Quote Originally Posted by EaMett View Post
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About 50% it was metaphorical, but 50% nerf ( literally ) isn't a bad deal based on how much damage those skill was going to do, something to make SCH Damage be the same or close of it without overcome WHM ( who MUST have the highest DPS, because they don't have Utility and must shine in something ).

About non Healers main, the "main job" concept for you probably is: "i play and focus only on this job", to me is more like: "My resources, like Weekly drops goes first to this job", but i do play all Tanks and Healers everyday, obviously i do more preference for Tanks because they have specific Achievments to do, but i do play as Healer pretty much as well, if i want to farm some content and both tank slots is already unvailable, i go as Healer without think twice. That way i never get tired of playing with the same job over and over again, it's boring.

About Lilly to me is a great idea, when i play WHM their ogcd Heals are more than enough to keep Tank alive, Holy has the same Hollowed Ground effect for each pull + Regen + Divine Benison + Medica II or Asylum ( Assize / Tetragramaton when necessary ) is everything i need to clear each wave, i honestly don't remember the last time i casted Cure as WHM, Afflatus Solace is a rare casting for Heals and Afflatus Rapture sometimes i forget that is even there. At big pulls/Dungeon bosses i can say for sure that i use Afflatus Solace as overheal 90% of time, Afflatus Rapture 100% of time.
When i play as WHM in Full Party groups, nothing changes and sometimes is even worst since there's another one healing too. WHM are overhealing to build their gauge most of time, so in my point of view a Damage Skills is more than welcome, because if you must spent your stack and heal isn't need at that moment you can damage instead. Something similar that happens to me as SCH, if Afterflow CD is about to be ready and still have stacks on, i do apply Energy Drain in my rotation to make damage and recast Afterflow without lose my stacks or overheal for it.

Add Damage on Temperance is not about WHM personal DPS, is about Party Utility, i would mind at all if WHM wasn't affected by Temperance status in that situation ( just like BRD's Battle Voice ), the real point is that WHM must have something for Utility to bring at table as well not to increase their damage even more. SCH can cast a "Temperance skill" but better and faster each 30 secs ( 10% damage reduction + Regen ).

I do say SCH is on top of healing because in my personal Experience SCHs are easier to heal in ShB, they have many strong ogcd heals, Fairy, and more resources, soloing end-game content as SCH feels so much easier than WHM does ( AST i tried once and i failed, it was before their last updates i must say, i didn't tried again ).