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  1. #1
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I haven't played my drk since the first five minutes of logging in for early access, but I've watched my friend play it at lv 78. From what I've seen, I'll probably neither like or dislike the new drk. I've always been the type of player who adapts to changes. If I don't like something, I'll either find a way to overcome it or just deal with it. I doubt we'll get any big fixes in lieu of bandaid patches, though. My only real complaint is mp generation. All of our mp-consuming skills costs a lot of mp. If siphon strike restored 1200-1500 mp, that would solve a lot of problems. Dps would definitely increase, and availability of TBN would increase as well.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lannybaby View Post
    All of our mp-consuming skills costs a lot of mp. If siphon strike restored 1200-1500 mp, that would solve a lot of problems. Dps would definitely increase, and availability of TBN would increase as well.
    If MP restoration is increased, you're back to spamming Darkside skill every two GCD, like you did with Dark Arts. Basically, they didn't fix the design issue about spamming a single oGCD, they just make the skill cost more.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #3
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Whatever they do in future updates, the way Delirium works right now really needs to change. Instead of just letting us spam Bloodspiller/Quietus for 10 seconds, maybe it could be a 10 second buff, that increases the damage output/skillspeed on all our skills, as well as resets all cooldowns, with the exception of Living Shadow and Living Dead.

    Heck, maybe during that 10 second window, change how certain skills work. For example Plunge, during Delirium it could get an added AoE effect that cracks the earth, so you can instantly aggro whole groups. There's so much they could do to make us feel like a total badass during the 10 second burst window, but instead we just press same button for 10 seconds straight.
    (1)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Yeah, Delirium needs a complete rework!

    Even the people who in general like the new DRK seem to hate Delirium - myself included.
    (7)

  5. #5
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    It just highlights how simplified Dark Knight has become in this new expansion. Aggro management is gone, Dark Arts is gone. Oh, wanna do a high damage burst? Don't worry, press the same button for 10 seconds.
    (5)

  6. #6
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tint View Post
    That basically would make the Darkside timer obsolete. I mean it's not difficult to keep it up anyway, but why add a timer when you can spam the skill wich extends the timer for free?
    I mean you already should be using either of the Darkness skills at least twice if not more in the current version of Delirium for every Delirium. Exactly how would this make it so you are invalidating the timer of Darkside since you will be capping at 60 sec. in both scenarios?
    (3)
    Last edited by Sancho_Nyanta; 07-02-2019 at 11:20 PM.

  7. #7
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    For me personally I did enjoy the constant use of DA, while sure it was superficial I felt that SB dark knight felt like it had a more active play style. In general most classes I played during SB-- Brd, Drk, Ast,-- so far feel less engaging though I am not 80 yet so I will not pass complete judgment.
    (2)

  8. #8
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Awha View Post
    For me personally I did enjoy the constant use of DA, while sure it was superficial I felt that SB dark knight felt like it had a more active play style. In general most classes I played during SB-- Brd, Drk, Ast,-- so far feel less engaging though I am not 80 yet so I will not pass complete judgment.
    I didn't see a problem with it, either. It was annoying at first, but I was able to get over that after seeing how much harder I hit with each DA skill. The harder I hit, the more I felt I was contributing to the party damage as a whole. Sure, it could have been implemented differently, but I only cared for the end result. Spamming 1 skill took no brain power, which allowed me to focus more on the encounter instead of using the right skill at the right time.
    (2)

  9. #9
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    GNB is the closest thing I've got to the Heavensward DRK I loved. Current DRK just has nothing to do with that anymore, unfortunately. I was ready to give up tanking when I came back to Stormblood, the changes to DRK and WAR just made them uninteresting to play. GNB isn't perfect, but it lets me at least return to my main role.
    (8)

  10. #10
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TouchandFeel View Post
    If Delirium were to do that, it would mess up your ability to weave your other oGCD abilities. With the 2s recast on the Edge and Flood abilites, as well as animation-locks, double-weaving oGCDs without potentially clipping your GCDs is tenuous at best. If you are spamming Edge or Flood between every GCD within 10s, you will likely not be able to take advantage of all the other stuff you would want to weave in there like CnS, AD and Plunge. You would basically be giving up your ability to utilize your other oGCDs to best effect just to give the semblance of being "different" for this one ability, when in reality you are still just spamming a single ability ~5 times and weaving other things in between, just swapping GCDs for oGCDs.
    But aren't we already double weaving with the current incarnation of Delirium? Like the opener after you pop Delirium is to have 4 sets of double woven skills. Wouldn't the only difference here be that you would hit a GCD, double weave Delirium and a Darkness/Shadow to start?

    So using the single target opener as my example; hit a GCD, double weave Delirium and EoS, use GCD, double weave Plunge and EoS, double weave C&S and EoS, use GCD, double weave AD and EoS, use GCD, double weave 2nd Plunge and EoS.

    The GCDs themselves don't matter and can be any GCD.

    I'm not sure what I'm missing that would really change what we are doing currently other than to make what we are spamming different than the other tanks in that it is a oGCD vs a GCD.
    (1)

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