You guys are really bent on that ~5% huh
Have fun.
You guys are really bent on that ~5% huh
Have fun.
It's more around 9 to 11%.
Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.
Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
Last edited by CKNovel; 09-05-2019 at 11:53 PM.
That’s another problem. People are saying it’s 5%. Then someone turns around and say 9%-11%. Then someone turns around and move the goalpost to 13%-15%. Again, because you can’t have fun and live up too a power fantasy, you must complain all the time. This doesn’t seem like a fun factor issue too me. Hell people complained when NIN got buffed because people still felt it was not enough. I’m not going too say logs has ruined this game because I believe that it can still do some good. However, there is a point where people go TOO far with numbers and need to be reigned in. This is one of those situations. I am not bashing anyone but from what I have been reading, constantly changing the damage goalpost and being upset and annoyed over a power fantasy difference can/will lead too frustration. This needs too be culled and rooted out. Seems too me that players don’t know why they want. So many different competing agendas and it’s getting old fast.
100% parity is a pipe dream. Not realistic. 95% would be pretty damn good. Which is only about ~5% off from where they are right now.It's more around 9 to 11%.
Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.
Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
Precise statistics are available on fflogs and it's pretty easy to see that the devs could do a way better job than they did.That’s another problem. People are saying it’s 5%. Then someone turns around and say 9%-11%. Then someone turns around and move the goalpost to 13%-15%. Again, because you can’t have fun and live up too a power fantasy, you must complain all the time. This doesn’t seem like a fun factor issue too me. Hell people complained when NIN got buffed because people still felt it was not enough. I’m not going too say logs has ruined this game because I believe that it can still do some good. However, there is a point where people go TOO far with numbers and need to be reigned in. This is one of those situations. I am not bashing anyone but from what I have been reading, constantly changing the damage goalpost and being upset and annoyed over a power fantasy difference can/will lead too frustration. This needs too be culled and rooted out. Seems too me that players don’t know why they want. So many different competing agendas and it’s getting old fast.
Also, it IS a fun factor since some jobs are (potentially or actually) excluded from hc content because they're too weak and some players are asked to switch job for the same reason. I can tell you it wasn't fun for my group to wipe at 1% enrage of e4s first week just because we were running nin+smn and we had to blow millions of gil for overmelded gear just to meet the dps check while we could've easily done it with mnk+blm instead of the 2 aforementioned job. The "viable" excuse needs to stop, it's just pathetic.
100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%
It's merely to settle at a some point short of perfection, while being reasonably high enough to quell the cries of those demanding it (perfection).100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%
And you can prove this how?I can tell you it wasn't fun for my group to wipe at 1% enrage of e4s first week just because we were running nin+smn and we had to blow millions of gil for overmelded gear just to meet the dps check while we could've easily done it with mnk+blm instead of the 2 aforementioned job.
Last edited by whiskeybravo; 09-06-2019 at 01:37 AM.
No offense but this is the whiniest post on here. If you don't like opinions on job balance then maybe this thread isn't for you.Just reading the forums, and I am noticing a rather cyclical pattern or something of the like. First it’s BLM needs a nerf, then it’s MNK needs a nerf, then it’s DRG needs a nerf. Now we have moved on too “after looking at fflogs, all three need a nerf but BLM needs a mild nerf.” Then it was, “after looking at logs, BLM actually does not need a nerf and MNK should be brought down along with DRG because they bring raid utility buffs and have high PDPS.” Now it’s on to, “NIN still needs more, SAM still needs more because it is apparently not greedy enough, SMN was not addressed enough and is considered a bench warmer now and people don’t like the power difference, RDM got no love and is still seen as a Rez-bot, WHM needs a nerf because it overshadows the other healers so now healers are still raging for not getting any attention in the last patch, WAR is the weakest tank supposedly because it is not doing the most damage out of all the tanks from what I learned from other tank mains so now I am levelling tanks to do some comparisons on my own, DRK is considered a WAR clone with delirium acting like infuriate supposedly, melee DPS/BLM are considered DPS overlords because they get all of the attention when those jobs are not working right.” Forgive me if I missed some other claim that was made but these are all the common threads I see consistently. When will this folly end?! This doesn’t seem like people want jobs fixed. Seems like more complaining and unhappy people who want nothing more than to have things their way. The main problem is that people don’t know what want. Make up your mind! Pick a position and stick too it! Why are people so unhappy? It gets old too play a game and people complain about jobs because they are not living up to their power fantasy. I hate saying this but if you can at least clear the content then you are good to go. Sit back and wait until the DEVs address the DPS discrepancies and then voice your opinions.
By judging at how much damage a BLM/MNK does on average on these fight. And comparing at how much damage a NIN/SMN does on average on these fight.
Again, it's pretty easy to see with logs that there is a huge difference in damage between these two job duo. And it isn't even a question of player skill, except if you suggest that every ninja player is just worst than every monk player in the game.![]()
Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.
No offence but it’s even more whinier to have people continuously complain over classes not being perfectly balanced in such way that simply isn’t possible. When BLM was in the dumpster, where were the outcries then? You complain about balance but only when you are out of the meta. Down with meta! Play the job because it’s fun and you enjoy the job. All this business of, “but muh numbers” or “I’m not in the meta” is bringing unnecessary strife to a game that should be about fun and sheer enjoyment. What’s whinier is how people are constantly complaining and trying to be greedy. Hell people are still saying NIN didn’t get enough of a buff, SAM didn’t get enough of a buff. WHEN WILL
IT END?
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