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  1. #591
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The skill limits were for this class revamp and obviously won't be a factor for the entirety of the game, especially when the level cap gets raised and we learn more.

    It's a large enough change that they want to implement it ASAP so people can get used to it but they won't if they can't get it to work well with the current system. It balances out mages in more than just PVP settings and believe it or not there is an audience for PVP and if implemented well enough it could draw in new players, and that's always an improvement.
    (2)
    Last edited by Estellios; 01-11-2012 at 07:32 AM.

  2. #592
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    especially when the level cap gets raised and we learn more.
    ok then adjust the casting abilities of the mages at the next level cap raise.

    Quote Originally Posted by Estellios View Post
    It balances out mages in more than just PVP settings
    u talkin in plural. "mages". THM is concerned when it comes to Yoshi's plans (damage, high risk). not CNJ.
    and it's not like THM has to be nerfed because it's the current overpowered super-class. (enmity, MP cost)
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  3. #593
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Estellios View Post
    Seriously, Yoshi-P said right in his post that mages would be getting more insta-cast and CC spells.
    I understand we should be getting new abilities in 2.0 but the patch note specifically said "* Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21." so that explanation doesn't really help us in the meantime unless we are getting some of those spells before 2.0.

  4. #594
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    You gotta be kidding me. I like movement, but I don't think casting while moving should happen. Movement doesn't always mean you are doing something with magic DUH.
    No, I am not.

    If you want dynamic combat, you should be able to move and cast at the same time. Having to stop, cast, hold spot until spell has been cast is not dynamic, nor produces dynamic content. It produces non-dynamic content in which the AI run through cycles that promotes non-dynamic game play, which unfortunately, the ability to run and cast is being sacrifice for the sake of PVP "balance" ultimately. Seriously, if I'm not being pushed to cure\nuke while running out of random 'eruptions' in future fights, while taking into consideration of the distance between my target, I would not consider the content as dynamic as it could of been.

    This forum will only get worse with class/job balancing topics once PVP is implemented. Why? One reason is that there will be that few 'x class/job' that will post to high heavens, constantly creating new topics, just to be heard, because they cannot beat 'x class/job,' and multiple other classes will have to suffer each update with job/class change adjustment in both PVE and PVP environment while SE tries to cater to both crowds.
    (4)

  5. #595
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    While I do not really want spellcasting to be interrupted by moving, I wouldn't mind if a few powerful spells required channeling, or all spells get a bonus if you are still or like I mentioned before increased cast time and/or reduced potency while moving.

  6. #596
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Yelta_Sumasu View Post
    While I do not really want spellcasting to be interrupted by moving, I wouldn't mind if a few powerful spells required channeling, or all spells get a bonus if you are still or like I mentioned before increased cast time and/or reduced potency while moving.
    that's what i'm talking about.
    constructive criticism.
    this thread is about finding compromises. about finding options.
    and spellcasting interrupted by moving is NOT an option.
    (0)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  7. #597
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    (3)

  8. #598
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I agree that having that having to stop moving to cast high tier spells wouldn't be as bad but having to stop for even low tier spells like fire, thunder, cure is just dumb and like others have said just ruins dynamic fights, hell they could add where it slows down speed while casting but stationary mage isn't fun when everyone else is moving around during a fight.
    (4)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  9. #599
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    They need to add search dev feature on threads...
    I read this one before myself but was hoping there would be official translation since it's bit long and someone just asked me again and not sure if it was already translated or not...

    Any reps know if anyone translated this YoshiP post regarding this same topic as this thread? http://goo.gl/gmYlj
    (0)

  10. #600
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Reinheart View Post
    They need to add search dev feature on threads...
    I read this one before myself but was hoping there would be official translation since it's bit long and someone just asked me again and not sure if it was already translated or not...

    Any reps know if anyone translated this YoshiP post regarding this same topic as this thread? http://goo.gl/gmYlj
    I agree they need to add a dev search function to posts

    http://forum.square-enix.com/ffxiv/t...l=1#post506046
    (1)

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