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  1. #41
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Funnily enough I like new DRK I said before I wasn't gonna like it but been messing around at lvl 72 and my god it's way more fun than SB DRK by miles! I love how hard hitting and impactful a lot of the skills are I only have minor gripes with the class i.e under lvl 60 it sucks since you don't have access to TBN my proposal:

    -Give DRKs TBN at lvl 62 instead of Bloodspiller
    -Change Bloodspiller to lvl 68 and Delirium to lvl 70
    -Change Living Dead
    -Recast time for TBN to 10-12 seconds Or make it last 9 seconds from 7 seconds

    Honestly that's about it I really like how put together it is after lvl 72 when you get Stalwart Soul and I like pooling mana to use TBN since it's so darn powerful the boss in the first ShB dungeon his TB was hitting me for 10k and I was Soul Eater healing myself through his autos. Was super fun.
    (4)
    Last edited by Awful; 07-03-2019 at 11:48 AM.

  2. #42
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ReiMakoto View Post
    People are complaining about the new DRK, because they took one of the highest apm classes in the game that was, imo, really fun to optimimise and micro manage, and turned it into braindead dump mana every min whilst using worse inner release thats slower. Warrior already exists, we didn't need warrior with edgy paintjob.
    It wasnt rewarding also SB DRK would look like a little boy in comparison to the new War, PLD or even a gunbreaker.
    They had to redo him, if they leave him at as he was in SB then it would be a tremendous PR failure in shadowbringers and i dont have to write down why.
    People liking old DRK are minority, it was least played tank class for a reason.
    You maybe forgot about the bad sides of SB DRK.
    Playing that DRK took lot of effort for less rewards than other tanks, it would be even worse especially today. Also DA spam was limiting the design, you couldnt add anymore cool oGCD into that, since DA animation lock was terrible and really hard to double weave with higher ping, you already had 3 oGCD that would boost your damage with DA, but also 2 others on top of it which were essential to use and another 2 which were a waste of DPS if not used in time.
    It also had a terrible balance problems, it was super different fighting single target and multiple targets, you would be flooding with MP when fighting a group of enemies and be lacking MP when fighting single target, same with healing, do i really need to tell why it was bad and why SE decided to make it the way it is now? It would be impossible to give SB DRK new stuff because of it, it would give different outcomes in dungeons and raids.
    It wasnt all that fast fighting single target on DRK, blood generation was way lower than now too and you used your signature skills way less than today, it was 1-2-3 combo + DA all night and day, there wasnt anything exciting about it.
    I played on and off DRK in stormblood, i liked it before i tried to play other tanks.

    DRK is better now, he is not as clunky and counter-intuitive to play, and could do a ton of damage when played right. Thats why so many people are enjoying it today.
    (4)
    Last edited by Nedkel; 07-03-2019 at 02:39 PM.

  3. #43
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    You know, DRK archive world first in both ultimates bcs it was fun, ppl how raid with him and didn't have a raid team that force him to switch play it BCS was fun, the low pick rate of DRK was mostly by ppl locking it out from PF and raid recruiting groups when the job was in a bad position not BCS the job wasn't fun.

    And DRK didn't have balance problems, the MP generation and usage was well calculated, you only have problems if you are bad at management resources, for no say SB DRK have the best aoe gameplay of all tanks and expansions hands down.

    Btw dark arts and new oGCD are not incompatible, if you make it cost less mp that DA and add more potency you have a nice alternative to spend your MP, in fact more oGCD with fair MP cost it's what DRK need it to reduce the DA spam.
    (5)

  4. #44
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    You know, DRK archive world first in both ultimates bcs it was fun, ppl how raid with him and didn't have a raid team that force him to switch play it BCS was fun, the low pick rate of DRK was mostly by ppl locking it out from PF and raid recruiting groups when the job was in a bad position not BCS the job wasn't fun.

