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  1. #51
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    The blood gauge was the death of DA, but it had to be because DA was not really "different" but it was a brilliant way of making stacks of wrath super enjoyable. HW DRK could safely DA moves approx the same amount of time 1 wrath ability could be executed in proper play, but yoou had the option to spend them or not, r even double weave for burst unlike WAR. When the beast gauge became the stacks of wrath indicator, all of a sudden DA encroached on that. Blood gauge being super limited is a good example of why DRK is broken in this, and in some ways SB iterations. The MP management was already like a beast gauge in 3.0 but now they had 2 resource gauges. Theyre doing PLD this way too, trying to lock in some defensives into its gauge . The whole system just doesnt work with DRK original concept. But instead of looking at PLD, they go to WAR for ideas. Im fully convinced that DS should just get the heavy thrust treatment, and we can finally just use mp for the direct situation at hand, like PLD, over the WAR DMG dominator usage of theirs. AD should be a blood ability for sure, or back to how it was in SB. Theyre having a rather difficult time with this gauge nonsense, and now that mp is a shared resource that mind you, isnt even spent on our aoes anymore like in the past, its sort of moot. Itll suck for sure,, its not original DRK but we have to face the facts that mp is just a sorry gated resoource, thats meant to slow casters and healers down and it does show already in this expansion that mp usage, on those two role types esp is taxing in a way we havent much seen before. Case and point being that even if mp upkeep is gone, they could at least give us similar gameplay through the use of blood. Have MP circulate blood windows, etc. Use MP for more Blood. More blood, more apm. I think this is why it still feels disembodied and broken. The rework didnt do a whole lot to fix that because theyre too scared to just DO IT. We have to accept that, that SB management is gone, look how our unleash combo grants mp. Outside of that, there really isnt much else they can do. We could still have had DA work the same but instead cost blood. They didnt do that, they shouldve, but didnt.
    (2)
    Last edited by ADVSS; 07-04-2019 at 06:26 PM.

  2. #52
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    There are few changes I'd make to the current DRK.

    - Blackblood GCDs used under Delirium increased to 600 MP from 200 MP, granting a Flood/Edge/TBN if you can hit all 5 GCDs.
    - Salted Earth's Duration increased by 15 seconds, potency increased by 30, or cooldown reduced by 30 seconds.
    - Unleashed and Stalwart Soul changed to Weaponskills to let them be affected by Skillspeed instead of Spellspeed, removing the 2.50 recast and allowing the user to get 5 of them back-to-back under Bloodweapon easier.

    Can't really think of anything else I have any glaring issues with. I'm enjoying ShB DRK. More than HW? We'll see. More than SB? Yes.
    (4)

  3. #53
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Otorinth View Post
    - Unleashed and Stalwart Soul changed to Weaponskills to let them be affected by Skillspeed instead of Spellspeed, removing the 2.50 recast and allowing the user to get 5 of them back-to-back under Bloodweapon easier.
    I do want to address this. While it's kinda cool we get spells for our AoE basically, given it's based on Spellspeed that can throw off some of the math when it comes to rotation and other effects. PLD also has this same issue with some of it's abilities.

    I'd fully support this idea but it wouldn't be enough for me to come back. More a thing for the Devs to keep in mind going forward cause I hope that next expansion does see us gifted with more spells.
    (2)

  4. #54
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by MerlinCross View Post
    I do want to address this. While it's kinda cool we get spells for our AoE basically, given it's based on Spellspeed that can throw off some of the math when it comes to rotation and other effects. PLD also has this same issue with some of it's abilities.

    I'd fully support this idea but it wouldn't be enough for me to come back. More a thing for the Devs to keep in mind going forward cause I hope that next expansion does see us gifted with more spells.
    The Paladin has the advantage that requiescat lasts 11 seconds. The additional second makes it easier to deal with the spell gcd
    (1)

  5. #55
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nedkel View Post
    Numbers does matter, new DRK has them on their side.
    And yet it doesn't feel fun to play for me. Numbers aren't the only thing that absolutely matter otherwise I'd expect everyone to be playing BLM and BRD from what I understand of DPS talk.

