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  1. #111
    Player
    RareItems's Avatar
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    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Barraind View Post

    You're right, if you're melding tenacity, you are probably not using the other meld slots for the best possible stat return you can meld, you would be going with more skillspeed or piety.

    Actually i Melded Tenacity, then Skillspeed, then Crit on my PLD tank gear. Crit 1999, Det 1857, Direct Hit 418, Skillspeed 2227, Tenacity 3214. Thx to all the ppl selling cheap tier 7 Tenacity/Skillspeed materia lol.

    60k Clemencies are nice. 10k Tankbusters is nice too.
    (0)

  2. #112
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RareItems View Post
    WHY Would anyone melding Tenacity waste a useless stat like Direct Hit on thier gear. It's either you meld Direct Hit then everything else or Tenacity then everything else. Are the Elite raiders of FFXIV really these dense?

    And why would you not include the base Tenacity stats on your calculations? Direct Hit literally has a base of 380 for every tank.

    There's are only 18 melding slots for the highest non-crafted gear. Even if you meld Direct hit on every slot you would only get 1460 Direct Hit which results in 24% chance to deal an extra 6% more damage.

    24% chance to deal an extra 6% more damage. How does that even make any sense? I have no idea. Guess you have to be a Raiding sheep to understand lol.

    Go ahead, keep melding Direct Hit on your gear, it keeps Tenacity materia prices down for smart ppl to buy lol.
    You’ve got it backwards. Direct hit has linear returns where point for point at low values it is as strong as point for point at high values. The mistake would be melding crit, which has geometric returns that start weaker than direct hit but compound to higher values once you have enough. At currently available item levels, if you’re shoving tenacity everywhere that you can, crit is the stat that would be proportionally weaker.
    (5)

  3. #113
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    You guys even added Direct Hit on the "Maximized Tenacity" build. Why would someone who maximizes Tenacity waste Direct Hit on any of his slots.
    As others said several pieces all ready have the maximum amount of Tenacity on them while others only need 1 Tier VIII Materia to cap Tenacity. The Edengrace Tassets, Edengrace Trousers, Augmented Deepshadow Sollerets, Augmented Deepshadow Bracelet, and Edengrace Ring are all capped on Tenacity and so have 2 free Materia Slots. The Edengrace Earrings, Augmented Deepshadow Necklace and Augmented Deep Shadow Ring all can cap Tenacity with 1 Battledance VIII each leaving one empty slot.

    The Mnimized Tenacity build also has almost 200 more stat points. Clearly a skewed calculation.
    The gap is actually 121. The secondary stat caps on the highest Tenacity pieces cause the Head, Hands, Ears, Neck and one of the Rings to lose loose out on a total of 85 secondary stat when fully melded with Battledance materia. The remaining 36 secondary stat was from a typo where I post 740 SkS instead of 704 SkS.
    (3)

  4. #114
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    As others said several pieces all ready have the maximum amount of Tenacity on them while others only need 1 Tier VIII Materia to cap Tenacity. The Edengrace Tassets, Edengrace Trousers, Augmented Deepshadow Sollerets, Augmented Deepshadow Bracelet, and Edengrace Ring are all capped on Tenacity and so have 2 free Materia Slots. The Edengrace Earrings, Augmented Deepshadow Necklace and Augmented Deep Shadow Ring all can cap Tenacity with 1 Battledance VIII each leaving on empty slot.



    The gap is actually 121. The secondary stat caps on the highest Tenacity pieces cause the Head, Hands, Ears, Neck and one of the Rings to lose loose out on a total of 85 secondary stat when fully melded with Battledance materia. The remaining 36 secondary stat was from a typo where I post 740 SkS instead of 704 SkS.
    "704 Skillspeed" "Nothing else to waste a stat on so the Tenacity build dumps it on Direct Hit" Yeah doesn't make sense, just like the rest of the Direct Hit melds on Tank fans xD.

