Quote Originally Posted by wereotter View Post
The problem, if this is the case, that they're overlooking is the fact that the three casting jobs value different job sub stats VERY differently. Where a red mage will want to avoid spell speed as much as possible, the stat scales better on both other casting jobs. Which means you have to have player who is proficient in multiple jobs to change once you're on farm, and who has to spend more time gearing up multiple jobs, or you just deal with that player playing a weaker job once you do have the fight cleared.

Either way, this is a poor concept for both players to have, only taking the red mage while you're learning the fight, and for developers if this is indeed what they intended. Though I suspect booting people off red mage is not the intent of the developers, and more likely something that players are pressuring casters to do.

Additionally, it's worth noting that if you do go the route of changing your casting job, you are, in effect, learning the fight twice since you'll have to spend time learning and practicing how the rotation of the other job needs to flow into the mechanics of the fight.
To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default), BLM loves SpS because literally all our damage comes from GCDs, as someone who mained both BLM and WAR, I always wanted something to be done with melds (like if you could meld twice in the same materia slot, but only activate one of the options or something like that) so I could swap jobs easier.

As for the res caster into BLM for kill you are talking about I tried to do it by playing SMN on E3S for progression, but I realised exactly what you are saying, for me it's really important to "map" your GCD usage while learning a fight on a caster, so you know which mechanics you can deal with by just slidecasting and which ones you'll want an instant cast.