if we were to argue that emnity reducing skills were more party focused(which they are, but the blm skill is also DD+enmity reduce) then my point would only be proven further since cnj has shroud of saints which would have been better suited for whm.So... reducing enmity does not say party play to you?
I get the whole Work in Progress argument. I make it quite often myself. The skills that jobs gain are meant to improve their ability in the line of their purpose. What makes jobs party-oriented is mainly going to be their lack of ability to cross-class, effectively making them dependent on others.
Don't forget it also recovers MP over time quite quickly, so it still has use for soloing. In fact I use it more for that function rather than the enmity thing.
yea i know. meanwhile thm has no means to recover mp except to wait for blm convert. because recovering your mp is more for being in a party and all /sarcasm.
i really don't feel like arguing any of this, if everyone else thinks that it seems perfectly planned out and everything makes total sense then im obviously wrong.
There clearly exist skills among classes that promote party play. You don't even have to go as far as Shroud of Saints. Remember, classes will be the dominant choice for the most part not only for solo but Light Party events as well.
Another point, as I made in my previous post, is that the job skills aren't primarily meant to provide exclusively party oriented bonuses. A lot of them are simply stronger or more unique weaponskills and personal buffs even. The idea is they are very desirable skills that boost your ability to do what you are meant to do on that job as opposed to staying as the class counterpart; WHM being more proficient at healing than CNJ, BLM better damage ability than THM, PLD better tanking ability than GLA, etc. What directly encourages jobs to be used in Full Party events is the lack of ability to cross-class effectively as a cost for obtaining those skills.
i will wait for them to go live to form a final opinion. my 2 cents has turned into a quarter now so talk to yea later, bye.There clearly exist skills among classes that promote party play. You don't even have to go as far as Shroud of Saints. Remember, classes will be the dominant choice for the most part not only for solo but Light Party events as well.
Another point, as I made in my previous post, is that the job skills aren't primarily meant to provide exclusively party oriented bonuses. A lot of them are simply stronger or more unique weaponskills and personal buffs even. The idea is they are very desirable skills that boost your ability to do what you are meant to do on that job as opposed to staying as the class counterpart; WHM being more proficient at healing than CNJ, BLM better damage ability than THM, PLD better tanking ability than GLA, etc. What directly encourages jobs to be used in Full Party events is the lack of ability to cross-class effectively as a cost for obtaining those skills.
Jobs: just like classes but with four more abilities you'll never use.
/crystalball
Hey guys! I made sure to let the dev. team know the types of questions that you have been asking about with the upcoming job system. Just a heads up that we'll be posting frequent information and topics on Lodestone in the coming weeks leading up to patch 1.21! Once that is all released, we'll see what questions remain and we'll work to get further specific details then. Don't wanna spoil it all just yet!
Bethany "Rukkirii" Stout - Community Team
Thanks for the heads up, Rukkirii.
Rukkirii posted in my thread. I can now die in peace~Hey guys! I made sure to let the dev. team know the types of questions that you have been asking about with the upcoming job system. Just a heads up that we'll be posting frequent information and topics on Lodestone in the coming weeks leading up to patch 1.21! Once that is all released, we'll see what questions remain and we'll work to get further specific details then. Don't wanna spoil it all just yet!
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