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  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80

    Thought about RDM's utility

    While buff RDM potency might help but I get the feeling that it might not be enough in the long term.

    So I'm curious

    will it help, will it be too op

    if

    1.Verraise doesn't have weakened debuff

    or

    2.Verraise halved the duration of weakened debuff

    or

    3.Verraise decrease weakened status down to 10% instead of 25
    (1)
    Last edited by cactuarzzzz; 08-17-2019 at 09:58 PM.

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    If anything, the healers should be the ones that have traits to reduce the duration/effect of weakness of others they use Rez on, whilst SMN/RDM variants keep the full debuff effect.
    (7)

  3. #3
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    There's no sense at all to give RDM those kind of buffs instead healers, and that would broke the game and make Deaths irrelevant.
    (0)

  4. #4
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I think those buffs would go against what SE wanted healers to do...Pure Healing. It would just make it so RDM damage would bottom out even more due too those buffs. You’d probably never (or hardly ever) see healers raising people if there is a RDM in the party.
    (0)

  5. #5
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I think potency buffs are all RDM needs atm. Like Personally i'd like to see a bit more complexity in the RDM rotation but i understand that some RDM players enjoy the simplicity of the class
    (4)

  6. #6
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    If you really want to buff RDM's utility, try working off Embolden or something else that might give a damage buff to the group.
    The thing with Raise is that you don't need it when you've mastered the fight, making this utility completely useless. So no need to buff something that will barely get used on farm content, or weekly clear.
    (4)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  7. #7
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IchiExorz View Post
    I think potency buffs are all RDM needs atm. Like Personally i'd like to see a bit more complexity in the RDM rotation but i understand that some RDM players enjoy the simplicity of the class
    There is a LOT of complexity in the RDM role, on par with BLM at the very least. It’s just only noticeable in high level content and isn’t something you’ll have to worry about in fights like EX primal, E1s-E2s but is very much noticeable in E3s-E4s(especially Titan phase 1) and, both SB ultimate fights.

    The “RDM needs more complexity” is a meme perpetuated by those who only looked at the bare concept of the rotation, did a striking dummy or any other equally numb entry level/low level content. But never quite did a fight that doesn’t allow you to stand and move freely for large periods of time. The job has very strict alignment windows, inconsistent mana generation, melee combo flexibility issues, woes of a caster involving mobility and positioning, and a to top it off, is punished more by death than BLM since their primary utility becomes a lot harder to use with low mana and will take a while to recharge assuming lucid isn't near.

    Please stop spreading this nonsense that rdm is so less complex than other jobs, that it is easy. Rdm percentiles clearly show that statement isn’t true and the best red mage are a fair bit ahead of the mediocre ones

    RDPS RDM(Difference with the value above)
    99: 12,545.75
    95: 12,014.00 (-531)
    75: 11.383.08 (-631)
    50: 10,970.08 (-413)

    RDPS BLM
    99: 14,165.64
    95: 13,462.57(-703)
    75: 12,527.25(-935)
    50: 11,952.29(-620)

    RDPS SMN
    99: 12,794.08
    95: 12,263.13(-531)
    75: 11,578.62(-685)
    50: 11,159.82(-419)

    ADPS RDM
    99: 12,217.08
    95: 11,678.28(-539)
    75: 11,071.35(-607)
    50: 10,652.24(-419)

    ADPS BLM
    99: 14,514.78
    95: 13,793.95(-721)
    75: 12,835.08(-958)
    50: 12,221.00(-614)

    ADPS SMN
    99: 12,886.40
    95: 12.302.82(-584)
    75: 11,577.20(-725)
    50: 11,135.50(-442)

    While BLM dps gaps are "slightly" bigger, this job is touted as the most difficult job in the game and the percentile gaps/difference between the 3 of them are fairly close. so close, that the idea that BLM should outclass RDM and SMN because of it is nonsense. There is never even a gap of at least 300 a/rdps at any percentile and thats no where near the right value for a difficulty metric to matter
    (5)
    Last edited by Wayfinder3; 08-18-2019 at 03:25 AM.

  8. #8
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by DenzelVilliers View Post
    There's no sense at all to give RDM those kind of buffs instead healers, and that would broke the game and make Deaths irrelevant.
    Deaths are still gutting the caster's MP and drop the DPS output (dead DPS is no DPS). However, I agree that implementing these changes without balancing them would be an error, but it would make sense to have Healers with less punishing raises.

    As for RDM: buffing Verraise would be a big disservice to the job. It is the reason it's DPS is so freaking low and the buff would only give a reason to keep it that low. Those changes make sense only if RDM would be a healer.
    (0)

  9. #9
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ardox View Post
    Deaths are still gutting the caster's MP and drop the DPS output (dead DPS is no DPS).
    Indeed, but people aren't going to die for purpose if death penalty is gone just to be raised by someone, so casters MP isn't a issue at all if that sugestion happen.

    But there's a huge diference if you die and keep -25% Damage penalty for +105 secs between 5 secs for ress animation without and still doing the same Damage than before when you back. So yeah, deaths would be irrelevant since you was going to come back right after that without any penalty for it, and yeah, that would break the game as well.
    (0)

  10. #10
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    While buff RDM potency might help but I get the feeling that it might not be enough in the long term.

    So I'm curious

    will it help, will it be too op

    if

    1.Verraise doesn't have weakened debuff

    or

    2.Verraise halved the duration of weakened debuff

    or

    3.Verraise decrease weakened status down to 10% instead of 25
    ANy of those buffs would make the job broken and instant meta in a lot of raid situations.
    (0)

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