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  1. #1
    Player
    Lucky27's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Master Gandhi
    World
    Behemoth
    Main Class
    Conjurer Lv 70

    New drk is too much fun!

    How come people are complaining about the new dark knight? This spin2win aggressive style of drk is a blast! Who actually had fun doing dark arts spam? I was a healer main who played drk for fun in dgns but dam im maining this version of drk! Im like an evil warrior lol. Spin2win! See you ast! Let the darkness consume my healing ways. Who agrees with me?
    (15)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I am still unsure about DRK.

    I liked SB DRK. I also liked HW DRK. And ShB DRK doesn't look bad also... okay, I am not a fan of the Bloodspiller spam, but overall the gameplay is fine. It could be better, but it's not worse than SB DRK, just different...

    Main problem is that BLM is just so much fun! :O But switching to a dps-job feels kinda strange...
    (2)

  3. #3
    Player
    Nosphuratu's Avatar
    Join Date
    Jun 2015
    Posts
    33
    Character
    Namira Maurtia
    World
    Sargatanas
    Main Class
    Summoner Lv 80
    I'm glad someone else enjoys it too, it really is fun. I do wish the abilities has a slight bit more interaction between them and maybe a bit more mana gain but nonetheless it is great.
    (6)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    well to answer you question i did really enjoy dark arts, meaby to much spam and lack of any other choice to spend you mp but i really miss dark arts, other thing i don't agree with you but have fun.
    (10)

  5. #5
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    iam one of the people who also join the happy wagon for shb DRK, not seeing the problem but then again i didnt play my DRK 120%, i just play it normally and enjoy the hell out of it.
    (3)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    People are complaining about the new DRK, because they took one of the highest apm classes in the game that was, imo, really fun to optimimise and micro manage, and turned it into braindead dump mana every min whilst using worse inner release thats slower. Warrior already exists, we didn't need warrior with edgy paintjob.
    (26)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ReiMakoto View Post
    People are complaining about the new DRK, because they took one of the highest apm classes in the game that was, imo, really fun to optimimise and micro manage, and turned it into braindead dump mana every min whilst using worse inner release thats slower. Warrior already exists, we didn't need warrior with edgy paintjob.
    DRK in SB was really annoying and clunky due to DA spam. I originally played the class in HW and had to give it up in SB because of the loss of its original great identity of a balancing act. Balance your MP, balance your cooldowns, balance your damage, balance your aggro...it had the complexity and micromanaging of a SCH in tank form. SB took away the synergy of its moves and stripped its kit of several of the abilities that made us who we are (outside of Reprisal, did any tank need Low Blow or Anticipation!?), made it practically braindead in the MP department, and forced Dark Arts spam for offensive moves to the point where it could give carpal tunnel (when originally it was used more defensively and tactically). We go from there to now, where it's fluid, there's actual synergy within the entire kit, and is far less annoying to pull out the full potential of. DRK has gotten an identity again along with a bit of tactical complexity it was missing in SB, and IMO is far better for it. Sadly it's not at HW's level, but DRK is actually fun again.
    (3)

  8. #8
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RyuDragnier View Post
    DRK in SB was really annoying and clunky due to DA spam. I originally played the class in HW and had to give it up in SB because of the loss of its original great identity of a balancing act. Balance your MP, balance your cooldowns, balance your damage, balance your aggro...it had the complexity and micromanaging of a SCH in tank form. SB took away the synergy of its moves and stripped its kit of several of the abilities that made us who we are (outside of Reprisal, did any tank need Low Blow or Anticipation!?), made it practically braindead in the MP department, and forced Dark Arts spam for offensive moves to the point where it could give carpal tunnel (when originally it was used more defensively and tactically). We go from there to now, where it's fluid, there's actual synergy within the entire kit, and is far less annoying to pull out the full potential of. DRK has gotten an identity again along with a bit of tactical complexity it was missing in SB, and IMO is far better for it. Sadly it's not at HW's level, but DRK is actually fun again.
    I played on DRK in HW, then when SB intially came out I played Warrior, then switched back to DRK when 4.2 came out because I detested inner release. I'm firmly in the camp of I liked Dark Arts, not as much as HW mind you, but still found the mechanic enjoyable, and if you were into micro optimising a fight to get high percentiles it was very fun. Knowing when to tbn to get an extra bloodspiller to prep downtime, trying to make the most of misaligned raid buffs by choosing to mana dump, there was a lot of nuiance you could get out of it if you knew what you were doing. I'm firmly in the I like high APM crowd which is why im not so happy, I think they could have redigned the kit to keep the speed but lose the clunk. Also new Delerium can just go to hell, I hated inner release on WAR, I don't need it on DRK too.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ReiMakoto View Post
    People are complaining about the new DRK, because they took one of the highest apm classes in the game that was, imo, really fun to optimimise and micro manage, and turned it into braindead dump mana every min whilst using worse inner release thats slower. Warrior already exists, we didn't need warrior with edgy paintjob.
    It wasnt rewarding also SB DRK would look like a little boy in comparison to the new War, PLD or even a gunbreaker.
    They had to redo him, if they leave him at as he was in SB then it would be a tremendous PR failure in shadowbringers and i dont have to write down why.
    People liking old DRK are minority, it was least played tank class for a reason.
    You maybe forgot about the bad sides of SB DRK.
    Playing that DRK took lot of effort for less rewards than other tanks, it would be even worse especially today. Also DA spam was limiting the design, you couldnt add anymore cool oGCD into that, since DA animation lock was terrible and really hard to double weave with higher ping, you already had 3 oGCD that would boost your damage with DA, but also 2 others on top of it which were essential to use and another 2 which were a waste of DPS if not used in time.
    It also had a terrible balance problems, it was super different fighting single target and multiple targets, you would be flooding with MP when fighting a group of enemies and be lacking MP when fighting single target, same with healing, do i really need to tell why it was bad and why SE decided to make it the way it is now? It would be impossible to give SB DRK new stuff because of it, it would give different outcomes in dungeons and raids.
    It wasnt all that fast fighting single target on DRK, blood generation was way lower than now too and you used your signature skills way less than today, it was 1-2-3 combo + DA all night and day, there wasnt anything exciting about it.
    I played on and off DRK in stormblood, i liked it before i tried to play other tanks.

    DRK is better now, he is not as clunky and counter-intuitive to play, and could do a ton of damage when played right. Thats why so many people are enjoying it today.
    (4)
    Last edited by Nedkel; 07-03-2019 at 02:39 PM.

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    You know, DRK archive world first in both ultimates bcs it was fun, ppl how raid with him and didn't have a raid team that force him to switch play it BCS was fun, the low pick rate of DRK was mostly by ppl locking it out from PF and raid recruiting groups when the job was in a bad position not BCS the job wasn't fun.

    And DRK didn't have balance problems, the MP generation and usage was well calculated, you only have problems if you are bad at management resources, for no say SB DRK have the best aoe gameplay of all tanks and expansions hands down.

    Btw dark arts and new oGCD are not incompatible, if you make it cost less mp that DA and add more potency you have a nice alternative to spend your MP, in fact more oGCD with fair MP cost it's what DRK need it to reduce the DA spam.
    (5)

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