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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,640
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Does that matter though in the long run? If this game already want veterans side by side with rookies, then it should make the full deal out of it. I would rather have less bonusses and more actual gameplay. I mean, I love Red Mage for what it is: The gameplay. If I want it for the bonus only and watch a bar and a number going up, I could play a numbers game.


    Story-wise for those newbies it is also fitting: Warriors of light - in plural. It nowhere says all the player characters must all be level and skill restricted newbies, it says "Duty Finder" and not "Equally levelled players" and as said before, I would not be confused if high-levelled players use their skills. It's more the opposite: I would be confused why a RDM can not raise or heal or do even a real melee rotation or when a White Mage with glowing weapons restricts him- or herself to the very basic first aid skills and you die from "something" you have skills for in your bar but greyed out.
    1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    - same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
    - increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)

    Pick your poison, because all of them are terrible.

    2.) Oh boy, lore justification.

    Doing old content is not us actually "doing" the content but rather regalling in memories of it, reimagining party members and results. The reason why we dont reimagine high lv abilities is because we didn't have them there to begin with. What you ask for is us going full Wandering Minstrel and pull a Minstrel's Ballad out of our <KUPO>, vastly overexaggerating how impactful our memory is as is wont if done by our favourite Bard.

    Frankly, we are no poetic minstrel, we're adventurers.
    (4)

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    - same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
    - increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)

    Pick your poison, because all of them are terrible.
    It's more fun and far easier to work with than the current situation.

    Even when scaled down to level 15-50 a fully geared level 80 character is going to do much more DPS/healing/mitigation than a normal geared level 15-50 character.
    So we are already at the "increased damage" option.

    And there are a few jobs that are doing relatively good at level 50 content (for instance DNC and MCH), while others are missing such important parts of their toolkit they are much less useful (like SMN).
    Giving jobs access to their full toolkit will make balancing that far easier.
    While super strict balance might not be overly important for lower level content, it's certainly not a bad thing to have either.

    And of course with every expansion more low level skills have been removed to make room for new high level skills.
    So running the "boring not fun old low level dungeons" is now objectively more boring than in the past, and that will probably only get worse every expansion.
    (0)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    - same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
    - increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)

    Pick your poison, because all of them are terrible.

    2.) Oh boy, lore justification.

    Doing old content is not us actually "doing" the content but rather regalling in memories of it, reimagining party members and results. The reason why we dont reimagine high lv abilities is because we didn't have them there to begin with. What you ask for is us going full Wandering Minstrel and pull a Minstrel's Ballad out of our <KUPO>, vastly overexaggerating how impactful our memory is as is wont if done by our favourite Bard.

    Frankly, we are no poetic minstrel, we're adventurers.
    Bro, who said anything about rebalancing? Just keep the potencies the same. They all scale with stat values. Just leave the stat values as the thing that gets synced, and we gucci. Not to mention, no one cares about balance in copperbell.
    (0)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mavrias View Post
    Bro, who said anything about rebalancing? Just keep the potencies the same. They all scale with stat values. Just leave the stat values as the thing that gets synced, and we gucci. Not to mention, no one cares about balance in copperbell.
    Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.

    That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.

    No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.

    Quote Originally Posted by MrKusakabe View Post

    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that.
    We veterans need to be crippled if we decide to enter into content intended for the new players.

    You don't stick a Major League baseball player on a Little League team and call it okay.

    You don't let a World Champion boxer enter an amateur fight and call it okay.

    If you don't want to feel crippled, you need to stick to the content intended for your level.
    (4)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Haha last boss of Satasha has like a unique mechanic, but yeah lets put some stack mechanics in there too. CNJ wont have medica-anything and no Cure 3.
    (0)

  6. #6
    Player
    WalxAtNite's Avatar
    Join Date
    Aug 2019
    Posts
    53
    Character
    Elainna Michaella
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Jojoya View Post
    If you give a job most of its skills at a low level, what are you going to give jobs at higher levels to prevent leveling from feeling pointless?
    You don't give anyone anything that isn't level appropriate. That's what I think the whole problem is. Ideally, everyone has all the skills meant for their level, but tuned to suit the dungeon level. It would be better for everyone that way. Thing is, I don't know if it's even possible.

    I *do* know that learning a rotation is much simpler when the rotation isn't changing from one instance to the next based on missing abilities. It's still a little rough hitting buttons I'm used to using in L60s in L25s even though there's nothing there.

    I'm sure I'll get used to it eventually, but I gotta admit I'd be happier if I didn't have to get used to it and my abilities weren't forever changing.
    (0)

  7. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DrWho2010 View Post
    becuase it's random? blame rngesus. you get a bigger exp bonus from finishing the roulette than you would for getting mt. gulg - BUT the exp in total gained works out to pretty much the same amount.

    Also I get Mt. gulg sometimes in levelling roulette and the amount of people that bounce immediately from there shows that sometimes people don't want to do high level content either with their whole tool kit. so it's lose lose lol
    So what you're saying is, there is no advantage to getting low level content with a high level party. You earn the same amount of XP to get through a much more boring and frustrating experience.

    Seems unnecessary. If you're not helping any low level player why should you be subjected to the slog of low level dungeons? The possible dungeons should take into account the level bracket the characters are in.
    (1)

  8. #8
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Yes dev's spend all that time to cater to a few in the community who need their level 80 skills while running Satasha baby. Your time couldn't be better spent.
    (4)

  9. #9
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    - same-ish damage for vastly increased effort requirements (bad for the veteran)
    PLEASE GOD THIS MY ROTATION IN LOW LEVEL CONTENT IS:

    Total Eclipse -> Fight or Flight -> Total Eclipse (x1000)

    Quote Originally Posted by LaylaTsarra View Post
    Yes dev's spend all that time to cater to a few in the community who need their level 80 skills while running Satasha baby. Your time couldn't be better spent.
    Can't spare any dev time. The SE devs are hard at work in lab coats wondering how much potency to give Ninjas next, and on what skills. They are also toying with a few ways to F up the healers even further.

    Will the devs ever figure out that Monk does more damage then SAM, while it also has more utility then SAM? The world may never know, but rumors are out that then plan on taking away a SAM skill, giving like.. 50.. sure 50 more potency on some other skills, and then giving back the skill they took away later!

    Godspeed devs, GODSPEED..
    (1)

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hash_Browns View Post
    Godspeed devs, GODSPEED..
    Yes I'm sure they're listening to all you have to say and will adjust all future content to meet your expectations. Don't worry you got their attention.
    (0)

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