You guys are really bent on that ~5% huh
Have fun.


You guys are really bent on that ~5% huh
Have fun.



It's more around 9 to 11%.
Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.
Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
Last edited by CKNovel; 09-05-2019 at 11:53 PM.


100% parity is a pipe dream. Not realistic. 95% would be pretty damn good. Which is only about ~5% off from where they are right now.It's more around 9 to 11%.
Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.
Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%


It's merely to settle at a some point short of perfection, while being reasonably high enough to quell the cries of those demanding it (perfection).100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%
And you can prove this how?I can tell you it wasn't fun for my group to wipe at 1% enrage of e4s first week just because we were running nin+smn and we had to blow millions of gil for overmelded gear just to meet the dps check while we could've easily done it with mnk+blm instead of the 2 aforementioned job.
Last edited by whiskeybravo; 09-06-2019 at 01:37 AM.

By judging at how much damage a BLM/MNK does on average on these fight. And comparing at how much damage a NIN/SMN does on average on these fight.
Again, it's pretty easy to see with logs that there is a huge difference in damage between these two job duo. And it isn't even a question of player skill, except if you suggest that every ninja player is just worst than every monk player in the game.![]()
Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.


All your saying is that, assuming equal levels of play, it's possible. In no way is "equal level of play" between jobs a given fact, however.By judging at how much damage a BLM/MNK does on average on these fight. And comparing at how much damage a NIN/SMN does on average on these fight.
Again, it's pretty easy to see with logs that there is a huge difference in damage between these two job duo. And it isn't even a question of player skill, except if you suggest that every ninja player is just worst than every monk player in the game.
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