    And DRK didn't have balance problems, the MP generation and usage was well calculated, you only have problems if you are bad at management resources, for no say SB DRK have the best aoe gameplay of all tanks and expansions hands down.

    Btw dark arts and new oGCD are not incompatible, if you make it cost less mp that DA and add more potency you have a nice alternative to spend your MP, in fact more oGCD with fair MP cost it's what DRK need it to reduce the DA spam.
    World first i did heard about it, but you know who was the second tank in there? DRK didnt played alone in that savage raid.

    Fun is relative.
    A ton of people dont enjoy a job or class if its not performing well enough, and this is fact, majority of people do not feel like to play a weak class no matter their design. It could be enjoyable or as SB DRK has been called, as a unnecessary fiddling for worse results comparing to other tanks.

    MP generation wasnt well calculated, you would overcap it in a moment when fighting multiple enemies, and it was opposite when fighting singe target if you wanted to generate any kind of burst.
    AOE gameplay being the best is your personal opinion, i am not going to argue with it but i remind you of the skills being used against multiple targets.
    SB DRK had rarely used dark passenger doing 140 potency, abyssal drain which costed mana and dealt only 120 potency damage, and quietus, all these could have been enchanted with DA.
    Current DRK has unleash>stalwart which generate both mana and blood and deals a lot more dmg, quietus which is used more frequently due to aoe combo being able to generate blood, delirium quietus combo, abyssal drain as oGCD and flood of shadow to use MP on.
    Current DRK is way more complex in AOE department, this is a fact, it is no longer a abyssal spam + quietus somewhere in the middle when blood weapon and salted earth is up, current DRK also deals way more potency in AOE than SB DRK, this alone does contribute into the feeling of the class, since you hit harder you feel it better.
    Numbers does matter, new DRK has them on their side.
    (0)
    Last edited by Nedkel; 07-03-2019 at 08:25 PM.

  5. #45
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    PLD both cases.

    Fun is relative as the perception of what is a good design or not, inner release is not a good design as my perspective but for you meanby is so we are in the same ground, you perception of what is a good design is not superior to mine.

    I agree a underperforming job isn't going to be played much bcs obvious reasons but that's independent of his design, it's a question about numbers.

    It was well calculated, first of all DRK have a more sustained performance, isn't was meant to do any kind of heavy burst window at all so you manage you MP all the time to keep the same pace all the time not burn everything and run out of MP aka no TBN.

    Current aoe rotation generate so little resources you can't spam flood, the blood generation give you so little Quietus uses and the skill is not impactful at all and you spend the rest of the time doing 1-2. old rotation gives you more sustained resources generation, using TBN to generate blood to use Quietus to generate mana and use all that mana with DA-AD give you a lot of dps and self heals something this new version can't do, SB gives you dps strong self heals and good sustain so you don't fall sleep spamming 1-2, and dark passenger was a direct DPS gain with 2 and more targets since the begining, the DA potency to all targets was insane.

    So I don't consider 1-2 + Quietus/oGCD when they care to recast or have resources necessary to being used a hour later is more complex and sinergice better that old rotation since the last one give you always constant resources for free TBN and this one no, and I doubt this one dealt more dps apart of the low resource generation you need to be carry by you healer more that before.
    (4)
    Last edited by shao32; 07-03-2019 at 08:39 PM.

  6. #46
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lucky27 View Post
    How come people are complaining about the new dark knight? This spin2win aggressive style of drk is a blast! Who actually had fun doing dark arts spam? I was a healer main who played drk for fun in dgns but dam im maining this version of drk! Im like an evil warrior lol. Spin2win! See you ast! Let the darkness consume my healing ways. Who agrees with me?
    Haven’t go deep into DRK in 5.0, just give it a brief test and already like it more than SB DRK, but well no surprise for me as I always found SB DRK to be worse than HW and very broken
    (2)

  7. #47
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nedkel View Post
    Current DRK is way more complex in AOE department, this is a fact, it is no longer a abyssal spam + quietus somewhere in the middle when blood weapon and salted earth is up, current DRK also deals way more potency in AOE than SB DRK, this alone does contribute into the feeling of the class, since you hit harder you feel it better.
    Numbers does matter, new DRK has them on their side.
    I would have a lit more to say but im on a train and fun is relative is a very concise way of putting it, but youre wrong in general about it being badly designed, all of its kit had a nice purpose that you could use and optimise.

