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  1. #61
    Player
    Yrantis's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Yrantis Eral
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I think a basic question to ask here is, if you ONLY like single pulls, not just doing them while learning to tank, why wouldn't you play a DPS where you don't have to care one way or the other? Let the healer and tank worry about the mob count, blast everything to your heart's content. You even get more buttons to press and things to do than as a tank, since as a tank, your skills are almost LITERALLY half of a DPS class's rotation and then tank cooldowns. Why not just skip all the defensive business and blow stuff up? Presumably you and definitely the people you're partied with will have more fun.
    (2)

  2. #62
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    You do you
    But if im healing and you're geared up fine and dps are too
    Im gonna ask you to speed up
    Some people just need that push

    Like i had a Pld yesterday just i380 and a monk with a i290 weapon in don mheg
    I would have asked them to pick up more but saw that monk weapon and figure its a slow ride this time
    (3)

  3. #63
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fumofu View Post
    For a big pulls to work, all players must be on a same skill level and decently geared. That's not always a case in 71-79 leveling dungeons, and I'm having huge problem with players who takes these dungeons as some kind of speedrun competition.


    1."It's sub-optimal play" - he says. How can you expect optimal play in a leveling dungeon, where players are learning their jobs and don't have optimal equipment?
    Not since Bartam, the Shisui superpull, and one pull in the latest Castrum dungeon have I needed both my dps to even be at their keyboards to do a full pull safely as tank or healer. That is assuming my healer or tank (the other of the two) is playing decently and all three of us are decently geared, of course, but that's just 3 out of 4 players even present in the fight. Even with each tank and melee stopping repeating the first step of their new AoE combos because they haven't noticed the new steps being added (with no in-game notice, so... understandable), or forgetting to pop cooldowns, full pulls can still be safely done even while the healer does a fair bit of damage.

    As for "optimal play" in leveling dungeons, generally, the expectation in, say, a level 54 dungeon is that you'll at least understand how to use the level 1-50 part of your kit and mostly understand how to use whatever new parts are functionally identical to something you already had (i.e. Battle Litany or Wanderer's Minuet functioning much like any other damage buff or Song, respectively, before you learn their idiosyncrasies in mastering them). By level 60 you'd be expected to have some idea of when and why Battle Litany might be rushed or delayed (though that's basically a nonissue now) or why you'd open with Wanderer's Minuet over Ballad or Paeon. By level 64 or so... you'd be expected to be making good use of those skills from 10 levels back. Sonic Thrust, being a much simpler concept to master (A-B-A-B-A-B...), most would expect you to start using with few slip-ups a few pulls after you acquire it. Etc., etc.
    (0)

  4. #64
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    I find small pulls extremely boring as any role. I'm not gonna pull ahead of you or rescue you into more mobs, but honestly i wish tanks who like slow pulls would say so at the beginning of the dungeon so i can decide then and there if i want to deal with it or just eat the penalty and go fish for a while.
    (6)

  5. #65
    Player
    Yanyami's Avatar
    Join Date
    Mar 2018
    Posts
    18
    Character
    U'napa Odh
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Imho superpull are a bane for new healers.. a good way to be fed up, stressed and give up the healing job. Sadly, most of the time tanks are not asking the healer for these kind of pulls...as a tank you have to care for your healer as much as he cares for you. Sometimes your healer will enjoy more a slow pace run.. sometimes not.. just communicate and you'll know.

    Btw: If i wanna an effective speedrun i do not tag alone a roulette.. i run it with my FC friends or people i know.
    (4)

  6. #66
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Its ok if you want to take it slow, but It is not just up to you to decide

    Healers can pull more if they feel comfortable.

    The progress of the dungeon does not depend only on the tanks.
    (2)

  7. #67
    Player
    Zenkii's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Zenki Dori
    World
    Adamantoise
    Main Class
    Archer Lv 70
    What are you doing differently in small pulls vs big pulls? You ate still doing aoe abilities and still popping CDs.. only difference is the number of mobs hitting you but you are doing the same thing as you would anyway. Only person really working more is the healer.
    (1)

  8. #68
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    When I heal, or really when I play any role, I take pride in being able to adapt to whatever style the group prefers or needs. People who try to make it sound like tanks who take it slow are a plague and are losers who don't want to "improve" (lol at that idea) are just trying to force their idea of fun onto other people.

    Bottom line, the DF is where you take what you get. Anyone trying to enforce a certain playstyle needs to do it through the PF. Want wall-to-wall pulls on every run? Go to the PF. Want single pack pulls every run? Do PF. Want to just heal and never dps? Go to the PF. Want every healer to always do their optimal dps? Go to the PF.

    You sign up for the DF? You take what you get and deal with it. That's my opinion regarding this matter.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #69
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,508
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Not since Bartam, the Shisui superpull, and one pull in the latest Castrum dungeon have I needed both my dps to even be at their keyboards to do a full pull safely as tank or healer.
    Most of the time, levelling dungeons are excluded from the wall pull standard.
    (3)

    http://king.canadane.com

  10. #70
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Canadane View Post
    Most of the time, levelling dungeons are excluded from the wall pull standard.
    Not really? While I saw more tanks hesitant to pull everything when the expansion first dropped. I seldom see them pull one pack at a time now.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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