mechanics that are common in levels above 60+, yet more forgiving for mistakes.
- Add new playstyles in these dungeons, as in "a treasure appeared inside the dungeon!", "there are some civils held hostage by monsters, find them and rescue at all cost!", "a beast tribe has invaded the dungeon, make haste and clear them all".
- Enable more abilites but with synced potenices! The combat feels so slow... and limiting.
- How about more Duty actions and ATM's?
Which should only work for sync runs, or preferbly roulettes. With rewards ofcourse!
After many years, not only me but many other veterans experience fatigue inside these dungeons. Sometimes even fall asleep mid pull, which is a sign for... boredom.
I would be happy to to see people commenting, discussing, voting even. I believe, it is due time that old content and especially old dungeons get revisited.