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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by MerlinCross View Post
    ... I've only tried DRK on dummies and Overworld mobs ...
    Therein lies the problem. Measure the job by content that requires zero thought and it will unsurprisingly feel mindless. This is nothing new to this incarnation of DRK. HW and SB DRK were also boring on open-world mobs and dummies. You are comparing your memory of what DRK used to play like, which is formed of your entire experience of DRK in all the different content you played it in, against DRK participating in the least engaging and interactive content possible. It's like only doing FATEs with a job and then saying it feels boring, well of course it does you're grinding FATEs.
    (2)
    Last edited by TouchandFeel; 07-06-2019 at 03:59 PM.

  2. #2
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Real talk, it'd be nice for a DRK specific trait that merges skillspeed and spellspeed. I don't think it'd be particularly broken
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RatCopter View Post
    Real talk, it'd be nice for a DRK specific trait that merges skillspeed and spellspeed. I don't think it'd be particularly broken
    In my opinion, the could very well merge the stats themselves.
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    In my opinion, the could very well merge the stats themselves.
    Sure a lot of people say it flows fine, but popping the SS combo feels really off due to the spellspeed. They could just call the stat speed or haste or something and merge the two.
    (0)

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Got DRK to 80 today got some pros and cons for it then i'll add to it once I finally get into EX primals (2 of my group members have been taking their time which is fine the story this xpac is amaaaaazing.

    Pros:
    -Great on demand mitigation (TBN)
    -Streamlined play style
    -Shadow is a strong DoT, cost is decent
    -Edge and Flood are great DPS/resource spenders as well as being snappy
    -Party wide magic mitigation is great
    -Burst Phases are great with Delirium/Blood weapon

    Cons:
    -A lot of sitting on your thumbs once you've used your MP 600 a Siphon/Stalwart isn't great, 1000 MP should is what it should have been
    -No other mitigation tools besides it's magic kit Dark Mind should be an on demand tool like RI or Heart of Stone 10-15% would be fine
    -Living Dead still bad
    -Abyssal Drain is only used in trash packs but still strong
    -Shadow takes a few seconds to attack and is a glorified DoT, thus losing 3-4 seconds to attack
    -Awkward waiting for DPS CDs, Shadow should be 90 secs to make it in line with Delirium

    Other than that it's super fun the cons are only really minor (other than the MP thing) I feel the MP gains are just a tad bit low across the board but I am having fun with it! I'm still gonna main GNB but DRK will be a tank I play when I just wanna Darkness everything, I like it much better than the SB iteration of it.
    (1)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If your point about AoE in Stormblood was that it was fun because you have infinite resources and could endlessly spam TBN, Quietus, and AD for unlimited self-sustain, then yeah, I can agree with that. But that's also intrinsically going to be simpler than a system in which you have a two step combo, finite resources, and a limited amount of sustain which you need to apply judiciously. It's not a big jump, by any means, but AoE pulls have never required much thought to begin with.

    You really can't make the claim "Oh, I thought it was fun having infinite resources during AoE in Stormblood" and "I thought that Stormblood had more resource management" in the same breath. These two things are mutually exclusive.

    If you're ever twiddling your thumbs on DRK, then you're doing something wrong. We're pulling the same APM values that GNB does, except we're not following a fixed rotation and actually have to make decisions based on resource usage. If DRK is "slow", then every other tank job is going to be molasses. Blood Weapon wasn't what made the job fast. It was, and still is, the number of decisions you make per minute that gives the job its speed.
    (2)
    Last edited by Lyth; 07-06-2019 at 04:52 PM.

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    If your point about AoE in Stormblood was that it was fun because you have infinite resources and could endlessly spam TBN, Quietus, and AD for unlimited self-sustain, then yeah, I can agree with that. But that's also intrinsically going to be simpler than a system in which you have a two step combo, finite resources, and a limited amount of sustain which you need to apply judiciously. It's not a big jump, by any means, but AoE pulls have never required much thought to begin with.

    You really can't make the claim "Oh, I thought it was fun having infinite resources during AoE in Stormblood" and "I thought that Stormblood had more resource management" in the same breath. These two things are mutually exclusive.

