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  1. #31
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe it’s just me, but I’ve been wondering if they really need to change Verraise for Red Mage to get personal DPS increases.

    I’d understand if it gave some kind of damage increase, but isn’t the MP cost and DPS loss from not using Dualcast for damage already enough of a ‘tax’? If Red Mage had Vercure / Verraise exactly as they do now, but their personal DPS was higher than say, Dancer and Bard (which from what I understand would be the two lowest DPS if Red Mage and Ninja we’re properly balanced?), would it really make them too overpowered? It would be a bit strange to me if they just deleted Vercure/Verraise and shot Red Mage up to like, Monk/Black Mage/Dragoon levels (though their DPS levels are a whole different debate lol)

    I guess what I’m trying to say is, why can’t we have both Vercure/Verraise, and properly balanced damage output? Would Red Mage really be overpowered if it had decent damage but could still Vercure/Verraise, given the costs they already come with to MP and damage? I mean, look at the amount of utility a Dragoon brings. Summoners can Raise and heal (Everlasting Flight) very easily and don’t come across MP issues as quickly as Red Mage does, but clunkiness aside they also do good DPS. Why can Summoner ‘have its cake and eat’ it but Red Mage has to have either all these restrictions on the same abilities or bottom of the barrel damage output
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    Last edited by Connor; 08-24-2019 at 10:44 PM.