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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100

    The most Limited Content: Low-Level Dungeons

    This is a discussion thread, so keep it civil.

    I'd like to leave feedback and propose a suggestion for low level dungeons, particularly:
    • Sastasha
    • Tam-Tara Deepcroft
    • Copperbell Mines
    • Halatali
    • Toto-Rak
    • Haukke Manor
    • Brayflox
    • Qarn
    • Cutters Cry
    • The Stone Vigil
    • Dzemeal Darkhold
      The Aurum Vale





    We all met these moments, especially at this time, where everyone is leveling their jobs to 80. We all get a feeling for the new rotation, new gauges, new skills. But once you enter leveling roulette, everything gets significantly lackluster, the rotation isnt working. Some skills dont even make sense, gauges fill up though no skills to use. In some dungeons, like sastasha you end up with 4-5 skills!

    And the worst, dungeons themselves are pretty basic, unentertaining, they dont teach any mechanics, they dont require any concentration. Just simply spam a button and be done with it.

    I would like to see a rework for these dungeons. They should stay newcomer friendly, yet keep the entertaining and challenge aspect for all others that have visited those dungeons trillion times.
    • Add boss mechanics that are common in levels above 60+, yet more forgiving for mistakes.
    • Add new playstyles in these dungeons, as in "a treasure appeared inside the dungeon!", "there are some civils held hostage by monsters, find them and rescue at all cost!", "a beast tribe has invaded the dungeon, make haste and clear them all".
    • Enable more abilites but with synced potenices! The combat feels so slow... and limiting.
    • How about more Duty actions and ATM's?

    Which should only work for sync runs, or preferbly roulettes. With rewards ofcourse!

    After many years, not only me but many other veterans experience fatigue inside these dungeons. Sometimes even fall asleep mid pull, which is a sign for... boredom.

    I would be happy to to see people commenting, discussing, voting even. I believe, it is due time that old content and especially old dungeons get revisited.
    (10)
    Last edited by xbahax92; 09-27-2019 at 03:00 AM.

  2. #2
    Player
    Shriv's Avatar
    Join Date
    Aug 2019
    Posts
    38
    Character
    Raxielle Fatale
    World
    Excalibur
    Main Class
    Machinist Lv 90
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
    (40)

  3. #3
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Shriv View Post
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
    Making them fun doesn't hurt new players. If anything it helps them by making other players less likely to ditch the dungeon.

    Potency sync instead of level sync would solve the issue for me. With the changes to tank aggro, it will be even easier to implement than before as well. SE could also let us choose some dungeons to opt out of from the roulette which would prevent them from popping up if no one is queuing for them directly.
    (5)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shriv View Post
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression.
    But it can be argued that they are not accommodating new players very well by frustrating higher level players with helping them. Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    (8)

  5. #5
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Really hate it when your high level and get put in one first dungeons with new players. Makes it very hard for the tank to keep the enmity when your in way higher level gear. Some times I had to wait before attacking because of it. What is really funny is some times healer and dps has way more health than the tank does from it.
    (0)

  6. #6
    Player
    Metallium's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Metal Veins
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    I mean other than the last two dungeons.... I am very okay with. It's a break from having to do things optimally and is a relaxing break....

    Also it's called leveling roulette....

    Maybe if they had a roulette where you got dungeons that give you ALL your skills. Where you can do exactly what you are wanting. Maybe call it Professional Roulette? Skilled Roulette? EXPERT Roulette? We can figure out a bame for it later
    (8)

  7. #7
    Player
    Clouse_Cleyra's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    Clouse Cleyras
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Those dungeons are for new people and I see those new people having trouble with it, healers not knowing how to heal, tanks losing aggro and dps missing their 2 buttoms rotation.
    Making it harder would frustate that people.

    We already got a lot of reward by doing them and it takes very little time, and if u are bored of them, dont do them.
    As stated above, leveling roulette was implement to help new players doing their dungeons, not high level players.
    (8)

  8. #8
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xbahax92 View Post
    We all met these moments, especially at this time, where everyone is leveling their jobs to 80. We all get a feeling for the new rotation, new gauges, new skills. But once you enter leveling roulette, everything gets significantly lackluster, the rotation isnt working. Some skills dont even make sense, gauges fill up though no skills to use. In some dungeons, like sastasha you end up with 4-5 skills!
    Quote Originally Posted by Metallium View Post
    Also it's called leveling roulette....

    Maybe if they had a roulette where you got dungeons that give you ALL you're skills. Where you can do exactly what you are wanting. Maybe call it Professional Roulette? Silled Roulette? EXPERT Roulette?
    It's called leveling roulette...therefore what? I'm not seeing the point.

    Also you can't level in the Expert Roulette, so that's not really a solution here.
    (7)

  9. #9
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shriv View Post
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
    How does a high level player leaving when they see its unfun old sastasha yet again, help the new players again?
    (4)

  10. #10
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    OP wants to make sure the new players never come to the game ever again.
    (11)

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