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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    Make it anymore complex, and you will see people playing a tank like a bot.
    Tanks could only be complex to the point where it allows you to pay an attention to other things in the game. Like managing your def CD's, positioning the mobs/boss, using support skills at the right time etc stuff.
    You will find a complexity with DPS, they could have more engaging rotations to play around, tanks cant afford the same level of engagement in one aspect of gameplay, they have to do much more than just pew pew from distance.
    i considering you are underestimate what tanks can do and overestimate our dutys as a tanks, specially since most dedicate tanks considerate the role the most easy and a way less skilled players can even do his basic dutys just fine.

    more important meaby you don't know but DRK was the most popular tank in HW apart of being the hardest one to manage and good DRKs never have any problem with they tanking dutys in HW and SB while mid-maxing his job.
    (5)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    i considering you are underestimate what tanks can do and overestimate our dutys as a tanks, specially since most dedicate tanks considerate the role the most easy and a way less skilled players can even do his basic dutys just fine.

    more important meaby you don't know but DRK was the most popular tank in HW apart of being the hardest one to manage and good DRKs never have any problem with they tanking dutys in HW and SB while mid-maxing his job.
    Thats a really big assumptions you made here.
    Not all will fail with basic task thats for sure, but making the gap bigger between skill floor and ceiling will for sure make balancing everything much harder if not impossible.
    You know how it will be frustrating for anyone who is not playing a tank, to go into the duty and see giant difference between players, once you are doing something in 15 minutes and another times it takes 50 minutes. It is already bad enough, and what if a tank jobs have complexity level of a samurai and still have to use def CDs and support abilities?
    (1)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    Thats a really big assumptions you made here.
    Not all will fail with basic task thats for sure, but making the gap bigger between skill floor and ceiling will for sure make balancing everything much harder if not impossible.
    You know how it will be frustrating for anyone who is not playing a tank, to go into the duty and see giant difference between players, once you are doing something in 15 minutes and another times it takes 50 minutes. It is already bad enough, and what if a tank jobs have complexity level of a samurai and still have to use def CDs and support abilities?
    You don't balance jobs with players being terrible at it no matter the job desing, specially since no content ask for maximum job performance outside of savage and ultimate and even on savage you have much room in the first turns when you overgear it.
    (2)

  4. #4
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nedkel View Post
    Thats a really big assumptions you made here.
    Not all will fail with basic task thats for sure, but making the gap bigger between skill floor and ceiling will for sure make balancing everything much harder if not impossible.
    You know how it will be frustrating for anyone who is not playing a tank, to go into the duty and see giant difference between players, once you are doing something in 15 minutes and another times it takes 50 minutes. It is already bad enough, and what if a tank jobs have complexity level of a samurai and still have to use def CDs and support abilities?
    IMO the skill ceiling and floor is already pretty low and gets lower with every expansion, because the dev team thinks they need to make things easier for potential new players and are trying to make tanks/healers more appealing to more players, but forget about the already existing players playing those jobs. Why cant jobs get more complex with every expansion instead of getting easier and easier?Because newer players will have a higher learning curve and that is something bad? I disagree, its actually the opposite,learning a difficult/complex class has a certain sense of achievement and accomplishment,but right now you can level a job to max and learn how to play it and the rotations in less then 5h and you get bored of it much faster. Sure you can create bosses to be difficult, but the jobs you play shouldn't be exempt of the process of creating complexity and difficulty. During HW paladin was the "easy" to learn and the least complex of the 3 tanks, there are people who like easier/less complex classes,they can gravitate towards paladin, warrior and dark knight were the more complex ones,so it took you more time to learn them and optimize them, so people who like a bit more challenge/complexity can gravitate towards those two tanks. Also i think in general you overestimate the complexity of the tank game play.

    As for difference in player performance in duty finder, this is nothing new and no matter how much you make jobs easier, you will always find differences in the performance for various reasons. If you want consistency then naturally people should play with people they know, be it friends list or guild mates. If you go to play with people you don't know, don't expect consistent 15min runs or whatever you are used to...

    I dislike the constant spam windows which we have since SB and i dislike that the devs also adapt/copy this game-play to even more jobs with ShB. In HW warrior did try to squeze 3 fell cleaves in a berserk window,but i never liked the SB upgrade to 5/6 fell cleaves in inner release windows. It gets boring really fast. I think this is also a byproduct of the "trick attack" windows, since every player tries to line up his burst to fit the "trick attack" and maybe the devs find it easier to push/balance the tank dps by giving them easier(and boring) burst mechanics, instead of more complex ones, i think everyone can agree that pressing 4-6 times the same key is easier then a different combination of keys.On the other hand they made Gunbreaker have a more complex set of skill and a lot more diverse rotation then the other 3 tanks....
    (3)
    Last edited by Maneesha; 06-19-2019 at 05:37 PM.