    If you're ever twiddling your thumbs on DRK, then you're doing something wrong. We're pulling the same APM values that GNB does, except we're not following a fixed rotation and actually have to make decisions based on resource usage. If DRK is "slow", then every other tank job is going to be molasses. Blood Weapon wasn't what made the job fast. It was, and still is, the number of decisions you make per minute that gives the job its speed.
    What are you talking about? Stop playing a job based on reddit theory craft and play the job already. If Stalwart Soul combo feels great to you, we now know that you are just reading someone elses preprinted script and hitting what button they say in what order they say when they say to do it. We all know at this point you sit at 3k mp all the time, every time, And this is your "Feeelycraft" playing the job under a script. God forbid something like Dark Arts exist, where you could at one time, boost a defensive cooldown. Why, that would ruin your prescripted, machine-like performance! Stop belittling those who wanted DRK identity back by wanting things like AB spam bacl. it was uniqely DRK identity. Also i humbly suggest you spam SS combo on a striking dummy, with a reddit PLD friend and or WAR to see where the disjointedness from the complaint comes from. Your DRK experience was ruined by choice making, we get that now. You didnt like the freedom because performance was bungled under such IF-THEN situations. The rest of us enjoyed that gameplay. It BROKE the monotony of just hitting buttons, do the dps.
    They say that HW DRK was rose-tinted glasses, but lets address the real issue you have with DRK.

    HW DRK did NOT have DA Syphon Strike It simply burnt DA on SE it you popped it that early.
    They gave SB DRK too many choices, and people took it to mean everything needed to be boosted by DA. Spoiler alert- it didnt
    BUT PERFORMANCE wise, it did. They goofed in SB and now we have this, read the manual, do as it says, no choice in the matter, just do it this order. You prefer this method, a lot of people do not.
    (3)
    Last edited by ADVSS; 07-06-2019 at 06:35 PM.

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think we're about to start seeing very quickly whether these claims of "the job is too easy" actually match up with player skill. As of today, in fact.

    Quote Originally Posted by ADVSS View Post
    ...
    It should be fairly obvious that I'm playing the job. But I'll let you do the research on that, friend.

    It's not worth taking your anger out on me, though. We, as a collective playerbase, spent the entire expansion demanding for a change to how DRK played in Stormblood. They delivered. Now you want it reverted because it feels different?
    (2)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    I think we're about to start seeing very quickly whether these claims of "the job is too easy" actually match up with player skill. As of today, in fact.

    It should be fairly obvious that I'm playing the job. But I'll let you do the research on that, friend.

    It's not worth taking your anger out on me, though. We, as a collective playerbase, spent the entire expansion demanding for a change to how DRK played in Stormblood. They delivered. Now you want it reverted because it feels different?
    Nah, Im levelling other jobs, friend. A reversion wont be enough anymore as what was taken from the original concept and given to the other jobs in the role. I dont think itll be "too hard to play" following the script, either, and I dont care. Things like an all-damage mitigation vs magic only, those things got ignored from what was asked, so no, I am fine not playing it this time around. I dont think the fell cleave dmg is proportionate to the real fell cleave window damage from WAR, either. Sorry, It didnt warrant the change. You seem to be happy about this transformation, which is why I question it greatly. You were much more concerned before the mp from syphon went to a measly 600 from 200(from what was garnered from the media tour). Other than that, I am confounded why you're totally defending against anyones concerns at heartbreak levels of vehemency.
    And I meant it about the Stalwart Soul combo, its pretty off-key, even you have to recognize that. Thats totally an oversight. Even you know it, its jarring, like someone scratching a chalkboard.
    (3)
    Last edited by ADVSS; 07-06-2019 at 07:24 PM.

  10. #10
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    I'm DRK80 and I did Titania-Ex and played some times with it.

    Unfortunately, they made the job a bit too easy to play and therefore it is a bit boring to play.

    Here's the problems in my opinion :
    - 1 Combo Only 1.2.3
    - Darkside has a timer but no need to think of it. It's super easy to maintain.
    - Opener is pretty cool, alot of button to press but after that, it slows down too drastically like Warrior.
    - Clone is very cool, but don't add a gameplay element, it's a DoT (wich is easier to balance yes.)
    - MP Ability are very easy to think of since they are the same cost and linked together. Can keep 3000MP for a TBN if a Tank Buster is coming if not, burn them on Shadows abilities. There is no choice.
    - Blood Weapon is not great anymore to use. Only 10 sec and less fun and rewarding than before.
    - It's a different spam than before. Less button but still a spam.

    Tanks seems pretty balance for content and future content so that's great, but it terms of fun playing them, they are not equal. It's fine to have an easy job... but it's way funnier if it is "Easy to play. Hard to master." For the DRK, I think the skill cap is too low.

    What I think they could do :
    - Put a DoT on a secondary combo for more variety.
    - Put back Speed on Blood Weapon, maybe increase it to 15 sec, and why not unlock a unique skill/combo with it. (yeah I take that from the GNB Bullets)
    - Also make that TBN Shield gives you a Dark Arts at the end of the duration to avoid DPS loss.

    Wait and see if they are fine for the DRK to be the tank "noob friendly" or if they agree that it needs more.

    I hope Eden's fight are enough challenging to keep me entertained.
    (5)
    Last edited by Arek; 07-06-2019 at 06:25 PM.

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