I don't mind them. Spam windows are fun enough, so why not have them occasionally?




I don't mind them. Spam windows are fun enough, so why not have them occasionally?



Make every job have spam windows and ppl will complaint that all are the same, not every job need this and not every player like it, bring diversity on jobs gameplay and ppl will pick the one that like more, put this mechanic on everyone and ppl will complain especially if come at cost of the old gameplay.
What's the point of have 4 different tanks if all work mostly the same? If DRK need a burst phase they could design something more original that just copy paste this trash.




I agree that putting it on all of the tanks might be bad for their diversity, but then I can't think of many alternatives to add intrigue to the rotation.
Spam windows have proven a huge success on the other two tanks, so thinking of it from a developer standpoint, it makes sense to continue with it on DRK so that it's not just "Souleater spam".
The expansion isn't released yet and we already have dozens of threads nitpicking and criticising every little thing, when I am minded to just simply enjoy it. If I am capable of enjoying it on PLD then I probably will on DRK.



I'm glad you find fun spamming the same skill in a row and all that stuff, I didn't not and DRK has never being a burst job.I agree that putting it on all of the tanks might be bad for their diversity, but then I can't think of many alternatives to add intrigue to the rotation.
Spam windows have proven a huge success on the other two tanks, so thinking of it from a developer standpoint, it makes sense to continue with it on DRK so that it's not just "Souleater spam".
The expansion isn't released yet and we already have dozens of threads nitpicking and criticising every little thing, when I am minded to just simply enjoy it. If I am capable of enjoying it on PLD then I probably will on DRK.
So let's assume that DRK desperately need a burst window, why not design a unique burst window that fit his current gameplay? Why rip everything and plant a copy of inner release? You know it's not only the implementation of a burst window and such, it's the way they did it too, you don't screw all the ppl that enjoy the job over 4 years with a specific gameplay and now dealt a 180° bcs why not.


We wouldn't have a Souleater spam if they didn't strip us of our other combos one by one. The other job I mainly play right now is Red Mage, and its burst phase does not revolve around spamming the same attack over and over.
What they could have done with DRK is to give them a "Blood" Combo, instead of two unrelated GCD. Imagine if we have three 50-Blood skills that are useful on their own, but would actually be more powerful if you chain the three of them. Suddently, Delirium negating the cost would open a "full" combo instead of simply spamming BS.
Practical example :
Quietus would have its current effect. (A potency increase to 250 would be nice, considering it cost 50 Blood)
BloodSpiller would have its current effect but could combo from Quietus to do a 800 potency attack
We get back Scourge, which cost 50 Blood and apply a 900 potency DoT over 60 seconds, but it could combo with a comboed-BloodSpiller to instantly apply its full damage.
Those three skills would still be used on their own but would do a great "burst" during Delirium. And no spam
Also, you could have Living Shadow duration extended by 5s everytime you use a Blood ability, so that you would build 100 Blood before your "burst phase", summon your Shadow and do two Blood combos thanks to your remaining Blood and Delirium, while extending your Shadow duration by 30s.
Last edited by Reynhart; 06-19-2019 at 11:42 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.



I have mixed feelings towards "spam windows."
Conceptually, I take no issue with "spamming" the same skill within a given time-frame; I can enjoy it for what it is.
With regards to Inner Release, specifically, the discussion is really about the conditions necessary in order to execute Inner Release "properly" (whether such conditions should exist is another discussion, but the paradigm has been set). While there are certain things to consider with regards to buff timings and phasing, 4.2 Inner Release is relatively unconditional, and it's a far, far cry from 4.1 Inner Release.
Still, if I'm being honest, 4.1 WAR's DPS rotation was far more difficult/conditional than it had any business being. However, 4.2 Inner Release didn't really bridge the gap, so to speak.
All that said, I don't think it's a good idea to copy and paste this mechanic onto DRK, especially when Delirium will be even less conditional than 4.2 Inner Release.
Last edited by Argyle_Darkheart; 06-20-2019 at 12:35 PM.

Ungabunga windows should have stayed on WAR where it belongs.
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