Quote Originally Posted by AikenDrum View Post
Why do people defending current "balance" play as blm+mnk+drg and have week 1 clears that wouldn't be possible with other jobs?

I mean, I'd understand if general consensus was to nerf those jobs, but people are mostly advocating for bringing other jobs to blm/mnk/drg level, so it's not like it would affect their clears... Why then?
It depend, you can't really bring all the others job up without fixing/nerfing those that are inherently broken.
Those three could use a slight nerf to keep them in line with the rest but the biggest culprit here is MNK, which can ouput as much or more dps than a BLM when it should be SAM role. The recent changes just brought up to light the job does indeed need nerf as the QoL and buff it received were too much of a gain and broke the balance and it just got accentuated with third party tools like Triggernometrie to know the server tick (but to SE defense, they couldn't entirely predict that one but it was one that was coming since SAM were doing it long before with Meditate /s).
Some job need a rework like SMN and NIN as they are either too cluttered or have clunky gameplay (mudras) that hinder the flow of action while others need a damage buff on top of that (SAM, RDM) but the main issue is to know what will affect them.
SAM for example need a severe bump in damage to return to its role of being BLM physical melee edition but with Shoha being reworked, we don't know if that'll be the plus the job needed or if even more potency or just an increase in Jinpu buff dmg % will be neeeded. While RDM just need a bump in potency since it's on the bottom of the ranged dps when it used to be just ahead of BRD during SB.