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  1. #1
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Barraind View Post
    .......................

    so you had 48.8% DR from tank passive and cooldowns.

    Your tenacity was 4% damage reduction.


    4%.

    That is 1.9% more mitigation than taking the "I want to do 4% more damage" option.

    Totally worth it, that wasnt.
    Sorry, i forgot, Direct Hit Melded Tanks don't know how to use cooldowns and die, just like that Warrior lol. All they care about is doing as much damage as they can to make those Direct Hit melds worth it. They don't care about the healer having to babysit them and dying because of it.

    SquareEnix should change Direct Hit to only affect jobs that fulfill a DPS role lol to make it easier for these guys. Edit: I just submitted a suggestion to change Direct Hit to only affect DPS jobs. Hope SE Listens so ppl would stop wasting gil on materia not intended for that job role lol.
    (0)
    Last edited by RareItems; 08-03-2019 at 04:20 PM.

  2. 08-03-2019 11:10 PM

  3. #3
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    As someone that field tested tenacity just to make sure I'd say at this point I'd have more respect for a tank with empty slots than one with heavy tenacity melds
    I want to like the stat but it may as well do nothing

    As small a boost as dps melds are if it gets your group to a point where your pushing phases it's doing infinitely more damage reduction than tenacity ever could

    Same with aoe, if your killing off the smaller mobs one or two gcd sooner. Immediately more damage reduction than tenacity will ever provide

    keep in mind you all are talking about a game when actual tank stances were available they weren't even used for tank busters the damage was so much more valuable. If 20% didn't make a difference why would 4%?
    (4)

  4. #4
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Tenacity = 33 per 0.1% DPS, HPS, and Damage Reduction

    Direct Hit = 6 per 0.1% chance / 24 per 0.1% DPS Gain

    If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain a 46.3% chance to deal 11.5% Damage increase.

    The fact that Direct hit doesn't even give you a 50% chance to deal its 11.5% damage increase while Tenacity gives 9.7% damage increase/Dmg Mitiagation and HPS 100% of the time, makes Tenacity better.


    46.3% chance of dealing 11.5% more damage vs 100% chance of dealing 9.7% damage increase / Damage Mitigation / Self healing + Crit/Skillspeed/Det.

    Doesn't take a genius which one is better for a class that takes the most damage and is expected to survive hard hitting moves.

    If i queue up as a Healer on Expert Roullete and i see a Tank with DH meld on i just get my finger on top of the Adlo button already. If its Tenacity/Det/Crit then my finger is going to be on the Art of War button. If its no melds at all i just unpause youtube on my 2nd screen.
    (1)
    Last edited by RareItems; 08-03-2019 at 04:41 PM.

  5. #5
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Dunning-Kruger operating in full force I see
    (4)

  6. #6
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Nedkel View Post
    And it does make difference, could affect the whole party performance with a healer being able to dish out one dps move. Its like a healer having additional extra 1400 spell speed reducing his gcd by 0.12 sec.
    This is enough to make up for that 1-2% damage difference on a tank.
    The thing becomes even more obvious in dungeons, where there is a constant source of high damage hitting a tank.
    Please trust the healers when they say that whatever the tank has or hasn't melded won't affect their healing ability use in any content. What makes a difference is item level (defense and HP) and use of cooldowns. The healer will not be healing any more or less if their tank has full tenacity melds, full direct hit melds, or no melds at all, if the playstyle is otherwise the same.
    (6)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Taika View Post
    Please trust the healers when they say that whatever the tank has or hasn't melded won't affect their healing ability use in any content. What makes a difference is item level (defense and HP) and use of cooldowns. The healer will not be healing any more or less if their tank has full tenacity melds, full direct hit melds, or no melds at all, if the playstyle is otherwise the same.
    So tenacity does not decrease damage at all, its a broken stat? :f
    (0)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nedkel View Post
    So tenacity does not decrease damage at all, its a broken stat? :f
    Read my post. I explained why a decrease of 5% does not matter to me as a healer.
    This is more a matter of how healing classes are designed rather than what tanks do.
    (4)
    Last edited by Granyala; 08-03-2019 at 07:28 PM.

  9. #9
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Nedkel View Post
    So tenacity does not decrease damage at all, its a broken stat? :f
    As explained many times in this thread, while it does reduce the damage taken by a few % when compared to a gearset without tenacity melds, the difference is not significant enough to allow your healers to heal you any less, which is why it is not recommended. Your raid healers will want you to boost your damage instead, your dungeon healers don't care one way or another.
    (2)

  10. #10
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    If you clear fights faster because of damage output, meaning less healing overall, it is logical what stat should be most desired.
    (3)
    WHM | RDM | DNC

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