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  1. #181
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    You guys are really bent on that ~5% huh

    Have fun.
    (1)

  2. #182
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiskeybravo View Post
    You guys are really bent on that ~5% huh

    Have fun.
    It's more around 9 to 11%.
    Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
    The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
    Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.

    Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
    (7)
    Last edited by CKNovel; 09-05-2019 at 11:53 PM.

  3. #183
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    That’s another problem. People are saying it’s 5%. Then someone turns around and say 9%-11%. Then someone turns around and move the goalpost to 13%-15%. Again, because you can’t have fun and live up too a power fantasy, you must complain all the time. This doesn’t seem like a fun factor issue too me. Hell people complained when NIN got buffed because people still felt it was not enough. I’m not going too say logs has ruined this game because I believe that it can still do some good. However, there is a point where people go TOO far with numbers and need to be reigned in. This is one of those situations. I am not bashing anyone but from what I have been reading, constantly changing the damage goalpost and being upset and annoyed over a power fantasy difference can/will lead too frustration. This needs too be culled and rooted out. Seems too me that players don’t know why they want. So many different competing agendas and it’s getting old fast.
    (0)

  4. #184
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    It's more around 9 to 11%.
    Imagine you're at work, someone else does a easier job and works less than you but get a higher paid, you'd be annoyed. That's what's happening.
    The party bonus (Each role gives 1% stats) is nowhere enough to justify a ranged presence. Another black mage would be a straight up gain.
    Finally, 5% is huge when it comes to DPS. 13k DPS is 7.800.000 over 10 minutes. If you add 5% it's 8.190.000 damage.

    Getting taxed for a support we don't have or mobility that is taxed too high is why we can't have fun.
    100% parity is a pipe dream. Not realistic. 95% would be pretty damn good. Which is only about ~5% off from where they are right now.
    (0)

  5. #185
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Marianno View Post
    That’s another problem. People are saying it’s 5%. Then someone turns around and say 9%-11%. Then someone turns around and move the goalpost to 13%-15%. Again, because you can’t have fun and live up too a power fantasy, you must complain all the time. This doesn’t seem like a fun factor issue too me. Hell people complained when NIN got buffed because people still felt it was not enough. I’m not going too say logs has ruined this game because I believe that it can still do some good. However, there is a point where people go TOO far with numbers and need to be reigned in. This is one of those situations. I am not bashing anyone but from what I have been reading, constantly changing the damage goalpost and being upset and annoyed over a power fantasy difference can/will lead too frustration. This needs too be culled and rooted out. Seems too me that players don’t know why they want. So many different competing agendas and it’s getting old fast.
    Precise statistics are available on fflogs and it's pretty easy to see that the devs could do a way better job than they did.
    Also, it IS a fun factor since some jobs are (potentially or actually) excluded from hc content because they're too weak and some players are asked to switch job for the same reason. I can tell you it wasn't fun for my group to wipe at 1% enrage of e4s first week just because we were running nin+smn and we had to blow millions of gil for overmelded gear just to meet the dps check while we could've easily done it with mnk+blm instead of the 2 aforementioned job. The "viable" excuse needs to stop, it's just pathetic.
    (5)

  6. #186
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by whiskeybravo View Post
    100% parity is a pipe dream. Not realistic. 95% would be pretty damn good. Which is only about ~5% off from where they are right now.
    100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%
    (3)

  7. #187
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Akiudo View Post
    100% partiy is not realistic, that much is true, but a) why do you think 95% is pretty damn good ? sam is only about 3% off the top dps at any given percentile and they still complain (on which i btw disagree, purely talking on numbers here i think if anything all melees should get mantra and numbers are debatebly fine), but dancer (both at 75 so "realistically pretty good" and 95, so "really really good") is off by 13% compared to the top dps and for bard/mch it is 11% at those percentiles and b)if 95% were ideal and we are in fact at 90 which even your post admits, why not fix that ? fixing this would not be hard in the slightest, there is zero need for mechanical changes for either redmage or the 3 physical ranged, they literally just need to up the potencys of these jobs by 5-10%
    It's merely to settle at a some point short of perfection, while being reasonably high enough to quell the cries of those demanding it (perfection).

    Quote Originally Posted by Lastelli View Post
    I can tell you it wasn't fun for my group to wipe at 1% enrage of e4s first week just because we were running nin+smn and we had to blow millions of gil for overmelded gear just to meet the dps check while we could've easily done it with mnk+blm instead of the 2 aforementioned job.
    And you can prove this how?
    (0)
    Last edited by whiskeybravo; 09-06-2019 at 01:37 AM.

  8. #188
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marianno View Post
    Just reading the forums, and I am noticing a rather cyclical pattern or something of the like. First it’s BLM needs a nerf, then it’s MNK needs a nerf, then it’s DRG needs a nerf. Now we have moved on too “after looking at fflogs, all three need a nerf but BLM needs a mild nerf.” Then it was, “after looking at logs, BLM actually does not need a nerf and MNK should be brought down along with DRG because they bring raid utility buffs and have high PDPS.” Now it’s on to, “NIN still needs more, SAM still needs more because it is apparently not greedy enough, SMN was not addressed enough and is considered a bench warmer now and people don’t like the power difference, RDM got no love and is still seen as a Rez-bot, WHM needs a nerf because it overshadows the other healers so now healers are still raging for not getting any attention in the last patch, WAR is the weakest tank supposedly because it is not doing the most damage out of all the tanks from what I learned from other tank mains so now I am levelling tanks to do some comparisons on my own, DRK is considered a WAR clone with delirium acting like infuriate supposedly, melee DPS/BLM are considered DPS overlords because they get all of the attention when those jobs are not working right.” Forgive me if I missed some other claim that was made but these are all the common threads I see consistently. When will this folly end?! This doesn’t seem like people want jobs fixed. Seems like more complaining and unhappy people who want nothing more than to have things their way. The main problem is that people don’t know what want. Make up your mind! Pick a position and stick too it! Why are people so unhappy? It gets old too play a game and people complain about jobs because they are not living up to their power fantasy. I hate saying this but if you can at least clear the content then you are good to go. Sit back and wait until the DEVs address the DPS discrepancies and then voice your opinions.
    No offense but this is the whiniest post on here. If you don't like opinions on job balance then maybe this thread isn't for you.
    (6)

  9. #189
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by whiskeybravo View Post
    And you can prove this how?
    By judging at how much damage a BLM/MNK does on average on these fight. And comparing at how much damage a NIN/SMN does on average on these fight.
    Again, it's pretty easy to see with logs that there is a huge difference in damage between these two job duo. And it isn't even a question of player skill, except if you suggest that every ninja player is just worst than every monk player in the game.
    (5)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  10. #190
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    No offence but it’s even more whinier to have people continuously complain over classes not being perfectly balanced in such way that simply isn’t possible. When BLM was in the dumpster, where were the outcries then? You complain about balance but only when you are out of the meta. Down with meta! Play the job because it’s fun and you enjoy the job. All this business of, “but muh numbers” or “I’m not in the meta” is bringing unnecessary strife to a game that should be about fun and sheer enjoyment. What’s whinier is how people are constantly complaining and trying to be greedy. Hell people are still saying NIN didn’t get enough of a buff, SAM didn’t get enough of a buff. WHEN WILL
    IT END?
    (0)

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