Page 15 of 15 FirstFirst ... 5 13 14 15
Results 141 to 141 of 141
  1. #141
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Mahrze View Post
    Support abilities overall seem to tax to a jobs performance and depending on the circumstances, give them a bigger advantage than being "purely selfish".
    Non-DPS support abilities are like frosting on a cake. Good frosting is awesome, but it's not going to do the whole cake a favor if the actual bulk of the dessert is made of tile caulk and gravel. What I'm saying is that it seems like SE overvalues non-DPS utility a bit too much, and forgets that even though there should be a "tax" for it, it should be taxing a proportionally good kit.

    If the non-DPS utility is so good as to necessitate making a job notably inferior in its primary role (making things die faster), then perhaps it's time to go back to the drawing board and re-evaluate. Luckily, no job currently has utility good enough to warrant any significant tax, unluckily however, is that it might take a while still for SE to realize this (hey, we got full STR scaling on tank accessories, so it's possible)
    (1)
    Last edited by Capn_Goggles; 09-23-2019 at 12:26 PM.

Page 15 of 15 FirstFirst ... 5 13 14 15

Tags for this Thread