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  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    they just prefer content that has a discernible beginning and end i suppose.
    I've played several of the mmo's who's endgame is just an amorphous blob of grinding the same thing all day every day hoping for better numbers to show up.

    I like doing my raid day and then being able to do whatever i please with the rest of my week and that's part of why i play this game in particular.
    They still have achievement titles and grindfests for those that want to spend months chasing a single goal
    (8)

  2. #2
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    I like the trickle of content in this game, especially at an expansion launch. It gives people time to enjoy the expansion at their own pace. Having just the two EX primals is pretty comfy for everyone to practice the new jobs and get used to the changes to existing ones. And I like being able to prepare for Savage without feeling like there's a fire under my butt. I honestly feel like there's too much to do in this game... my achievement list is pretty sad. But I'm always hopping from one goal to the next.
    (13)

  3. #3
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    I can only play around 3ish hours max a day if I'm lucky, so to me there's plenty of end game content to do, stuff to clear, and my roulettes alone take half of that time availability. However I can see it being an issue for people with more time to dedicate to the game, or to people with a very specific set goal in mind.

    Sadly it's difficult to proper balance those things, at least to me, because you might end up with a situation in which people with less time to play may never catch up to people that can play six hours a day every day. I do agree with some things you pointed out though.

    And before someone drops the hardcore vs casual player card, people can be casual and play plenty as well as being hardcore and playing just a couple hours every day.
    To me it just feels like people with a little bit more time to dedicate to XIV tend to run out of things they like to do faster, but Yoshi mentioned a lot of times that he wants this game to be a "no full commitment to X hours a day" kind of game.
    (6)

  4. #4
    Player
    kartana's Avatar
    Join Date
    Feb 2015
    Posts
    64
    Character
    Celicy Darian
    World
    Odin
    Main Class
    White Mage Lv 80
    There are games with not enough end game content and there are people with too much free time at their hands which no video game can satisfy forever.
    (14)

  5. #5
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by kartana View Post
    There are games with not enough end game content and there are people with too much free time at their hands which no video game can satisfy forever.
    By that logic you dont need any endgame content " There are people who can only play 10 minutes a day, they will be fine!".

    Lets all admit that FFXIV is not overly generous with max-level content that isnt extremely repetitive farming for cosmetics (and sometimes not even that). It would not hurt, but help the game if they would have more. Of course this is likely a matter of limited ressources, and while I personally would gladly give up a lot of the badly designed side activities for an actual raid dungeon, this is obviously about personal preference.

    One thing that seems very obvious in any MMO when some players wish for more content, there are always those that try to insult them, as if it would harm them when there was more raiding content introduced.
    I imagine its mostly about not wanting somebody ELSE to get something.
    (15)

  6. #6
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Niyuka View Post
    By that logic you dont need any endgame content " There are people who can only play 10 minutes a day, they will be fine!".

    Lets all admit that FFXIV is not overly generous with max-level content that isnt extremely repetitive farming for cosmetics (and sometimes not even that). It would not hurt, but help the game if they would have more. Of course this is likely a matter of limited ressources, and while I personally would gladly give up a lot of the badly designed side activities for an actual raid dungeon, this is obviously about personal preference.

    One thing that seems very obvious in any MMO when some players wish for more content, there are always those that try to insult them, as if it would harm them when there was more raiding content introduced.
    I imagine its mostly about not wanting somebody ELSE to get something.
    The thing is though, in the majority of cases, if we want something (or they make a new type of content) then they have to pull resources away from other things.

    Asking for and getting more max level content will cause other areas of the game to suffer for it. Would you be okay with losing a Deep Dungeon in exchange for another raid tier? That's how you need to think about these things. We've been told time and again that resources and development schedules are really tight if they want to keep to the standard 3 month release pattern, which they don't want to change as it sets them apart from other MMOs.
    (8)

  7. #7
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by CorbinDallas View Post
    The thing is though, in the majority of cases, if we want something (or they make a new type of content) then they have to pull resources away from other things.

