Quote Originally Posted by Dragonkat View Post
The biggest problem isn't pace it's teamwork.

It's your game to play how you choose.
Given that the tank is, more than any other role, the pace-limiter for their party, I have to wonder -- was this irony intentional?

No elitist is asking you to perform perfectly in dungeon runs. Heck, they hardly ask in Savage. Your capacity as a gamer is your capacity as a gamer. What is asked is merely that you pay attention and follow simple guidelines like...
  • Answering your "urgent phone call" before queuing, especially as a role with an instant queue time.
  • Not going afk midfight because of business you, again, could easily have taken care of before entering the dungeon yet refuse to complete the dungeon before doing.
  • Not idling just because you finished healing people up.
  • Not standing in AoEs because 'it's just a dungeon anyways'.
  • Using your Sprint.
  • Using your cooldowns.
  • Using your AoEs on 3+ targets.
Those are pretty easy standards to match and their consequences are a hell of a lot more than those "0.42 seconds" or even "few minutes" you'd "gleefully" sabotage the run of just to spite someone you assume to be "elitist". This is simply people not taking unnecessarily long to do things. They expect only basic competence. If you refuse even that much, are they really the ones forcing others to play their way?

And, please -- no one's "clearing Titania 20 times a day" for some tiny advantage. That is hyperbole not even anchored in reasonable theme or sense. See the difference?