Quote Originally Posted by Lambdafish View Post
I am so glad you aren't in charge of balancing. The key word is balance.

We aren't just balancing jobs against each other, we are balancing jobs against fights. If Titan savage takes X amount of raid DPS to beat then continually buffing jobs will just make content easier than intended. You can't just bring the bottom up. It has been repeated many times but has fallen on deaf ears: POWER CREEP EXISTS.
There's no need to be condescending, especially considering that your point is largely nonsense. There's essentially two macro-tiers of jobs at their current power level. Tier 1 consists of the Melee DPS and BLM, with Tier 2 consisting of the Ranged DPS and RDM/SMN. You essentially have an even 50/50 split between "good" jobs and "bad" jobs with 5 in each tier. In each of these macro-tiers the jobs are fairly close to one-another in terms of DPS, but Tier 1 is notably more powerful than Tier 2. Logically speaking, the content must be balanced around a team consisting of the top 4 DPS jobs all being on the same team; meaning that buffing ANY job lower than the four highest performing DPS will have next to zero impact on raid DPS unless it displaces a job in the top 4 in terms of output.

Basically, if tomorrow they jacked the potencies for every Tier 2 job to match Dragoon then you would see basically no improvement in the best clear times because you've simply expanded the power level horizontally rather than vertically. Nerfs should be reserved for jobs that are unintentionally powerful, such as having unexpected synergies or rotations that nobody saw coming, and buffs should be reserved for jobs that have no logical reason to be brought along beyond fun factor like literally any Tier 2 job. Everything else should just fall under quality of life changes and extremely minor balancing tweaks.