    Asking for and getting more max level content will cause other areas of the game to suffer for it. Would you be okay with losing a Deep Dungeon in exchange for another raid tier? That's how you need to think about these things. We've been told time and again that resources and development schedules are really tight if they want to keep to the standard 3 month release pattern, which they don't want to change as it sets them apart from other MMOs.
    Well Yoshida has already said he's not including any new races any more, which should free up resources for other things.

    Also I would hope that as FFXIV continues to grow SE might provide Yoshida with a touch more resources, and if they are provided more resources then end game raiding content might be one of the options available to spend it on.

    The last thing you'd want is for a game to remain stagnant. If the game can improve on its weaknesses then it's more rounded, will appeal to more people, and could potentially grow more.
    (3)

  8. #8
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kaylessa View Post
    Well Yoshida has already said he's not including any new races any more, which should free up resources for other things.

    Also I would hope that as FFXIV continues to grow SE might provide Yoshida with a touch more resources, and if they are provided more resources then end game raiding content might be one of the options available to spend it on.

    The last thing you'd want is for a game to remain stagnant. If the game can improve on its weaknesses then it's more rounded, will appeal to more people, and could potentially grow more.
    I think I remember seeing/reading something where he says that money hasn't ever been an issue, it's being able to find talented enough content designers and other staff that can meet the quality bar the game has already set.

    Edit: It may have been in the NoClip documentary, I'm not entirely sure. It was that or one of the many (cba to check all of them) interviews he did during the Shadowbringers press tour.
    (7)

  9. #9
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaylessa View Post
    Well Yoshida has already said he's not including any new races any more, which should free up resources for other things.
    The problem being that since we have more races the workload has increased permanently. The main reason for them stating they would not be doing more races is the workload has become so great for new content considering all the race options that they felt another race would knock them down the other way and force them to reduce content to meet release deadlines.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  10. #10
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CorbinDallas View Post
    The thing is though, in the majority of cases, if we want something (or they make a new type of content) then they have to pull resources away from other things.

    Asking for and getting more max level content will cause other areas of the game to suffer for it. Would you be okay with losing a Deep Dungeon in exchange for another raid tier? That's how you need to think about these things. We've been told time and again that resources and development schedules are really tight if they want to keep to the standard 3 month release pattern, which they don't want to change as it sets them apart from other MMOs.
    Of course its like that. And I realize the idea that content creation is sort of a zero-sum game is what keeps the envy alive, and the jealousy of "they made something I dont like, so it automatically took away from something I do like", but not all content is born equal.

    A player who doesnt consider savage content, or extremes, to be content for them is the most likely to cry for less of that. There are quite a few of those around. But these people farm stuff, play around with housing etc., its not the same kind of ressources these things eat up, at all. I worked in the industry for 6 years, but even to someout outside of it there is plenty of material nowadays to understand that , for example, new item models dont take away from fight design, which doesnt take away from cutscenes, which doesnt take away from music, because these things are done by different departments and teams. There is some crossover (for example, any primal with a full set of weapons requires a lot of art assets), but generally there are ways around this.

    For example, I believe half of the "levelling" dungeons are wasted. They cause a lot of complaints about queues and blocking the storyline, they are usually done once or twice and then abandoned, and few people are excited. However, the 75 dungeon eats up the same ressources as an endgame 4-man hardmode dungeon! It has sets of visibily distinct gear, fight designs, geography, sound, music, everything! But its throwaway content for the most part, except for somebody unlucky enough to get it in a roulette.

    Unless you re-use the dungeon for future content (they did that a lot in classic, see temple of qarn), its very inefficient content that doesnt have a particular fanbase around it.

    However, if you take, lets say, the 73 and 77 dungeons out of the MSQ and replace them with a solo duty (using the same geography ) that tells the story, and then use the full dungeon experience and effort for a lvl 80 elite dungeon (same fights just tighter timing, numbers, maybe actually make trash pulls dangerous, but its basically 10% more effort, if even that) you just added TONS of hours to the game.

    And dont get me started on reusing levelling dungeons from older expansions as ACTUAL hardmodes.
    (6)

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