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  1. #561
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Kallera View Post
    Its saved me many times in Norw-- I mean Skyrim!
    Yesterday at the Mal... I mean Market Wards, some person let me look through his small pack and buy a 20 foot bow from him.

    This game has no immersion. Get off the immersion tit, please.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #562
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
    Yoshida probably should have added fine print:

    "You're ok with fundamental changes as long as it doesn't go against what you personally want." lol
    (2)

  3. #563
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    .
    I guess we can agree to disagree. Who's to say he doesn't want to play mage later on?

    And the tank and spank thing. That pretty much goes on in EVERY fight. Tank gets hate, DD's do damage, Mages either heal/debuff/nuke. It's pretty much always been like that.

    PvP is going to change, and that is a whole year away. They are still adjusting combat and classes. Classes are always getting adjusted, so leave that unbalanced stuff for the future.

    He's also not just talking about PvP. He also shedded a lot of light on PvE.
    (2)

  4. #564
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    If it is a spell cancellation thing, just make a "end action" key. If it is a class balancing thing then just make cast times longer and/or reduce spell effectiveness if you are moving. If it is both then do both, that's fine. But please don't make the slightest movement have to end completely or your spell doesn't cast... I don't even mind a half a second of animation lock at the very end of the spell.

  5. #565
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yelta_Sumasu View Post
    If it is a spell cancellation thing, just make a "end action" key. If it is a class balancing thing then just make cast times longer and/or reduce spell effectiveness if you are moving. If it is both then do both, that's fine. But please don't make the slightest movement have to end completely or your spell doesn't cast... I don't even mind a half a second of animation lock at the very end of the spell.
    But why would you need to move? That's what I don't get. I can think of plenty of scenes where moving because of a move or needing to heal someone far away is because of the caster or the parties fault.

    Raptors for example: Everyone knows they have a frontal AoE and a backside AoE. If everyoen is doing what they are supposed to be doing (staying on the sides) you shouldn't have to move. If someone is too far, that's their fault for rushing to get another link and not getting healed.

    Ixali: They have a crazy local AoE around them. What do you do? Don't stand by them.

    People need to adapt to the environment, and I honestly think running and casting is a crutch to bad battle placements lol.
    (0)

  6. #566
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DeadRiser View Post
    But why would you need to move? That's what I don't get. I can think of plenty of scenes where moving because of a move or needing to heal someone far away is because of the caster or the parties fault.

    Raptors for example: Everyone knows they have a frontal AoE and a backside AoE. If everyoen is doing what they are supposed to be doing (staying on the sides) you shouldn't have to move. If someone is too far, that's their fault for rushing to get another link and not getting healed.

    Ixali: They have a crazy local AoE around them. What do you do? Don't stand by them.

    People need to adapt to the environment, and I honestly think running and casting is a crutch to bad battle placements lol.
    What about more dynamic encounter such as Ifrit, or do you want that to be removed?
    (3)

  7. #567
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Sure grinding raptors it is easy to have 8 people stand where they should be but its just grinding raptors and you don't usually have to do anything exciting or pay attention after you get in the groove. But for more exciting stuff it shouldn't always that way.

    See, I want more dynamic fights where standing completely still 100% of the time isn't an option.

    But mostly I hate it when on a persons screen they are standing dead still but the server doesn't know it yet...

  8. #568
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i love it when people that doesn't like mage classes and doesn't play them comes in and tells a full time mage how a change will add realism. tell me, when was the last time you stood still or moved and threw a big lightning bolt at a god?
    I personally don't like magic classes. But that doesn't mean I don't play them, I am a team player when it comes to my linkshell and friends so I roll a THM or CONJ occasionally. I know how the magic classes work, thats why I posted, trust me I wouldn't waste my time posting if I didn't know what I was talking about. I understand your very touchy about the topic, so I'll try not to disrespect your opinions.

    Now lets talk about realism, the appearance of being realistic. I personally think that casting magic takes concentration, think about it. Perhaps SE can add a skill that allows movement while casting, which would come in handy for those hard parts of the battle.

    Darkstarpoet1 I mean no harm or disrespect towards you.
    (3)
    Last edited by buritoslicer; 01-10-2012 at 10:19 AM.
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  9. #569
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kallera View Post
    What about more dynamic encounter such as Ifrit, or do you want that to be removed?
    Did you NOT read my other posts?

    There are very few instances where you are required to run and cast at the same time as a conjurer. That's why it's best to have 2 conjurers for the run. If your tank is taking so much damage that you have to run and heal, sorry but here is that old saying "you aren't doing it right".

    For Thaumaturge, you should be focusing on Ifrit and studying how often he does a big move like eruptions/plumes. When those do go off, you know you should be running to begin with. When you start running, your spell will go off and you will get caught in eruptions with the system we have now.
    (0)

  10. #570
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yelta_Sumasu View Post
    Sure grinding raptors it is easy to have 8 people stand where they should be but its just grinding raptors and you don't usually have to do anything exciting or pay attention after you get in the groove. But for more exciting stuff it shouldn't always that way.

    See, I want more dynamic fights where standing completely still 100% of the time isn't an option.

    But mostly I hate it when on a persons screen they are standing dead still but the server doesn't know it yet...
    Trust me, I do too. Ifrit is one of those cases.
    (0)

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