    Shadowbringers might have the better numbers but it feels stiff and jarring to play for me. This is a skip for using the class for me. Heck, I under-preformed more than likely on the last 2 versions of DRK but I liked those 2 versions. I don't like how this one feels to play. Stormblood felt odd but it also felt like a step up. Heavensward was to use Dark Arts on 1-2 skills, so Stormblood gave us more things to use it on and let us use it even more/faster. Now, we're expected to... not spam and not use Dark Arts at all? It's just gone? That feels weird.

    Yes I know it's not gone but it's locked behind breaking TBN now and really that's a dumb idea to me.

    DRK now feels off. Is it good or better than before? I don't know but I know I probably won't play it to find out because it just feels too off and clunky. Which is funny because that's what everyone complaining about Dark Arts said.
    (7)

  6. #56
    Player
    Kanashii's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    50
    Character
    Kanashii Shitsuren
    World
    Spriggan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lersayil View Post
    I'll also put down an optimistic yes.

    I'll have to see how it goes in EX dungeons and above, but I like the generic feel of the changes.

    Only things I would complain about are:
    • long cooldowns on AB and Salted Earth
    • on better gear it might be hard to break the shield to get the lost dps back
    • a very slightly higher mana generation. Having a natural Edge/Flood every 20 seconds is a bit too little. Shaving off 2-3 seconds off that migt alleviate some of the downtime when you are on cooldown.
    Same as you. But now I have to choose when putting my TB if I went it breaks or no. If I don't need TB cuz Innocence EX is weak so I put my 3000 mp in the dps ! YEAH !
    (0)

  7. #57
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,365
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Only real complaint for me is the levels drk gets abilities
    From what i can tell its the only tank to not get its 2nd aoe combo til shadowbringer content
    Makes synced content alot less interesting for drk, let alone not getting TBN til 70 still, kinda wish they'd move it to a lower level since it's such a big part of the defensive kit
    (2)

  8. #58
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    HW DRK like playing a piano- loved it.
    SB DRK slow and boring- hate it
    ShB DRK fast and exciting- love it.
    (1)

  9. #59
    Player
    Dio_Tiferet's Avatar
    Join Date
    Feb 2016
    Posts
    52
    Character
    Dio Tiferet
    World
    Phoenix
    Main Class
    Samurai Lv 70
    If you think Shb DRK is fast and exciting compared to SB DRK then you were not playing the class at a high level no offense btw but SB DRK was considerably faster with more options and resource management synergy between skills and effects in general.

    Right now the only actual skill interaction you got is TBN break into Flood

    Delirium no longer affects other skills just lets you use bloodspiller 5 times

    Blood weapon no longer affects abilities/OGCD's so there's no reason to align your ogcd's with blood weapon anymore it also no longer hastens your GCD cooldown

    Dark arts can no longer be managed for use with the right skills for maximum efficiency
    (high potency attacks for additional crit/dh scaling)
    (abyssal for lifesteal)
    (power slash for emnity)

    Quietus no longer grants MP its just a 210 potency aoe locked behind blood

    Salted earth no longer generates blood

    Abyssal drain went for a GCD with no cooldown to a OGCD with 60 seconds cooldown and horrible potency/lifesteal its even worse then pre-buff dark passenger from SB this also butchered our ranged aoe emnity control and ability to pull mobs

    Resource generation has gotten atleast 4 times slower than in SB

    The new DRK abilities from Shb offer little to nothing in terms of gameplay. And our ultimate skill Living shadow is just a 60 second ogcd 50 blood DOT that does nothing the first 6 seconds after activating it and when it does go active it starts thowing out quietes and aoe's on a single target boss.

    This class got butchered harder in terms of gameplay and depth than HW WAR to SB WAR not to mention they already removed the entire tankstance and emnity concept of tanking

    This rework combined with tanking changes makes it miserable for any experienced player/raider
    (5)

  10. #60
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Dio_Tiferet View Post
    This rework combined with tanking changes makes it miserable for any experienced player/raider
    No true Scotsman would ever like the Dark Knight rework

    It's fine if you don't like the rework, everyone is entitled to their own opinion, but fallacious statements like the quoted one are ridiculous and being thrown around far too much.
    (2)
    Last edited by TouchandFeel; 07-06-2019 at 01:42 AM.

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