Youre right. I don't. Because i dont play this game to serve other players, its for fun. I'm not having fun, so leaving is on the table. So yeah, those 3 other players are gonna get "screwed." Or they can leave without the penalty, as i bit that bullet already.
Last edited by Mavrias; 09-27-2019 at 10:33 AM.


If you don’t care about other players you should go play a solo game then or specifically que for duties that you want to play. this game is about community not looking out just for number one.
Alternatively, Square can rework their level sync mechanic to allow the use of higher level abilities in lower level content. Thus, making it less boring for higher level players to slog through them, and making them more willing to stay. I care about other players sure. Just not enough to stay in a dungeon that forces me into a two button rotation.
You can say this game is about whatever you want. I personally say its about enjoying yourself, as all games inherently are. Its okay that we think differently.
Too much effort for something that's ultimately unnecessary anyway. How exactly would you go about "balancing" something like WAR's Inner Release, for instance?We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content.


Does that matter though in the long run? If this game already want veterans side by side with rookies, then it should make the full deal out of it. I would rather have less bonusses and more actual gameplay. I mean, I love Red Mage for what it is: The gameplay. If I want it for the bonus only and watch a bar and a number going up, I could play a numbers game.
Story-wise for those newbies it is also fitting: Warriors of light - in plural. It nowhere says all the player characters must all be level and skill restricted newbies, it says "Duty Finder" and not "Equally levelled players" and as said before, I would not be confused if high-levelled players use their skills. It's more the opposite: I would be confused why a RDM can not raise or heal or do even a real melee rotation or when a White Mage with glowing weapons restricts him- or herself to the very basic first aid skills and you die from "something" you have skills for in your bar but greyed out.
Why would a new player be confused? The new player isn't going to know what's part of the job toolkit.It's more the opposite: I would be confused why a RDM can not raise or heal or do even a real melee rotation or when a White Mage with glowing weapons restricts him- or herself to the very basic first aid skills and you die from "something" you have skills for in your bar but greyed out.
The irony is that always it's the higher level players who are ignorant about other jobs that start screaming for the RDM to rez a healer in low level dungeons.
If you are dying from something in a low level dungeon, that's a learn to play issue. Dungeons are designed for players to survive on what they have in their toolkits at the dungeon's level, not what's in the toolkit 30 levels later. Making those later abilities available would break the dungeon experience because you'd be nigh invincible.
Eh, just give some aoe to most jobs at level 20 or so. It's kinda ridiculous on NIN, when earliest you have some sort of aoe is Quarn, and that's on 20 seconds timer.
Sometimes rumors are just... rumors.
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