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  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    I already addressed that. All role members should be similar or within reason in Damage output and share the same core defensive utility. Any extra utility needs to be good enough to use, but not so good as to threaten the raid presence of the other same role members. The role party bonus should be what clenches parties having a standard comp.

    Balance RDPS vs PDPS. Then Balance Defensive utility across the role. Let the role bonus sort out parties to the standard comp.
    If they remove defensive utility from balancing with offensive it’d work, but they seem set on leaving this to exist sadly.

    I’m starting to think RDM place is intended, it’s a job which primary use is a progression method for casters. And we are suspose to move onto another caster once that phase has ended.

    Seeing verraise come through to the next expansion. And it’s dps taxed by it even harder kinda proves the direction of the job.

    I don’t rly understand the concept behind creating a job which isn’t ment to participate in end game. But it would atleast appear that it is intended.
    (1)

  2. #2
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Drayos View Post
    If they remove defensive utility from balancing with offensive it’d work, but they seem set on leaving this to exist sadly.

    I’m starting to think RDM place is intended, it’s a job which primary use is a progression method for casters. And we are suspose to move onto another caster once that phase has ended.

    Seeing verraise come through to the next expansion. And it’s dps taxed by it even harder kinda proves the direction of the job.

    I don’t rly understand the concept behind creating a job which isn’t ment to participate in end game. But it would atleast appear that it is intended.
    No other role work like this. Casters should work like all other DPS classes. I get that you can play whatever role you want, but some groups have a negative stigma against RDM outside of progression.

    You either have more personal DPS or utility that raises DPS for the group. You don’t for instance choose DRG for progression because it has a special utility and lower damage and then switch to SAM once your group clears the fight. I think they should switch to the ranged DPS model. Give RDM raid utility that boosts party damage so they can be the DNC of casters. It makes sense. BLM is the MCH with high damage low utility, SMN will be the BRD with medium damage medium utility.
    (0)
    Last edited by Sequora; 08-20-2019 at 07:12 AM.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Drayos View Post
    I\I’m starting to think RDM place is intended, it’s a job which primary use is a progression method for casters. And we are suspose to move onto another caster once that phase has ended.

    Seeing verraise come through to the next expansion. And it’s dps taxed by it even harder kinda proves the direction of the job.

    I don’t rly understand the concept behind creating a job which isn’t ment to participate in end game. But it would atleast appear that it is intended.
    The problem, if this is the case, that they're overlooking is the fact that the three casting jobs value different job sub stats VERY differently. Where a red mage will want to avoid spell speed as much as possible, the stat scales better on both other casting jobs. Which means you have to have player who is proficient in multiple jobs to change once you're on farm, and who has to spend more time gearing up multiple jobs, or you just deal with that player playing a weaker job once you do have the fight cleared.

    Either way, this is a poor concept for both players to have, only taking the red mage while you're learning the fight, and for developers if this is indeed what they intended. Though I suspect booting people off red mage is not the intent of the developers, and more likely something that players are pressuring casters to do.

    Additionally, it's worth noting that if you do go the route of changing your casting job, you are, in effect, learning the fight twice since you'll have to spend time learning and practicing how the rotation of the other job needs to flow into the mechanics of the fight.
    (2)

  4. #4
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by wereotter View Post
    The problem, if this is the case, that they're overlooking is the fact that the three casting jobs value different job sub stats VERY differently. Where a red mage will want to avoid spell speed as much as possible, the stat scales better on both other casting jobs. Which means you have to have player who is proficient in multiple jobs to change once you're on farm, and who has to spend more time gearing up multiple jobs, or you just deal with that player playing a weaker job once you do have the fight cleared.

    Either way, this is a poor concept for both players to have, only taking the red mage while you're learning the fight, and for developers if this is indeed what they intended. Though I suspect booting people off red mage is not the intent of the developers, and more likely something that players are pressuring casters to do.

    Additionally, it's worth noting that if you do go the route of changing your casting job, you are, in effect, learning the fight twice since you'll have to spend time learning and practicing how the rotation of the other job needs to flow into the mechanics of the fight.
    To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default), BLM loves SpS because literally all our damage comes from GCDs, as someone who mained both BLM and WAR, I always wanted something to be done with melds (like if you could meld twice in the same materia slot, but only activate one of the options or something like that) so I could swap jobs easier.

    As for the res caster into BLM for kill you are talking about I tried to do it by playing SMN on E3S for progression, but I realised exactly what you are saying, for me it's really important to "map" your GCD usage while learning a fight on a caster, so you know which mechanics you can deal with by just slidecasting and which ones you'll want an instant cast.
    (0)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lina_Slayer View Post
    To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default),
    I was just using that as an example, but yes. SMN doesn't really want a large amount of spell speed either.... but even then SMN gets more out of the stat than RDM does since it has two DOTs that are a major source of damage for the job, while RDM gets zero benefit from the stat and actually can run into complications with the cool down on corps-a-corps and mana levels if that stat gets too high. Though I wouldn't be surprised if the RDM and SMN BIS gear are very similar if not identical.
    (0)