Quote Originally Posted by Rydin View Post
I get the feeling jobs will be very worth it....
for example

PLD Abl. 3 O Grants imperviousness to melee attacks. Effect fades upon moving.
PLD Mag. 1 O Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.

WAR Abl. 2 O Grants an additional attack to the next weaponskill used.
WAR Abl. 4 OSelf AoE Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

MNK Abl. 1 O Temporarily increases attack speed.
MNK Abl. 2 O Adds kicks to auto-attacks. Effect fades upon reuse. MP is continually consumed while effect is active.

DRG Abl. 1 O Performs a jumping attack on the target.
DRG Abl. 2 O Performs a jumping evasion and attack that triggers when you are attacked.
DRG Abl. 3 OTarget AoE Deals fire damage to all enemies within range of the target.

Do I even need to list Bard?
jobs do add some nice new skills. I personally don't think they add enough to constitute it being separate from the class. I would have liked jobs to have dropped 5 class skills and gotten 10 job skills. By dropping some skills and adding more with the job the jobs could have more easily been designed to branch out into different jobs. With only having the addition of a few skills I think they should nix the classes and have only jobs. Im fine with whatever they do but like i said before, the whole job system so far seems a bit underwhelming.