    Your trading in 1-3% DPS increase on the parser for Mitigation/Self Heal/Damage. That random Pug Healer you met 10 seconds ago has to carry the slack and heal you harder just because you want to DPS more.

    Just now on Eden normal floor 3, i had to heal a Offtank Dark since he's taking so much damage as a PLD since he's taking so much damage. He's so focused on not getting beat by a tank loaded with Tenacity he forgot to mechanics.
    (0)

  5. #115
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    "704 Skillspeed" "Nothing else to waste a stat on so the Tenacity build dumps it on Direct Hit" Yeah doesn't make sense, just like the rest of the Direct Hit melds on Tank fans xD.
    I'm not really a fan of Direct Hit on Tanks I am just aware that going from 380 Direct Hit to 1160/1820 Direct Hit tends to give biggest DpS increase due to going from a 0% chance of a Direct Hit to a 13%/24% chance.
    (2)

  6. #116
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I'm not really a fan of Direct Hit on Tanks I am just aware that going from 380 Direct Hit to 1160/1820 Direct Hit tends to give biggest DpS increase due to going from a 0% chance of a Direct Hit to a 13%/24% chance.
    you cant even get 1820 Direct Hit.
    (0)

  7. #117
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RareItems View Post
    you cant even get 1820 Direct Hit.
    Check the number of materia slots on the new i460 and i470 belts and accessories. In order for raid/tomestone accessories not to be inferior to crafted they now have 2 materia slots. 380 + 12*2*60=1820. And if you meld only Direct Hit into Crafted you can hit 2860.
    (4)
    Last edited by Ultimatecalibur; 08-03-2019 at 11:52 AM.

  8. #118
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    you cant even get 1820 Direct Hit.
    What?

    You can hit 2780 total hit if you really want to.

    The build that does that is less good than the build that doesnt use full crafted though. (Crafted gear can have 220 hit on it if it has 3 overmeld slots, or 180 if it has 4 overmeld. Blue gear can only have 120 max. Belts max out at 186 secondary stats at that ilvl though, so you can potentially waste 14 substats if you meld like you're a moron).


    Check the number of materia slots on the new i460 and i470 belts and accessories. In order for raid/tomestone accessories not to be inferior to crafted they now have 2 materia slots. 380 + 12*2*60=1820.
    They arent even considering that tier of gear, they're looking at purely crafted gear (for some reason).


    Still doesn't change the fact that Tenacity > Direct Hit
    Tenacity is not, nor has it ever been the best tank stat.

    It is the second worst beyond "skillspeed beyond necessary to ensure my rotation works".

    It is a stat that, AT BEST, will save 1 heal every 17 cast heals.

    Being willfully ignorant does not change that.
    (6)
    Last edited by Barraind; 08-03-2019 at 12:43 PM.

  9. #119
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Check the number of materia slots on the new i460 and i470 belts and accessories. In order for raid/tomestone accessories not to be inferior to crafted they now have 2 materia slots. 380 + 12*2*60=1820. And if you meld only Direct Hit into Crafted you can hit 2860.
    Oh nice, did not see that.

    Still doesn't change the fact that Tenacity > Direct Hit for tanks unless for some reason you really need that extra dps to meet DPS checks.

    If you raid, its safer to put Direct Hit on your melds, just so the other 7 would not give you a hard time about it.

    If you don't raid, then Tenacity is better since Survivability is more important than you outdpsing the DPS.
    (0)
    Last edited by RareItems; 08-03-2019 at 12:18 PM.

  10. #120
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Survivability is also heavily dictated by cooldown management. If a fight (say a dungeon pull where you’re always taking a lot of damage rather than a raid boss where it’s discrete spikes) takes 20 seconds longer because of poor DPS, that 20 seconds runs the risk of being after you’ve run out of cooldowns. If you’re down 20 or 30% mitigation because of that, your healer is definitely going to notice. It’s better to just put the mobs down quickly before your resources are exhausted.
    (0)

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