Page 62 of 104 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast
Results 611 to 620 of 1520

Hybrid View

  1. #1
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Klb600 View Post
    Honestly its not the competition/challenge in of itself, but the thrill of it. Why do you think many people enjoy difficult games like Dark Souls or Monster Hunter? that thrill keeps our focus and attention and is whats really makes the experience impact and enjoyable, In the challenging content it really requires us to take all the knowledge we have gained from the game + our maximum available kit + perfect coordination with our group and that's what makes it fun. Speaking for myself personally I just find it difficult to enjoy games like Dynasty Warriors, where I just thoughtlessly smash buttons and everything before me dies. It just isn't fun or engaging, but I understand some people enjoy that, and that is fine.

    Honestly for me I would like too see more engaging Open world endgame content. The open world in this game just feels too much like a prop, with no real depth or mystery to it. Whenever someone criticizes the story restrictions in this game, the main defense is "Its a FFXIV game" which even though I am not a fan of the strict story gating in this game, that reason is why I don't find the story gating a negative, But the thing is, you know what else FF is known for? deep interesting and fleshed out worlds to explore with secrets to discover. Say what you will about FFXI but it did an amazing job at this. I feel this game is just completely lacking in that regards.

    Hopefully with the next Eureka/Diadam type content they can get it right. I like that they are trying but it seems with those content, they took some of the worst parts of the Open World and just relegated it too its own instance.
    This about sums up my sentiments as well. Fixing euerka/diadem add a meaningful relic and im happy to be honest.
    (1)
    Death Is Only The Beginning....

  2. #2
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Klb600 View Post
    Honestly its not the competition/challenge in of itself, but the thrill of it. Why do you think many people enjoy difficult games like Dark Souls or Monster Hunter? that thrill keeps our focus and attention and is whats really makes the experience impact and enjoyable, In the challenging content it really requires us to take all the knowledge we have gained from the game + our maximum available kit + perfect coordination with our group and that's what makes it fun. Speaking for myself personally I just find it difficult to enjoy games like Dynasty Warriors, where I just thoughtlessly smash buttons and everything before me dies. It just isn't fun or engaging, but I understand some people enjoy that, and that is fine.

    Honestly for me I would like too see more engaging Open world endgame content. The open world in this game just feels too much like a prop, with no real depth or mystery to it. Whenever someone criticizes the story restrictions in this game, the main defense is "Its a FFXIV game" which even though I am not a fan of the strict story gating in this game, that reason is why I don't find the story gating a negative, But the thing is, you know what else FF is known for? deep interesting and fleshed out worlds to explore with secrets to discover. Say what you will about FFXI but it did an amazing job at this. I feel this game is just completely lacking in that regards.

    Hopefully with the next Eureka/Diadam type content they can get it right. I like that they are trying but it seems with those content, they took some of the worst parts of the Open World and just relegated it too its own instance.
    Kinda interesting that you picked Dark Souls and Monster Hunter... Really liked the Souls series myself, Hard as nails, easy to pick up, and fair. Monster Hunter never really could get into thanks to the mega information dump had to get over at the start. Also the dynasty warrior games while fun for a bit, do get boring quickly.

    So content wise, maybe more stuff on the scale of the Odin fate(at ARR iLvls), but also tied in with potentially a couple other fate chains/hunts or the like, but also hidden away and tricky to trigger. I'd probably go with some kind of unique style of re-spawn timer for it as do want it easily available for those that figure it out, but maybe not quickly farm able.

    The really interesting thing is, I can see most players enjoying all of this style of content... yet more effort was spent trying to say develop more content for Side A or Side B instead of trying to figure out what kind of elements might be best used to develop content both sides could enjoy at a variety of skill levels.
    (0)
    Last edited by Hawklaser; 07-26-2019 at 10:46 AM.

  3. #3
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It might be interesting for content that would need farmed pops, if there was a random chance that a gatherer could be the one to acquire it, not just via battle. Imagine building a kirin pop set like in XI, but one starter pop would have to be crafted, one pop would have to be fished, and two other starter pops from normal battle content. Not unlike how the S rank in North Shroud is technically spawned by someone fishing up a specific fish.
    (2)

  4. #4
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    After looking over this thread, I think it's funny how many things have been ruled out of the "end game content" list that are clearly things created to do when there is no new iLvl gear to grind. Like Choco racing, or triple triad, or majong....or anything else. This game has a ton of repeatable content that can be done solo or in groups. I don't think the problem is with the game. I think it's your definition.
    (8)

  5. #5
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hawklaser View Post
    Kinda interesting that you picked Dark Souls and Monster Hunter... Really liked the Souls series myself, Hard as nails, easy to pick up, and fair. Monster Hunter never really could get into thanks to the mega information dump had to get over at the start. Also the dynasty warrior games while fun for a bit, do get boring quickly.