    However im gonna stop you right here on this aoe statement because its blatantly false, the flow of tbn -> quietus -> dark passenger ->Quietus -> drain -> tbn ect was way more complex and rewarding than current drk, and could make you an unstoppable monster with health drain shielding and damage constantly. Now its unleash, stalwart flood/tbn when you have mana and quietus spam jn delrium, its way way less complex, not to mention a longer cd lower damage salted earth means holding mobs in it is less necessary.
    (11)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #48
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ReiMakoto View Post
    I would have a lit more to say but im on a train and fun is relative is a very concise way of putting it, but youre wrong in general about it being badly designed, all of its kit had a nice purpose that you could use and optimise.

    However im gonna stop you right here on this aoe statement because its blatantly false, the flow of tbn -> quietus -> dark passenger ->Quietus -> drain -> tbn ect was way more complex and rewarding than current drk, and could make you an unstoppable monster with health drain shielding and damage constantly. Now its unleash, stalwart flood/tbn when you have mana and quietus spam jn delrium, its way way less complex, not to mention a longer cd lower damage salted earth means holding mobs in it is less necessary.
    Not sure how its blatantly false...? It possibly had a better, more strict rhythm to it, but it was in no way more complex than what we have now. Also it was THE best aoe rotation between the tanks (by complexity, strength AND sustain), making it the de-facto king of tank aoe. The only thing we've really lost is the sustain with AD now on a horridly long cd.

    CDs are longer but currently for aoe you juggle and manage mp and blood, rotating: Unleash - Stalwart Soul, Flood of Shadows, AD, Salted, Quietus, Living Shadow (not sure about if this is a gain over Quietus in a aoe situation). You also pop Delirium, TBN and Blood Weapon on cd.

    That is a respectable number of skills for an aoe rotation. I liked both aoe rotations, but wouldn't say one is oh so much better than the other (aside from the fact that 4.0 DRK was a self healing aoe monster that should not have survived into this current aoe tank meta).
    (3)
    Last edited by Lersayil; 07-04-2019 at 02:26 PM.

  9. #49
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I much prefer the way Darkside and mana spending is managed now. Edge/Flood is much better than poking the dark arts button all the time. TBN was always great and its even better now.
    I do think I'd prefer to gain and spend mana more quickly, however. Take flood/edges damage down but increase mana gain so you can use them more often. As it is now, you kinda burn everthing quickly and then have a bit of a lull.

    The one thing I just don't like is Delirium. It's knock-off Inner Release and should really do something else.
    Here's a concept: Delerium is a funky buff/transformation to the Souleater and AOE combos. Like it turns Hard Slash into the original Delirium Weapon Skill, Syphon Strike into Power Slash and Soul Eater into Scourge. Each does buffed damage, adds mana and blood, and Scourge finishes off with a long duration dot?
    (4)

  10. #50
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    People just like the instant result rather than using Dark Arts and then hitting another button.

    DRK feels weird now and burns through mana faster. I guess that means I’m bad but I managed Dark Arts just fine so why am I burning faster? It may have been calculated out how your rotation/how much spam is expected but it doesn’t feel that way with the nerf tools and lower MP pool.

    It’s not a bad class, heck it’s not like it’s Monk or Heavensward Bard. But I’m not feeling this version of Dark Knight and I maimed it as my tank the last 2 expansions.

    Time to level WAR I guess cause they can’t balance it just make the other tanks more like it
    (3)

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