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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90

    The most Limited Content: Low-Level Dungeons

    This is a discussion thread, so keep it civil.

    I'd like to leave feedback and propose a suggestion for low level dungeons, particularly:
    • Sastasha
    • Tam-Tara Deepcroft
    • Copperbell Mines
    • Halatali
    • Toto-Rak
    • Haukke Manor
    • Brayflox
    • Qarn
    • Cutters Cry
    • The Stone Vigil
    • Dzemeal Darkhold
      The Aurum Vale





    We all met these moments, especially at this time, where everyone is leveling their jobs to 80. We all get a feeling for the new rotation, new gauges, new skills. But once you enter leveling roulette, everything gets significantly lackluster, the rotation isnt working. Some skills dont even make sense, gauges fill up though no skills to use. In some dungeons, like sastasha you end up with 4-5 skills!

    And the worst, dungeons themselves are pretty basic, unentertaining, they dont teach any mechanics, they dont require any concentration. Just simply spam a button and be done with it.

    I would like to see a rework for these dungeons. They should stay newcomer friendly, yet keep the entertaining and challenge aspect for all others that have visited those dungeons trillion times.
    • Add boss mechanics that are common in levels above 60+, yet more forgiving for mistakes.
    • Add new playstyles in these dungeons, as in "a treasure appeared inside the dungeon!", "there are some civils held hostage by monsters, find them and rescue at all cost!", "a beast tribe has invaded the dungeon, make haste and clear them all".
    • Enable more abilites but with synced potenices! The combat feels so slow... and limiting.
    • How about more Duty actions and ATM's?

    Which should only work for sync runs, or preferbly roulettes. With rewards ofcourse!

    After many years, not only me but many other veterans experience fatigue inside these dungeons. Sometimes even fall asleep mid pull, which is a sign for... boredom.

    I would be happy to to see people commenting, discussing, voting even. I believe, it is due time that old content and especially old dungeons get revisited.
    (10)
    Last edited by xbahax92; 09-27-2019 at 03:00 AM.

  2. #2
    Player
    Shriv's Avatar
    Join Date
    Aug 2019
    Posts
    38
    Character
    Raxielle Fatale
    World
    Excalibur
    Main Class
    Machinist Lv 90
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
    (40)

  3. #3
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    731
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Shriv View Post
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
    Making them fun doesn't hurt new players. If anything it helps them by making other players less likely to ditch the dungeon.

    Potency sync instead of level sync would solve the issue for me. With the changes to tank aggro, it will be even easier to implement than before as well. SE could also let us choose some dungeons to opt out of from the roulette which would prevent them from popping up if no one is queuing for them directly.
    (5)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shriv View Post
    One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression.
    But it can be argued that they are not accommodating new players very well by frustrating higher level players with helping them. Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    (8)

  5. #5
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Edax View Post
    Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    yes, new players at lvl 60 or 70 will be in a low level dungeon with less skills so they can get a feel for their job without being overwhelmed with the 20+ buttons.
    (3)

  6. #6
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    yes, new players at lvl 60 or 70 will be in a low level dungeon with less skills so they can get a feel for their job without being overwhelmed with the 20+ buttons.
    What new player needs to both get a feel of basic abilities and also is level 70?

    Also just sit in front of a striking dummy for five or ten minutes.
    (2)
    Last edited by Mavrias; 09-27-2019 at 04:48 AM.

  7. #7
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    yes, new players at lvl 60 or 70 will be in a low level dungeon with less skills so they can get a feel for their job without being overwhelmed with the 20+ buttons.
    But I can relate something that happened to me this week. I just restarted Ninja this weekend which I had left at level 70 and had to fix hotbar. I did a normal raid duty which helped me get a feel for it again, but then in the leveling roulette I ended up with Sastasha with 90% of the buttons disabled and if anything I was losing the feel for the class because I wasn't able to practice the rotations anymore.
    (3)

  8. #8
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Mavrias View Post
    What new player needs to both get a feel of basic abilities and also is level 70?

    Also just sit in front of a striking dummy for five or ten minutes.
    I specifically mentioned 60 or 70 because of jump potions.

    Quote Originally Posted by Edax View Post
    But I can relate something that happened to me this week. I just restarted Ninja this weekend which I had left at level 70 and had to fix hotbar. I did a normal raid duty which helped me get a feel for it again, but then in the leveling roulette I ended up with Sastasha with 90% of the buttons disabled and if anything I was losing the feel for the class because I wasn't able to practice the rotations anymore.
    that's relearning a job you forgot, not learning a class for the first time.
    (1)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Edax View Post
    But it can be argued that they are not accommodating new players very well by frustrating higher level players with helping them. Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.

    Quote Originally Posted by MrKusakabe View Post
    I just don't understand the point of restricting veterans from their skill.
    Because those low level dungeons aren't designed around the higher level skills with the higher level potencies. Mobs would melt immediately, which isn't a good experience for the new player who needs mobs to stay alive for a bit if they're going to get the chance to get used to their own abilities.

    Let's say SE had a way to allow you to keep all your abilities but their potencies would all be reduced to 1 if the dungeon level is lower than the level that the ability is learned. You'd be able to use your abilities just as you want. Would you still be happy, or would you start complaining that it's hurting your DPS?
    (5)
    Last edited by Jojoya; 09-27-2019 at 09:43 AM.

  10. #10
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.
    We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content. The dungeons would still go at the same pace - the difference would be that high level players would have access to more tools, and require to do a proper rotation for the same damage.
    (1)

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