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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    There's no need to be condescending, especially considering that your point is largely nonsense. There's essentially two macro-tiers of jobs at their current power level. Tier 1 consists of the Melee DPS and BLM, with Tier 2 consisting of the Ranged DPS and RDM/SMN. You essentially have an even 50/50 split between "good" jobs and "bad" jobs with 5 in each tier. In each of these macro-tiers the jobs are fairly close to one-another in terms of DPS, but Tier 1 is notably more powerful than Tier 2. Logically speaking, the content must be balanced around a team consisting of the top 4 DPS jobs all being on the same team; meaning that buffing ANY job lower than the four highest performing DPS will have next to zero impact on raid DPS unless it displaces a job in the top 4 in terms of output.

    Basically, if tomorrow they jacked the potencies for every Tier 2 job to match Dragoon then you would see basically no improvement in the best clear times because you've simply expanded the power level horizontally rather than vertically. Nerfs should be reserved for jobs that are unintentionally powerful, such as having unexpected synergies or rotations that nobody saw coming, and buffs should be reserved for jobs that have no logical reason to be brought along beyond fun factor like literally any Tier 2 job. Everything else should just fall under quality of life changes and extremely minor balancing tweaks.
    The thing is though, we can already see my point put into play. I'm unsure if you played the creator tier of patches (patch 3.4/3.5), but the devs messed up really bad when it came to job balance and fight balance. Yes, the difficulty of the raid was really good, and has shaped the game moving forward, but the fight design themselves couldn't keep up with job balance. You might know about "Skip soar", but it was more than that, Cruise Chaser in particular could be completely broken if you had the right comp to push enough DPS out.

    We are already starting to see this with fights in Eden if you bring the right comp, and buffing jobs will simply make skipping phases happen more and more easily, particular as people get more gear. This isn't about certain jobs being too weak, its about jobs being both too powerful and too weak. This isn't a problem right now, but will be if MNK is not addressed.

    You are right that tier 2 should be buffed by a large margin, and I agree, but with MNK in the state that it is now, the tier 1 jobs also need to be rebalanced so that jobs like SAM and BLM are more powerful than MNK (Which the original point was about FYI, I never mentioned Tier 2 jobs), what kind of effect would that have on fights and the state of savage as whole? Personally, I get creator flashbacks.

    As I said, power creep exists.
    (3)
    Last edited by Lambdafish; 09-03-2019 at 12:33 AM.

  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Lambdafish View Post
    You are right that tier 2 should be buffed by a large margin, and I agree, but with MNK in the state that it is now, the tier 1 jobs also need to be rebalanced so that jobs like SAM and BLM are more powerful than MNK (Which the original point was about FYI, I never mentioned Tier 2 jobs), what kind of effect would that have on fights and the state of savage as whole? Personally, I get creator flashbacks.

    As I said, power creep exists.
    Oh, I totally agree that monk shouldn't be pushing out the same personal DPS or better than BLM/SAM while also offering a ton of party utility. They kind of put themselves in a crappy position with these knee-jerk monk changes because scaling them back after the fact will make them seem incompetent. Buffing jobs to compete with MNK is not the right approach because in my opinion it's the only job right now that is just too strong in a category of jobs that is already notably stronger than ranged dps or casters barring BLM. I think the right approach in this case is scaling monk back slightly while bringing SAM closer to BLM's level.

    However, your statement of "you can't just bring the bottom up" is far too open to misinterpretation in that case, because when I think "bottom" I'm thinking the absolute dregs of the DPS charts where dancer is currently wallowing in sewage.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    snip
    I apologise for the vagueness, what I was calling "the bottom" was SAM and to some extent SMN and RDM. To me the ranged role is a different scenario entirely, and I really don't want them buffed in damage at all.

    It's highly off topic, but I would rather they give BRD back foes, give MCH back dismantle, and add refresh and palisade back in as role actions. Then once that is done, adjust the DPS within the role itself. That will give the role a tonne more identity and worth within fights beyond them simply competing with MNK, DRG, and BLM in damage.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    I apologise for the vagueness, what I was calling "the bottom" was SAM and to some extent SMN and RDM. To me the ranged role is a different scenario entirely, and I really don't want them buffed in damage at all.

    It's highly off topic, but I would rather they give BRD back foes, give MCH back dismantle, and add refresh and palisade back in as role actions. Then once that is done, adjust the DPS within the role itself. That will give the role a tonne more identity and worth within fights beyond them simply competing with MNK, DRG, and BLM in damage.
    Doesn't seem particularly off-topic. If the interest of nerfing MNK is solely rDPS balance, that can still come from personal or indirect sources, so bringing BRD/MCH back up to the balanced point should include discussion of whether we want them to be nearer in %pDPS to now or to SB.

    Personally, I want more support on each, but just not in the style of Bard's passive "as long as you're singing" buff.
    (2)

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