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  1. #1
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    You guys even added Direct Hit on the "Maximized Tenacity" build. Why would someone who maximizes Tenacity waste Direct Hit on any of his slots.
    As others said several pieces all ready have the maximum amount of Tenacity on them while others only need 1 Tier VIII Materia to cap Tenacity. The Edengrace Tassets, Edengrace Trousers, Augmented Deepshadow Sollerets, Augmented Deepshadow Bracelet, and Edengrace Ring are all capped on Tenacity and so have 2 free Materia Slots. The Edengrace Earrings, Augmented Deepshadow Necklace and Augmented Deep Shadow Ring all can cap Tenacity with 1 Battledance VIII each leaving one empty slot.

    The Mnimized Tenacity build also has almost 200 more stat points. Clearly a skewed calculation.
    The gap is actually 121. The secondary stat caps on the highest Tenacity pieces cause the Head, Hands, Ears, Neck and one of the Rings to lose loose out on a total of 85 secondary stat when fully melded with Battledance materia. The remaining 36 secondary stat was from a typo where I post 740 SkS instead of 704 SkS.
    (3)

  2. #2
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    As others said several pieces all ready have the maximum amount of Tenacity on them while others only need 1 Tier VIII Materia to cap Tenacity. The Edengrace Tassets, Edengrace Trousers, Augmented Deepshadow Sollerets, Augmented Deepshadow Bracelet, and Edengrace Ring are all capped on Tenacity and so have 2 free Materia Slots. The Edengrace Earrings, Augmented Deepshadow Necklace and Augmented Deep Shadow Ring all can cap Tenacity with 1 Battledance VIII each leaving on empty slot.



    The gap is actually 121. The secondary stat caps on the highest Tenacity pieces cause the Head, Hands, Ears, Neck and one of the Rings to lose loose out on a total of 85 secondary stat when fully melded with Battledance materia. The remaining 36 secondary stat was from a typo where I post 740 SkS instead of 704 SkS.
    "704 Skillspeed" "Nothing else to waste a stat on so the Tenacity build dumps it on Direct Hit" Yeah doesn't make sense, just like the rest of the Direct Hit melds on Tank fans xD.

    Your trading in 1-3% DPS increase on the parser for Mitigation/Self Heal/Damage. That random Pug Healer you met 10 seconds ago has to carry the slack and heal you harder just because you want to DPS more.

    Just now on Eden normal floor 3, i had to heal a Offtank Dark since he's taking so much damage as a PLD since he's taking so much damage. He's so focused on not getting beat by a tank loaded with Tenacity he forgot to mechanics.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    "704 Skillspeed" "Nothing else to waste a stat on so the Tenacity build dumps it on Direct Hit" Yeah doesn't make sense, just like the rest of the Direct Hit melds on Tank fans xD.
    I'm not really a fan of Direct Hit on Tanks I am just aware that going from 380 Direct Hit to 1160/1820 Direct Hit tends to give biggest DpS increase due to going from a 0% chance of a Direct Hit to a 13%/24% chance.
    (2)

  4. #4
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I'm not really a fan of Direct Hit on Tanks I am just aware that going from 380 Direct Hit to 1160/1820 Direct Hit tends to give biggest DpS increase due to going from a 0% chance of a Direct Hit to a 13%/24% chance.
    you cant even get 1820 Direct Hit.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    you cant even get 1820 Direct Hit.
    Check the number of materia slots on the new i460 and i470 belts and accessories. In order for raid/tomestone accessories not to be inferior to crafted they now have 2 materia slots. 380 + 12*2*60=1820. And if you meld only Direct Hit into Crafted you can hit 2860.
    (4)
    Last edited by Ultimatecalibur; 08-03-2019 at 11:52 AM.

  6. #6
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Check the number of materia slots on the new i460 and i470 belts and accessories. In order for raid/tomestone accessories not to be inferior to crafted they now have 2 materia slots. 380 + 12*2*60=1820. And if you meld only Direct Hit into Crafted you can hit 2860.
    Oh nice, did not see that.

    Still doesn't change the fact that Tenacity > Direct Hit for tanks unless for some reason you really need that extra dps to meet DPS checks.

    If you raid, its safer to put Direct Hit on your melds, just so the other 7 would not give you a hard time about it.

    If you don't raid, then Tenacity is better since Survivability is more important than you outdpsing the DPS.
    (0)
    Last edited by RareItems; 08-03-2019 at 12:18 PM.

  7. #7
    Player
    Granyala's Avatar
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    Sep 2014
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    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RareItems View Post
    Still doesn't change the fact that Tenacity > Direct Hit for tanks unless for some reason you really need that extra dps to meet DPS checks.
    Let me chip in as a healer here for a moment:
    I will NOT notice any single digit improvement to your mitigation in a savage raid. Tank damage is generally very spiky, enforcing cooldowns or you will eat dirt.
    I will have to heal you back up after everyone. You taking 2K less damage won't change the # of heals I'll have to cast, not even over several minutes.

    In order for me to notice single digit improvements to your mitigation, you need to take gradual/constant damage. That's where the "tank drops 5% slower" = "I get another GCD freed up" comes in. An example of that would be a wall-to-wall pull in a dungeon.

    To be perfectly frank: tenacity is simply too weak to be interesting for raid tanks and since raids have rather nasty enrage timers, I can understand every tank opting for more DPS over survivability that, due to the nature of savage, won't help them or me.

    BTW: I don't enjoy melding damage stats on my tank either. I'd wish there was a stat I could meld that makes me tankier AND be a community accepted choice. SE really did drop the ball AGAIN. My lil' Dork has the freedom to meld tenacity, because all he ever gets to see are dungeons anyway but other tanks have to conform or risk getting grief over it.

    Quote Originally Posted by RareItems View Post
    46.3% chance of dealing 11.5% more damage vs 100% chance of dealing 9.7% damage increase / Damage Mitigation / Self healing + Crit/Skillspeed/Det.
    IIRC a direct hit is [normal hit * 1.25] a.k.a. 25% higher than a normal hit.

    Napkin math puts DHit in front of tenacity by around 1.7%

    Calculated for a 10 minute fight, a hit every 1.5 seconds (400 hits) with an arbitrary damage of 1000 for ease of calculus.
    Eh change the 11.5 to a 25 in that image, forgot to edit the title but didn't save the document.

    Quote Originally Posted by RareItems View Post
    Tenacity is useful for improving your defensive capabilities while giving you some offensive boosts. Usually better when your doing content with Randoms.
    I'd argue that for content with randoms (a.k.a. non savage/ultimate), the stat choice matters very, very little. If at all. Even ex primals have super generous enrages, basically: everyone does the mechanics right and no one dies -> boss goes down.
    (4)
    Last edited by Granyala; 08-03-2019 at 06:31 PM.