    So content wise, maybe more stuff on the scale of the Odin fate(at ARR iLvls), but also tied in with potentially a couple other fate chains/hunts or the like, but also hidden away and tricky to trigger. I'd probably go with some kind of unique style of re-spawn timer for it as do want it easily available for those that figure it out, but maybe not quickly farm able.

    The really interesting thing is, I can see most players enjoying all of this style of content... yet more effort was spent trying to say develop more content for Side A or Side B instead of trying to figure out what kind of elements might be best used to develop content both sides could enjoy at a variety of skill levels.
    Not really the biggest fan of world bosses lol they always end up being a zerg fest.

    To be honest, Consumption and competition is one of the biggest issues with content like this. I was hoping for Open world dungeons. There actually was an interview about this a while back with Yoshi P, it was mentioned that the diffulty of creating something like open world dungeons is the compotition factor, as you will now have players will be competing for resources, I.E mobs and spawn timers. So they would basically have too simultaneously release a large amount of these Open world dungeons.

    I was thinking maybe they could open older dungeons that could support multiple parties at once. Like for example Braflox, Halitali, Toto Rak etc. They could place harder mobs that would require multiple hunts. They could even do High end Treasure maps(which reward higher amounts of tome) and Hunts in these areas. In order to avoid competition for NM'S they could do what BDO does for example, you are given some item and have to go to a specific location and spawn the boss using these items. They could also have locked boss areas and use key items which you have to find in the dungeon, with that item you and your party can enter a instanced area specifically for the boss encounter.
    (2)
    Last edited by Klb600; 07-26-2019 at 11:16 AM.

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Klb600 View Post
    Not really the biggest fan of world bosses lol they always end up being a zerg fest.

    To be honest, Consumption and competition is one of the biggest issues with content like this. I was hoping for Open world dungeons. There actually was an interview about this a while back with Yoshi P, it was mentioned that the diffulty of creating something like open world dungeons is the compotition factor, as you will now have players will be competing for resources, I.E mobs and spawn timers. So they would basically have too simultaneously release a large amount of these Open world dungeons.

    I was thinking maybe they could open older dungeons that could support multiple parties at once. Like for example Braflox, Halitali, Toto Rak etc. They could place harder mobs that would require multiple hunts. They could even do High end Treasure maps and Hunts in these areas. In order to avoid competition for NM'S they could do what BDO does for example, you are given some item and have to go to a specific location and spawn the boss using these items. They could also have locked boss areas and use key items which you have to find in the dungeon, with that item you and your party can enter a instanced area specifically for the boss encounter.
    More kinda like combining the FFXI Beastmen Strongholds and their BCNM with an adjacent zone. Jugner Forest, the orc stonghold Davoi, and its BCNM for example? I'm actually kinda surprised they didn't go this route already as they kinda seemed to almost have this set up in the initial ARR zones. And there are a few areas else where that hint at a similar potential concept too. Just add in a couple different BCNM areas if needed if want to vary the location the players go for boss fights. It would bring back some of the open world bit that most of the more modern MMOs are missing.

    Quote Originally Posted by savageink View Post
    After looking over this thread, I think it's funny how many things have been ruled out of the "end game content" list that are clearly things created to do when there is no new iLvl gear to grind. Like Choco racing, or triple triad, or majong....or anything else. This game has a ton of repeatable content that can be done solo or in groups. I don't think the problem is with the game. I think it's your definition.
    For me thats not endgame content. It's I just want to be on and socialize content. There are plenty of DoH/DoL jobs i'm likely to go level before I go putz around in the gold saucer, but that is just me. There is nothing wrong with the gold saucer content, but if that is what I am down to for content and not socializing with people, I'm very likely to game hop or just call it a night.
    (4)
    Last edited by Hawklaser; 07-26-2019 at 11:28 AM.

  7. #7
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    It been stated a number of times in the past, that they dont expect you to play FF14 and FF14 alone. If you get bored of what is available, go do something else and come back when content is out that interests you.
    (9)

  8. #8
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ayer2015 View Post
    It been stated a number of times in the past, that they dont expect you to play FF14 and FF14 alone. If you get bored of what is available, go do something else and come back when content is out that interests you.
    This. I switch between XI and XIV as a wait for new stuff to release.
    (4)

  9. #9
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayer2015 View Post
    It been stated a number of times in the past, that they dont expect you to play FF14 and FF14 alone. If you get bored of what is available, go do something else and come back when content is out that interests you.
    This.
    And I do apply this to any game really.
    (5)

  10. #10
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ayer2015 View Post
    It been stated a number of times in the past, that they dont expect you to play FF14 and FF14 alone. If you get bored of what is available, go do something else and come back when content is out that interests you.
    We understand, just simply asking can there be more diversity in endgame content ex. Fix eureka maybe and make rewards reflect the effort put in. I play many different games on PS4 and also own a switch but id like to play ffxiv more than 1 day week for 1-2 hours(aka my current situation).
    (4)
    Death Is Only The Beginning....

Page 62 of 104 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast

Tags for this Thread