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  1. #1
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hanayome View Post
    That being said, there is absolutely nothing wrong with pressing the same skill on GCD (meaning weavable) 5 times in a row once every 1.5 minutes. Yes I fully agree that the actual pressing of a button 5 times in a row is by no means a complex or inspiring tactic, but theres a certain primal joy from being able to spam your big move especially when its at no resource cost. Its not MEANT to be intellectually stimulating - just fun.
    I'd argue that there are multiple things wrong with it.
    Your mileage may vary, but as I said in the OP, personally I cooled on the Req window pretty quickly. The problem is that you're still a tank, not a DPS. This means that your big DPS window still does mediocre damage at best.
    Popping a CD and then spamming your strongest move can be fun, but it's the equivalent of a can of pringles - it's shallow enjoyment that's fine while it's there, but doesn't last long and leaves you empty afterwards.
    Conversely, having your big nuke phase come from proper setup is like a nice steak dinner - harder to do and rarer, but provides a much grander experiences and keeps you satisfied far longer
    (3)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Let's be clear, there is nothing wrong this mechanic exist at all, it's a mechanic that you can like or not and is fine have 1 job work around that making it unique for the ppl that love this stuff.
    But, when we start slam this mechanic on every job at the cost of the old gameplay in the process we have a problem, a serious one BCS the ones that enjoy such job 4 years now get a middle finger and a dealt with it from the devs.
    Well meaby not so direct but that's how I personally I feel, specially when the lyth feedback thread offer several options to change our skills but in a way that have more sinergy with our old gameplay, all that feedback for nothing.

    Now comparing inner release with requiem cast, in essence they are the same but work diferent and this expansion they are going to be more different with now PLD getting a finish for the window while inner release estay the same.
    Delirium it's just equal, same recast, same duration, the only difference is DRK generate resources and WAR all crits, but in the end WAR "generate" resources reducing the recast of infuriate with every fell cleave.
    (3)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The issue that was raised around burst is this: the higher your burst, the less dps you should do under target dummy conditions. This is because burst synergizes better with raid buffs and punishes you less for uptime losses outside your burst window.

    The problem is that we've turned burst into WAR's identity. So even if you make the other tanks more burst orientated, they're still going to be at a disadvantage relative to WAR out of necessity - otherwise we'll never hear the end of it. (Remember that Onslaught thread?)

    WAR has Fell Cleave? Here, have Holy Spirit and Bloodspiller an expansion later, except with less potency. WAR has IR? That's fine, have DelIRium an expansion later, except without the Crit/DH buff. Please look forward to an Inner Chaos clone in 6.0, except at a lower potency. Nobody wants your hand-me-downs.

    In fairness, there were a lot of things that were done right. The removal of slashing was essential. Removing the LB cheese associated with SiO was also a smart move. Removing the damage penalty and costs associated with stances was equally fantastic. Hey, I'm pretty sure that I've seen specific threads that asked for all these things. Good things happen when you listen to your playerbase.

    I think the main priority should be revising the invulns, though.
    (5)

  4. #4
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Big-Isaac View Post
    What I'm wondering is... why? Do people really like these types of spam windows or something? Speaking for myself, I got over the hype of Req>HS pretty quickly at the start of SB. There's just nothing special about popping a CD and then hammering the same button for 10ish seconds.
    Because I enjoy those big numbers! If I could I would find a way for fellcleave hit 50k. I could play blackmage, but UNGA BUNGA!
    (2)

  5. #5
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Here's the thing about burst: There's no need to give every tank the same mechanic just to achieve burst potential.
    Burst just means you're able to cram a lot of damage into a small buff window. How you get to that damage doesn't have to be the same across all jobs at all.

    PLD:
    Avenging Wrath (uh, get the reference?): Upgrades from Fight or Flight via a trait. Increases your damage done by 20% for X seconds and enables to use of Confiteor. XY% of the damage you deal is added to your next Confiteor. Casting Confiteor downgrades the effect to Fight or Flight.

    With this, Confiteor becomes this ungodly huge and satisfying nuke you drop when the burst window is just about to close. You can balance the total damage you do during Avenging Wrath to be around equal to WAR's IR window, yet both jobs would be achieving that damage in different ways.
    (2)

  6. #6
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Big-Isaac View Post
    Here's the thing about burst: There's no need to give every tank the same mechanic just to achieve burst potential.
    Burst just means you're able to cram a lot of damage into a small buff window. How you get to that damage doesn't have to be the same across all jobs at all.

    PLD:
    Avenging Wrath (uh, get the reference?): Upgrades from Fight or Flight via a trait. Increases your damage done by 20% for X seconds and enables to use of Confiteor. XY% of the damage you deal is added to your next Confiteor. Casting Confiteor downgrades the effect to Fight or Flight.

    With this, Confiteor becomes this ungodly huge and satisfying nuke you drop when the burst window is just about to close. You can balance the total damage you do during Avenging Wrath to be around equal to WAR's IR window, yet both jobs would be achieving that damage in different ways.
    But muh unga bunga.
    (0)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Spam burst windows are satisfying when you turn them on and land things on a enemy target.
    They work the same way as ultimate skills do in mobs games, you activate them by pressing "R" and you do cool and powerful stuff.
    I love to play warrior for that exact reason, when im pulling wall to wall in dungeon and activate inner release i just smash mobs around me, dealing biggest DPS in the party, it feels great.
    When SE reworked Warrior a little and made changes to IR it was taken really well and they are taking similar approach to other tanks too, which i like a lot.

    More pew pew more fun.
    (3)

  8. #8
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    Spam burst windows are satisfying when you turn them on and land things on a enemy target.
    They work the same way as ultimate skills do in mobs games, you activate them by pressing "R" and you do cool and powerful stuff.
    I love to play warrior for that exact reason, when im pulling wall to wall in dungeon and activate inner release i just smash mobs around me, dealing biggest DPS in the party, it feels great.
    When SE reworked Warrior a little and made changes to IR it was taken really well and they are taking similar approach to other tanks too, which i like a lot.

    More pew pew more fun.
    You took the words right out of my mouth! The exact reason why I love war!
    (0)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by gman1311 View Post
    You took the words right out of my mouth! The exact reason why I love war!
    Smashing is good, HULK SMASH.
    (0)

  10. #10
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Can’t wait to see them turn all the classes like this. But in all seriousness the way classes are played are always changing each expansion. I see why they gave DRK the burst window, since dark arts spam is gone, the new delirium is there to fill the void.
    (0)

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