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  1. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Raise isn't a caster role skill.
    When we only had two casters, only one of them had a Raise, and that’s purely because it shared a class with a healer.
    When we got our third caster, it got a raise because it’s part of its job identity.
    BLM does not need a raise, it wouldn’t work with its kit at all, Swiftcast is needed in its rotation and to help maintain AF/Enochian, and it has unlimited MP.

    We don’t say that ‘buffing party damage’ is a Physical ranged role skill do we? Two out of three of them can do that.
    What about HP Shields being a healer role function? Two of those three have that.

    Please, let’s not cash in on these ‘role skills’, that’s what leads to job homogenisation.
    BLM is in a great place without raise.

    What needs to happen, is RDM needs more restriction on its own Verraise use. Apparently MP alone isn’t enough so…

    Change Dualcast into ‘Reduces cast time by 5s”
    This way, every other spell will still be instant, but Verraise will only be reduced to 5s, forcing you to use it with Swiftcast.
    It would still have an edge over SMN with a non-Swiftcasted raise, at 5s instead of 8s, but it wouldn’t be spammable.

    There is no reason why RDM needs to deal as little damage as it currently does, because until 6 weeks ago, it was absolutely fine.


    Quote Originally Posted by Lina_Slayer View Post
    To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default), BLM loves SpS because literally all our damage comes from GCDs, as someone who mained both BLM and WAR, I always wanted something to be done with melds (like if you could meld twice in the same materia slot, but only activate one of the options or something like that) so I could swap jobs easier.
    I play both RDM and BLM.
    What I usually do, is meld Spellspeed into the BLM weapon, and one overmelded ring.
    They share gear, except for that one ring, and with a couple of the pieces having native Spellspeed, that's enough Spellspeed for BLM and not too much for RDM.
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    Last edited by Seraphor; 08-21-2019 at 06:35 PM.