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  1. #18
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    There's no need to be condescending, especially considering that your point is largely nonsense. There's essentially two macro-tiers of jobs at their current power level. Tier 1 consists of the Melee DPS and BLM, with Tier 2 consisting of the Ranged DPS and RDM/SMN. You essentially have an even 50/50 split between "good" jobs and "bad" jobs with 5 in each tier. In each of these macro-tiers the jobs are fairly close to one-another in terms of DPS, but Tier 1 is notably more powerful than Tier 2. Logically speaking, the content must be balanced around a team consisting of the top 4 DPS jobs all being on the same team; meaning that buffing ANY job lower than the four highest performing DPS will have next to zero impact on raid DPS unless it displaces a job in the top 4 in terms of output.

    Basically, if tomorrow they jacked the potencies for every Tier 2 job to match Dragoon then you would see basically no improvement in the best clear times because you've simply expanded the power level horizontally rather than vertically. Nerfs should be reserved for jobs that are unintentionally powerful, such as having unexpected synergies or rotations that nobody saw coming, and buffs should be reserved for jobs that have no logical reason to be brought along beyond fun factor like literally any Tier 2 job. Everything else should just fall under quality of life changes and extremely minor balancing tweaks.
    The thing is though, we can already see my point put into play. I'm unsure if you played the creator tier of patches (patch 3.4/3.5), but the devs messed up really bad when it came to job balance and fight balance. Yes, the difficulty of the raid was really good, and has shaped the game moving forward, but the fight design themselves couldn't keep up with job balance. You might know about "Skip soar", but it was more than that, Cruise Chaser in particular could be completely broken if you had the right comp to push enough DPS out.

    We are already starting to see this with fights in Eden if you bring the right comp, and buffing jobs will simply make skipping phases happen more and more easily, particular as people get more gear. This isn't about certain jobs being too weak, its about jobs being both too powerful and too weak. This isn't a problem right now, but will be if MNK is not addressed.

    You are right that tier 2 should be buffed by a large margin, and I agree, but with MNK in the state that it is now, the tier 1 jobs also need to be rebalanced so that jobs like SAM and BLM are more powerful than MNK (Which the original point was about FYI, I never mentioned Tier 2 jobs), what kind of effect would that have on fights and the state of savage as whole? Personally, I get creator flashbacks.

    As I said, power creep exists.
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    Last edited by Lambdafish; 09-03-2019 at 12:33 AM.

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