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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LalafellDown View Post
    HW DRK like playing a piano- loved it.
    SB DRK slow and boring- hate it
    ShB DRK fast and exciting- love it.
    Highest i saw SB DRK go was like 48 apm, i usually hovered around 45
    New DRK highest ive seen is like 38. Objectively slower, not to mention the fact that most of the apm from new DRK comes in burst windows, rather than the constant flow of old
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by ReiMakoto View Post
    Highest i saw SB DRK go was like 48 apm, i usually hovered around 45
    New DRK highest ive seen is like 38. Objectively slower, not to mention the fact that most of the apm from new DRK comes in burst windows, rather than the constant flow of old
    The majority of that drop in APM is from the removal of Dark Arts spam, which was pretty much the most repeated gripe with DRK in Stormblood. If you remove the repeated pressing, or spamming, of a button, you tend to end up not pressing buttons as much. It's a pretty logical conclusion to draw and is to be expected.

    Now if you want more APM, then ask specifically for that and provide solutions like shorter recasts on oGCD abilities instead of continuing to repeat nebulous complaints like "DRK is so slow now, I hate it".
    (2)
    Last edited by TouchandFeel; 07-06-2019 at 02:08 AM.

  3. #3
    Player
    Dio_Tiferet's Avatar
    Join Date
    Feb 2016
    Posts
    52
    Character
    Dio Tiferet
    World
    Phoenix
    Main Class
    Samurai Lv 70
    If you think Shb DRK is fast and exciting compared to SB DRK then you were not playing the class at a high level no offense btw but SB DRK was considerably faster with more options and resource management synergy between skills and effects in general.

    Right now the only actual skill interaction you got is TBN break into Flood

    Delirium no longer affects other skills just lets you use bloodspiller 5 times

    Blood weapon no longer affects abilities/OGCD's so there's no reason to align your ogcd's with blood weapon anymore it also no longer hastens your GCD cooldown

    Dark arts can no longer be managed for use with the right skills for maximum efficiency
    (high potency attacks for additional crit/dh scaling)
    (abyssal for lifesteal)
    (power slash for emnity)

    Quietus no longer grants MP its just a 210 potency aoe locked behind blood

    Salted earth no longer generates blood

    Abyssal drain went for a GCD with no cooldown to a OGCD with 60 seconds cooldown and horrible potency/lifesteal its even worse then pre-buff dark passenger from SB this also butchered our ranged aoe emnity control and ability to pull mobs

    Resource generation has gotten atleast 4 times slower than in SB

    The new DRK abilities from Shb offer little to nothing in terms of gameplay. And our ultimate skill Living shadow is just a 60 second ogcd 50 blood DOT that does nothing the first 6 seconds after activating it and when it does go active it starts thowing out quietes and aoe's on a single target boss.

    This class got butchered harder in terms of gameplay and depth than HW WAR to SB WAR not to mention they already removed the entire tankstance and emnity concept of tanking

    This rework combined with tanking changes makes it miserable for any experienced player/raider
    (5)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Dio_Tiferet View Post
    This rework combined with tanking changes makes it miserable for any experienced player/raider
    No true Scotsman would ever like the Dark Knight rework

    It's fine if you don't like the rework, everyone is entitled to their own opinion, but fallacious statements like the quoted one are ridiculous and being thrown around far too much.
    (2)
    Last edited by TouchandFeel; 07-06-2019 at 01:42 AM.

  5. #5
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    fixed for you
    SB is the stepchild of the FF14 expansions. Our new bright (dark) Shadowbringers leads the way.
    (2)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LalafellDown View Post
    Our new bright (dark) Shadowbringers leads the way.
    Yeah the warrior of darkness
    (5)
    Last edited by shao32; 07-06-2019 at 03:26 AM.

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    APM is also fight specific. A fight with a relatively high amount of downtime is going to have lower APM across all jobs. You also see a rise in APM with gear, as you can eat mechanics that you're not really supposed to for extra uptime.

    You're much better off looking at relative APM values between two jobs (such as NIN) in the same fight than you are comparing the same job on different fights. If NIN APM is 40, then you're probably not going to be playing at a higher APM.

    It's pretty clear that DRK and GNB are the faster tanks in this expansion. The difference is that GNB follows a rigid rotation much like PLD and doesn't have any real resource management, while DRK is much more fluid and punishes you for not being at correct thresholds at correct times. LS appears to be particularly important to get out as soon as you can, as it looks like it accounts for around 10% of our dps.
    (2)

  8. #8
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lyth View Post
    APM is also fight specific. A fight with a relatively high amount of downtime is going to have lower APM across all jobs. You also see a rise in APM with gear, as you can eat mechanics that you're not really supposed to for extra uptime.

    You're much better off looking at relative APM values between two jobs (such as NIN) in the same fight than you are comparing the same job on different fights. If NIN APM is 40, then you're probably not going to be playing at a higher APM.

    It's pretty clear that DRK and GNB are the faster tanks in this expansion. The difference is that GNB follows a rigid rotation much like PLD and doesn't have any real resource management, while DRK is much more fluid and punishes you for not being at correct thresholds at correct times. LS appears to be particularly important to get out as soon as you can, as it looks like it accounts for around 10% of our dps.
    I would assume having to hang on to 3k MP and make sure you don't fall below that so you're always able to use TBN isn't as fluid as it sounds, but maybe it is in practice.
    (0)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by MerlinCross View Post
    I would assume having to hang on to 3k MP and make sure you don't fall below that so you're always able to use TBN isn't as fluid as it sounds, but maybe it is in practice.
    Everything is easy and slow if you do it on a dummy.
    In a real riding conditions, DRK is going to be "alive" job. Take a look at warrior, you could do rotation with your own foot on a dummy, but it does play completely different in duties.
    (0)

  10. #10
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nedkel View Post
    Everything is easy and slow if you do it on a dummy.
    In a real riding conditions, DRK is going to be "alive" job. Take a look at warrior, you could do rotation with your own foot on a dummy, but it does play completely different in duties.
    Which is one reason I've always been iffy about hearing how a job "flows". Not only is every fight going to mess up/change your flow but each person has their own feelings about how the flow should feel. Now I've only tried DRK on dummies and Overworld mobs but it doesn't seem to flow right to me. Maybe it works better in dungeons but I just can't bring myself to give it a try.

    To quote an old Disney move, Square guys; "You threw off my GROOVE"
    (5)

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