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  1. #11
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by EaMett View Post
    The thing is, if it doesn't nourish the blood lily you would need the potency to be higher than glare to even bother and lilies would then become a dps mechanic. If it does nourish the blood lily you basically have a dps positive heal window which no other healer has and you enter a bit of a balance nightmare situation.

    The current iteration is so good because lily cost is equivalent to an ogcd cost. Anything that screws with this will basically break the mechanic.
    My suggestion (over in the WHM thread) was a potency 150 dps move that nourishes the blood lily for half as much as a heal. It'd delay your misery by 15 seconds, and so 150 potency would keep it dps neutral with misery. It would only be half the potency of a glare, so it'd have to be woven to be used effectively, but it would keep the timer on lily generation rolling. (And would give you a choice between a small bit of extra dps now and more later, since misery is aoe.)

    It'd have niche uses. It'd be useful close to the end of a fight when you knew another misery wouldn't make it, or in dps checks that you haven't lined up correctly with your misery to help a bit with dps while weaving in your instant heals rather than clipping broil.

    Then again, much like ruin 2 you'd probably have to double weave to keep it ahead of glare. Having such powerful nukes actually seems really bad for healers. It makes it hard for anything other than a nuke spam to be optimal. Maybe the right solution is to nerf glare. Then WHM could have a utility button like they’ve been asking for and we could also give them more interesting alternatives to glare without them being too OP.
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    Last edited by Hatstand; 08-31-2019 at 11:08 PM.