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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    WExcept that 4.0 DRK was way different than 4.5 DRK. Dark passenger was not always the same in 4.x.
    dark passenger have in 4.0 a potency of 100 with a recast of 30s wich is was still a dps gain in aoe situations so dark passenger wasn't useless at all, the main complaing those days was dark passenger wasn't usefull in single target anymore.

    in 4.3 they buffed dark passenger to 140 potency and increase the recast to 60s making the skill have the same potency of a DA in single target situations but since slashing debuff was still a thing the buff wasn't enough.
    (4)

  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    dark passenger have in 4.0 a potency of 100 with a recast of 30s wich is was still a dps gain in aoe situations so dark passenger wasn't useless at all, the main complaing those days was dark passenger wasn't usefull in single target anymore.

    in 4.3 they buffed dark passenger to 140 potency and increase the recast to 60s making the skill have the same potency of a DA in single target situations but since slashing debuff was still a thing the buff wasn't enough.
    In short: useless for single target.
    Sole survivor also was useless, because we needed for something to die to receive Heal in the 4.0 build.
    Blood price was nearly useless, that 5% MP regen was terrible. Only good when we get the blood gauge skills.

    Not to include all the nerfed actions and abilities from 4.0.

    DRK is much more complete now.
    (2)

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I'm currently leveling DRK right now and I'm at level 60. Never played the HW or SB versions of the class, so I don't really have a good grasp on who DRK was in the past. Plus, this is also the first tank job I'm trying to level. What are my thoughts on the job so far?

    Level 50 DRK is kind of boring. You only have a 1,2,3 button combo with the addition of Flood/Edge of Darkness. It sucks that Blood Weapon doesn't have the haste buff anymore. Would make grinding a lot more fun if it did. And I do wish DRK had some skill we can use to spend all that built up Darkside points. Oh, and Living Dead needs a rework. Either lower the healing requirement and the duration or change it completely. Seriously, this move is a bane to all healers.

    Level 60 DRK is much better. The oGCD skills feel good to use and the rotation of the DRK changes drastically. However, those same skills have long cool-downs. Carve and Split feels good to use, but the 60s cool-down hurts it. Same with Abyssal Drain. Salted Earth is, well kind of useless. That 90s cool-down hurts really bad. So much so that the potency and skill duration doesn't help the move at all. Out of all the oGCD skills, Salted Earth is the one that needs a rework/buff. Plunge is the only oGCD skill that I think is just right.

    Overall, I think I like the job a lot better now that I'm slowly getting toward the higher levels. I'm looking forward to seeing what the job has to offer at level 70 and beyond.
    (0)
    Last edited by currentlemon; 07-10-2019 at 09:31 PM.

  4. #4
    Player
    LilOtoto's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Ototo Tobias
    World
    Cactuar
    Main Class
    Monk Lv 70
    I much prefer the new DRK over SB DRK. I was one of the people advocating for Dark Arts spam to be reduced, though I admit I didn't think they'd remove it alltogether; I was more hoping for Dark Arts to just be...how I I put it...more impactful feeling? Like you use it less but when you do use it it was a huge deal. Because all it was in SB was "I have to dark arts everything or it's basically not worth doing." Which was stupid. Is the new DRK perfect? No, I agree mana regen could be better, blood weapon is a bit disappointing, and sure the bloodspiller spam is basically just WAR. But I like it.

    I don't mind the bloodspiller spam because Delirium letting me use the cool spin attack a bunch of times just feels good to me instead of how dark arts just made me feel like my abilities were worthless without an augment.

    Also, I haven't gotten to the shadow clone jutsu yet, but from what I understand of it, it kinda feels like the most disappointing thing to me actually. It's just there as a clone of me doing its own thing? I'd prefer some sort of interaction with it
    (1)

  5. #5
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LilOtoto View Post
    I much prefer the new DRK over SB DRK. I was one of the people advocating for Dark Arts spam to be reduced, though I admit I didn't think they'd remove it alltogether; I was more hoping for Dark Arts to just be...how I I put it...more impactful feeling? Like you use it less but when you do use it it was a huge deal. Because all it was in SB was "I have to dark arts everything or it's basically not worth doing." Which was stupid. Is the new DRK perfect? No, I agree mana regen could be better, blood weapon is a bit disappointing, and sure the bloodspiller spam is basically just WAR. But I like it.

    I don't mind the bloodspiller spam because Delirium letting me use the cool spin attack a bunch of times just feels good to me instead of how dark arts just made me feel like my abilities were worthless without an augment.

    Also, I haven't gotten to the shadow clone jutsu yet, but from what I understand of it, it kinda feels like the most disappointing thing to me actually. It's just there as a clone of me doing its own thing? I'd prefer some sort of interaction with it
    Now I haven't really looked at the Math of doing so but it didn't feel like you had to Dark Arts everything or it wasn't worth it. Not to me anyway. Especially depending on the content you were doing. Like I just stopped using Dark Arts - Dark Passenger against bosses, the extra damage didn't seem to measure up with cost. The main 2 things you want to try to Dark Arts were BloodSpiller and Souleater. Power Slash too if your BLM or SAM started to creep up on your aggro.

    But depending on the fight, you had that option to just drown everything in Darkness. Not anymore, you will go ham in 90 seconds and make sure to upkeep your damage buff every 30. Now I saw this during the AST card debate about how the cards weren't really choices, so the Dark Arts usage might not have been actual choices. Well I'd rather take having made up choices than a very clear cut and obvious rotation.
    (1)

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